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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
<head>
<title>A declarative API to connect signals for the AwesomeWM</title>
<link rel="stylesheet" href="ldoc.css" type="text/css" />
</head>
<body>
<div id="container">
<div id="product">
<div id="product_logo"></div>
<div id="product_name"><big><b></b></big></div>
<div id="product_description"></div>
</div> <!-- id="product" -->
<div id="main">
<!-- Menu -->
<div id="navigation">
<br/>
<h1>awesome-slot</h1>
<h2>Contents</h2>
<ul>
<li><a href="#Constructor">Constructor</a></li>
<li><a href="#Static_functions">Static functions</a></li>
<li><a href="#Tables">Tables</a></li>
</ul>
<h2>Modules</h2>
<ul class="nowrap">
<li><strong>init</strong></li>
</ul>
</ul>
</div>
<div id="content">
<h1>Module <code>init</code></h1>
<p>AwesomeWM - Slot</p>
<p> A declarative API to connect signals for the AwesomeWM.</p>
<p>
<p> It completes the native <code>gears.signal</code> module to make signal connection
easier to manage.</p>
<h2> Usage example</h2>
<p> Tis module allows to create Slot objects. These object can connect to any
signals from Awesome WM's <code>gears.object</code>s and module level signals.</p>
<p> In the following example, we create a slot that connects to the <code>client</code>
global <code>&quot;request::default_keybindings&quot;</code> signal to attach keybindings to
clients.</p>
<p> The <code>slot.slots.client.append_keybindings</code> function is part of this module
and is defined as a function iterating over the <code>keybindings</code> parameter to
register all defined keybindings with the <code>awful.keyboard.append_client_keybindings</code>
function.</p>
<pre>
<span class="keyword">local</span> client_keybinding = slot {
id = <span class="string">"CLIENT_KEY_BINDINGS"</span>,
connect = <span class="keyword">true</span>,
target = capi.client,
signal = <span class="string">"request::default_keybindings"</span>,
slot = slot.slots.client.append_keybindings,
slot_params = {
keybindings = {
awful.key({ <span class="string">"Mod4"</span> }, <span class="string">"f"</span>,
<span class="keyword">function</span>(client)
client.fullscreen = <span class="keyword">not</span> client.fullscreen
client:raise()
<span class="keyword">end</span>,
{ description = <span class="string">"toggle fullscreen"</span>, group = <span class="string">"client"</span> }),
},
<span class="comment">-- ...
</span> },
}
</pre>
</p>
<h3>Info:</h3>
<ul>
<li><strong>Copyright</strong>: 2021 Aire-One <a href="&#x6d;&#97;&#x69;&#108;&#x74;&#111;&#x3a;a&#105;&#x72;&#101;&#x6f;&#110;&#x65;&#64;&#x61;i&#114;&#x65;&#111;&#x6e;&#101;&#x2e;&#120;&#x79;&#122;">&#x61;&#105;&#x72;&#101;&#x6f;&#110;&#x65;&#64;&#x61;i&#114;&#x65;&#111;&#x6e;&#101;&#x2e;x&#121;&#x7a;</a></li>
<li><strong>Author</strong>: Aire-One</li>
</ul>
<h2><a href="#Constructor">Constructor</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#awesome_slot">awesome_slot</a></td>
<td class="summary">Create a new Slot instance.</td>
</tr>
</table>
<h2><a href="#Static_functions">Static functions</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#awesome_slot.get_slot">awesome_slot.get_slot</a></td>
<td class="summary">Find a previously registered slot.</td>
</tr>
<tr>
<td class="name" ><a href="#awesome_slot.remove">awesome_slot.remove</a></td>
<td class="summary">Remove a registered slot and disconnect it.</td>
</tr>
<tr>
<td class="name" ><a href="#awesome_slot.connect">awesome_slot.connect</a></td>
<td class="summary">Connect a slot to its signal.</td>
</tr>
<tr>
<td class="name" ><a href="#awesome_slot.disconnect">awesome_slot.disconnect</a></td>
<td class="summary">Disconnect a slot from its signal.</td>
</tr>
</table>
<h2><a href="#Tables">Tables</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#awesome_slot.slots">awesome_slot.slots</a></td>
<td class="summary">Slots defined by this module.</td>
</tr>
<tr>
<td class="name" ><a href="#awesome_slot.static_connect">awesome_slot.static_connect</a></td>
<td class="summary">Special objects that require a static connection instead of object level connection.</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Constructor"></a>Constructor</h2>
<dl class="function">
<dt>
<a name = "awesome_slot"></a>
<strong>awesome_slot</strong>
<a style="float:right;" href="source/init.lua.html#116">line 116</a>
</dt>
<dd>
Create a new Slot instance.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">params</span>
<ul>
<li><span class="parameter">id</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.4">string</a></span>
The slot ID.
