awesome-slot/init.lua

196 lines
4.6 KiB
Lua

-----
-- AwesomeWM - Slot
--
-- An OO/Declarative API to connect signals for the AwesomeWM.
-- It completes the native `gears.signal` module to make signal connection
-- easier to manage.
-----
local gtable = require 'gears.table'
-- Load global awesome components from the C API
local capi = {
client = _G.client,
screen = _G.screen,
tag = _G.tag
}
local awesome_slot = {
mt = {},
_instance = nil,
slots = require 'awesome-slot.slots',
static_connect = {
client = capi.client,
screen = capi.screen,
tag = capi.tag,
ruled_client = require 'ruled.client',
ruled_notification = require 'ruled.notification'
}
}
local function generate_id(base_id)
local id = base_id
local n = 0
while awesome_slot.slots[id] ~= nil do
n = n + 1
id = base_id .. "_#" .. n
end
return id
end
-- Singleton
function awesome_slot.instance()
if not awesome_slot._instance then
awesome_slot._instance = {
slots = {}, -- List of created slot
-- Methods
do_action = awesome_slot.do_action,
create_slot = awesome_slot.create_slot,
delete_slot = awesome_slot.delete_slot,
connect_slot = awesome_slot.connect_slot,
disconnect_slot = awesome_slot.disconnect_slot,
get_slot = awesome_slot.get_slot
}
end
return awesome_slot._instance
end
function awesome_slot:get_slot(id)
assert(id)
return self.slots[id]
end
awesome_slot.actions = {
NONE = 0,
CREATE = 1,
DELETE = 1 << 1,
CONNECT = 1 << 2,
DISCONNECT = 1 << 3
}
awesome_slot.slot_status = {
CREATED = 1,
CONNECTED = 2
}
function awesome_slot:create_slot(params)
local id = generate_id(params.id or "UNNAMED_SLOT")
local slot = {}
slot.target = params.target
slot.signal = params.signal
slot.params = params.slot_params
if slot.params then
slot.callback = function ()
params.slot(slot.params)
end
else
slot.callback = params.slot
end
slot.status = awesome_slot.slot_status.CREATED
-- Insert the ne slot into the slots list
self.slots[id] = slot
return slot
end
function awesome_slot:delete_slot(params)
local slot = self:get_slot(params.id)
if not slot then
return false
end
if slot.status == awesome_slot.slot_status.CONNECTED then
print 'please disconnnect the slot before deleting it'
return false
end
self.slots[params.id] = nil
return true
end
function awesome_slot:connect_slot(params)
local slot = self:get_slot(params.id)
if not slot then
return false
end
-- Some modules expose a static connect_signals function
-- at the module level, while other tables/objects inheriting from
-- gears.object implement the signal connection API at the instance level.
if gtable.hasitem(awesome_slot.static_connect, slot.target) then
slot.target.connect_signal(slot.signal, slot.callback)
else
slot.target:connect_signal(slot.signal, slot.callback)
end
slot.status = awesome_slot.slot_status.CONNECTED
return slot
end
function awesome_slot:disconnect_slot(params)
local slot = self:get_slot(params.id)
if not slot then
return false
end
-- Please check the `:connect_slot` method to understand why we do this.
if gtable.hasitem(awesome_slot.static_connect, slot.target) then
slot.target.disconnect_slot(slot.signal, slot.callback)
else
slot.target:disconnect_slot(slot.signal, slot.callback)
end
slot.status = awesome_slot.slot_status.CREATED
return slot
end
function awesome_slot:do_action (params)
local params = params or {} -- luacheck: ignore shadowing params
local out = self
if not params.action then
return out
end
if awesome_slot.actions.DISCONNECT & params.action ~= 0 then
out = self:disconnect_slot(params)
end
if awesome_slot.actions.CREATE & params.action ~= 0 then
out = self:create_slot(params)
end
if awesome_slot.actions.DELETE & params.action ~= 0 then
out = self:delete_slot(params)
end
if awesome_slot.actions.CONNECT & params.action ~= 0 then
out = self:connect_slot(params)
end
return out
end
function awesome_slot.mt:__call(params) -- luacheck: ignore unused argument self
return awesome_slot.instance():do_action(params)
end
return setmetatable(awesome_slot, awesome_slot.mt)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80