(<em>optional</em>)
</li>
<li><span class="parameter">target</span>
<span class="types"><span class="type">any</span></span>
The slot target object.
</li>
<li><span class="parameter">signal</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.4">string</a></span>
The signal the slot connects to.
</li>
<li><span class="parameter">slot</span>
<span class="types"><span class="type">function</span></span>
The callback function to connect to the signal.
</li>
<li><span class="parameter">slot_params</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span>
The parameters to pass to the callback
function. (The signal will invok the callback function with this table as
parameter)
</li>
<li><span class="parameter">connect</span>
<span class="types"><span class="type">boolean</span></span>
Connect the slot now.
(<em>default</em> false)
</li>
</li></ul>
</ul>
</dd>
</dl>
<h2 class="section-header "><a name="Static_functions"></a>Static functions</h2>
<dl class="function">
<dt>
<a name = "awesome_slot.get_slot"></a>
<strong>awesome_slot.get_slot</strong>
<a style="float:right;" href="source/init.lua.html#95">line 95</a>
</dt>
<dd>
Find a previously registered slot. </p>
<p> If the slot asked doesn't exist, the function will fail and throw an error.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">slot</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.4">string</a> or <span class="type">Slot</span></span>
The slot id or instance to find.
</li>
</ul>
</dd>
<dt>
<a name = "awesome_slot.remove"></a>
<strong>awesome_slot.remove</strong>
<a style="float:right;" href="source/init.lua.html#147">line 147</a>
</dt>
<dd>
Remove a registered slot and disconnect it.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">slot</span>
<span class="types"><span class="type">Slot</span></span>
The slot to remove.
</li>
</ul>
</dd>
<dt>
<a name = "awesome_slot.connect"></a>
<strong>awesome_slot.connect</strong>
<a style="float:right;" href="source/init.lua.html#162">line 162</a>
</dt>
<dd>
Connect a slot to its signal.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">slot</span>
<span class="types"><span class="type">Slot</span></span>
The slot to connect.
</li>
</ul>
</dd>
<dt>
<a name = "awesome_slot.disconnect"></a>
<strong>awesome_slot.disconnect</strong>
<a style="float:right;" href="source/init.lua.html#184">line 184</a>
</dt>
<dd>
Disconnect a slot from its signal.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">slot</span>
<span class="types"><span class="type">Slot</span></span>
The slot to disconnect.
</li>
</ul>
</dd>
</dl>
<h2 class="section-header "><a name="Tables"></a>Tables</h2>
<dl class="function">
<dt>
<a name = "awesome_slot.slots"></a>
<strong>awesome_slot.slots</strong>
<a style="float:right;" href="source/init.lua.html#59">line 59</a>
</dt>
<dd>
Slots defined by this module.
</dd>
<dt>
<a name = "awesome_slot.static_connect"></a>
<strong>awesome_slot.static_connect</strong>
<a style="float:right;" href="source/init.lua.html#63">line 63</a>
</dt>
<dd>
Special objects that require a static connection instead of object level connection.
<h3>Fields:</h3>
<ul>
<li><span class="parameter">client</span>
</li>
<li><span class="parameter">screen</span>
</li>
<li><span class="parameter">tag</span>
</li>
<li><span class="parameter">ruled_client</span>
</li>
<li><span class="parameter">ruled_notification</span>
</li>
</ul>
</dd>
</dl>
</div> <!-- id="content" -->
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-10-21 17:48:08 </i>
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<h1>awesome-slot</h1>
<h2>Source</h2>
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<li><strong>init.lua</strong></li>
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<ul class="nowrap">
<li><a href="../index.html">init</a></li>
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<h2>init.lua</h2>
<pre>
<span class="comment">-----
</span><span class="comment">-- AwesomeWM - Slot
</span><span class="comment">--
</span><span class="comment">-- A declarative API to connect signals for the AwesomeWM.
</span><span class="comment">-- It completes the native <code>gears.signal</code> module to make signal connection
</span><span class="comment">-- easier to manage.
</span><span class="comment">--
</span><span class="comment">-- Usage example
</span><span class="comment">-- ---
</span><span class="comment">--
</span><span class="comment">-- Tis module allows to create Slot objects. These object can connect to any
</span><span class="comment">-- signals from Awesome WM's <code>gears.object</code>s and module level signals.
</span><span class="comment">--
</span><span class="comment">-- In the following example, we create a slot that connects to the <code>client</code>
</span><span class="comment">-- global <code>&quot;request::default_keybindings&quot;</code> signal to attach keybindings to
</span><span class="comment">-- clients.
</span><span class="comment">--
</span><span class="comment">-- The <code>slot.slots.client.append_keybindings</code> function is part of this module
</span><span class="comment">-- and is defined as a function iterating over the <code>keybindings</code> parameter to
</span><span class="comment">-- register all defined keybindings with the <code>awful.keyboard.append_client_keybindings</code>
</span><span class="comment">-- function.
</span><span class="comment">--
</span><span class="comment">-- local client_keybinding = slot {
</span><span class="comment">-- id = "CLIENT_KEY_BINDINGS",
</span><span class="comment">-- connect = true,
</span><span class="comment">-- target = capi.client,
</span><span class="comment">-- signal = "request::default_keybindings",
</span><span class="comment">-- slot = slot.slots.client.append_keybindings,
</span><span class="comment">-- slot_params = {
</span><span class="comment">-- keybindings = {
</span><span class="comment">-- awful.key({ "Mod4" }, "f",
</span><span class="comment">-- function(client)
</span><span class="comment">-- client.fullscreen = not client.fullscreen
</span><span class="comment">-- client:raise()
</span><span class="comment">-- end,
</span><span class="comment">-- { description = "toggle fullscreen", group = "client" }),
</span><span class="comment">-- },
</span><span class="comment">-- -- ...
</span><span class="comment">-- },
</span><span class="comment">-- }
</span><span class="comment">--
</span><span class="comment">-- @author Aire-One
</span><span class="comment">-- @copyright 2021 Aire-One &lt;aireone@aireone.xyz&gt;
</span><span class="comment">-----
</span>
<span class="keyword">local</span> gtable = <span class="global">require</span> <span class="string">"gears.table"</span>
<span class="keyword">local</span> capi = {
client = _G.client,
screen = _G.screen,
tag = _G.tag,
}
<span class="keyword">local</span> awesome_slot = {
mt = {},
<span class="comment">--- Slots defined by this module.
</span> <a id="59"></a><span class="comment">-- @table awesome_slot.slots
</span> slots = <span class="global">require</span> <span class="string">"awesome-slot.slots"</span>,
<span class="comment">--- Special objects that require a static connection instead of object level connection.
</span> <a id="63"></a><span class="comment">-- @table awesome_slot.static_connect
</span> static_connect = {
client = capi.client,
screen = capi.screen,
tag = capi.tag,
ruled_client = <span class="global">require</span> <span class="string">"ruled.client"</span>,
ruled_notification = <span class="global">require</span> <span class="string">"ruled.notification"</span>,
},
_private = {
registered_slots = {},
},
}
<span class="keyword">local</span> <span class="keyword">function</span> generate_id(base_id)
<span class="keyword">local</span> id = base_id
<span class="keyword">local</span> n = <span class="number">0</span>
<span class="keyword">while</span> awesome_slot.slots[id] ~= <span class="keyword">nil</span> <span class="keyword">do</span>
n = n + <span class="number">1</span>
id = base_id .. <span class="string">"_#"</span> .. n
<span class="keyword">end</span>
<span class="keyword">return</span> id
<span class="keyword">end</span>
<span class="comment">--- Find a previously registered slot.
</span><span class="comment">--
</span><span class="comment">-- If the slot asked doesn't exist, the function will fail and throw an error.
</span><span class="comment">--
</span><span class="comment">-- @tparam string|Slot slot The slot id or instance to find.
</span><span class="comment">-- @treturn Slot The slot.
</span><a id="95"></a><span class="comment">-- @staticfct awesome_slot.get_slot
</span><span class="keyword">function</span> awesome_slot.get_slot(slot)
<span class="global">assert</span>(slot)
<span class="keyword">local</span> id = <span class="global">type</span>(slot) == <span class="string">"string"</span> <span class="keyword">and</span> slot <span class="keyword">or</span> slot.id
<span class="global">assert</span>(id, <span class="string">"Slot not found!"</span>)
<span class="keyword">return</span> awesome_slot._private.registered_slots[id]
<span class="keyword">end</span>
<span class="comment">--- Create a new Slot instance.
</span><span class="comment">--
</span><span class="comment">-- @tparam table params
</span><span class="comment">-- @tparam[opt] string params.id The slot ID.
</span><span class="comment">-- @tparam any params.target The slot target object.
</span><span class="comment">-- @tparam string params.signal The signal the slot connects to.
</span><span class="comment">-- @tparam function params.slot The callback function to connect to the signal.
</span><span class="comment">-- @tparam table params.slot_params The parameters to pass to the callback
</span><span class="comment">-- function. (The signal will invok the callback function with this table as
</span><span class="comment">-- parameter)
</span><span class="comment">-- @tparam[opt=false] boolean params.connect Connect the slot now.
</span><span class="comment">-- @treturn Slot The created Slot instance.
</span><a id="116"></a><span class="comment">-- @constructorfct awesome_slot
</span><span class="keyword">function</span> awesome_slot.create(params)
<span class="keyword">local</span> slot = {}
slot.id = generate_id(params.id <span class="keyword">or</span> <span class="string">"UNNAMED_SLOT"</span>)
slot.target = params.target
slot.signal = params.signal
slot.connected = <span class="keyword">false</span>
<span class="keyword">if</span> params.slot_params <span class="keyword">then</span>
slot.params = params.slot_params
slot.callback = <span class="keyword">function</span>()
params.slot(slot.params)
<span class="keyword">end</span>
<span class="keyword">else</span>
slot.callback = params.slot
<span class="keyword">end</span>
<span class="comment">-- Insert the new slot into the slots list
</span> awesome_slot._private.registered_slots[slot.id] = slot
<span class="keyword">if</span> params.connect <span class="keyword">then</span>
awesome_slot.connect(slot)
<span class="keyword">end</span>
<span class="keyword">return</span> slot
<span class="keyword">end</span>
<span class="comment">--- Remove a registered slot and disconnect it.
</span><span class="comment">--
</span><span class="comment">-- @tparam Slot slot The slot to remove.
</span><a id="147"></a><span class="comment">-- @staticfct awesome_slot.remove
</span><span class="keyword">function</span> awesome_slot.remove(slot)
<span class="keyword">local</span> s = awesome_slot.get_slot(slot)
<span class="keyword">if</span> s.connected <span class="keyword">then</span>
awesome_slot.disconnect_slot(s)
<span class="keyword">end</span>
awesome_slot._private.registered_slots[s.id] = <span class="keyword">nil</span>
<span class="keyword">end</span>
<span class="comment">--- Connect a slot to its signal.
</span><span class="comment">--
</span><span class="comment">-- @tparam Slot slot The slot to connect.
</span><span class="comment">-- @treturn Slot The slot.
</span><a id="162"></a><span class="comment">-- @staticfct awesome_slot.connect
</span><span class="keyword">function</span> awesome_slot.connect(slot)
<span class="keyword">local</span> s = awesome_slot.get_slot(slot)
<span class="comment">-- Some modules expose a static connect_signals function
</span> <span class="comment">-- at the module level, while other tables/objects inheriting from
</span> <span class="comment">-- gears.object implement the signal connection API at the instance level.
</span> <span class="keyword">if</span> gtable.hasitem(awesome_slot.static_connect, s.target) <span class="keyword">then</span>
s.target.connect_signal(s.signal, s.callback)
<span class="keyword">else</span>
s.target:connect_signal(s.signal, s.callback)
<span class="keyword">end</span>
s.connected = <span class="keyword">true</span>
<span class="keyword">return</span> s
<span class="keyword">end</span>
<span class="comment">--- Disconnect a slot from its signal.
</span><span class="comment">--
</span><span class="comment">-- @tparam Slot slot The slot to disconnect.
</span><span class="comment">-- @treturn Slot The slot.
</span><a id="184"></a><span class="comment">-- @staticfct awesome_slot.disconnect
</span><span class="keyword">function</span> awesome_slot.disconnect(slot)
<span class="keyword">local</span> s = awesome_slot.get_slot(slot)
<span class="comment">-- Please check the <code>:connect_slot</code> method to understand why we do this.
</span> <span class="keyword">if</span> gtable.hasitem(awesome_slot.static_connect, s.target) <span class="keyword">then</span>
s.target.disconnect_slot(s.signal, s.callback)
<span class="keyword">else</span>
s.target:disconnect_slot(s.signal, s.callback)
<span class="keyword">end</span>
s.connected = <span class="keyword">false</span>
<span class="keyword">return</span> s
<span class="keyword">end</span>
<span class="keyword">function</span> awesome_slot.mt:__call(...) <span class="comment">-- luacheck: ignore unused argument self
</span> <span class="keyword">return</span> awesome_slot.create(...)
<span class="keyword">end</span>
<span class="keyword">return</span> <span class="global">setmetatable</span>(awesome_slot, awesome_slot.mt)
<span class="comment">-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80</span></pre>
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<i style="float:right;">Last updated 2021-10-21 17:48:08 </i>
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