196 lines
4.6 KiB
Lua
196 lines
4.6 KiB
Lua
-----
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-- AwesomeWM - Slot
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--
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-- An OO/Declarative API to connect signals for the AwesomeWM.
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-- It completes the native `gears.signal` module to make signal connection
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-- easier to manage.
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-----
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local gtable = require 'gears.table'
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-- Load global awesome components from the C API
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local capi = {
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client = _G.client,
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screen = _G.screen,
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tag = _G.tag
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}
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local awesome_slot = {
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mt = {},
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_instance = nil,
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slots = require 'awesome-slot.slots',
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static_connect = {
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client = capi.client,
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screen = capi.screen,
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tag = capi.tag,
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ruled_client = require 'ruled.client',
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ruled_notification = require 'ruled.notification'
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}
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}
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local function generate_id(base_id)
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local id = base_id
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local n = 0
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while awesome_slot.slots[id] ~= nil do
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n = n + 1
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id = base_id .. "_#" .. n
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end
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return id
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end
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-- Singleton
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function awesome_slot.instance()
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if not awesome_slot._instance then
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awesome_slot._instance = {
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slots = {}, -- List of created slot
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-- Methods
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do_action = awesome_slot.do_action,
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create_slot = awesome_slot.create_slot,
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delete_slot = awesome_slot.delete_slot,
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connect_slot = awesome_slot.connect_slot,
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disconnect_slot = awesome_slot.disconnect_slot,
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get_slot = awesome_slot.get_slot
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}
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end
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return awesome_slot._instance
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end
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function awesome_slot:get_slot(id)
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assert(id)
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return self.slots[id]
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end
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awesome_slot.actions = {
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NONE = 0,
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CREATE = 1,
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DELETE = 1 << 1,
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CONNECT = 1 << 2,
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DISCONNECT = 1 << 3
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}
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awesome_slot.slot_status = {
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CREATED = 1,
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CONNECTED = 2
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}
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function awesome_slot:create_slot(params)
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local id = generate_id(params.id or "UNNAMED_SLOT")
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local slot = {}
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slot.target = params.target
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slot.signal = params.signal
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slot.params = params.slot_params
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if slot.params then
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slot.callback = function ()
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params.slot(slot.params)
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end
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else
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slot.callback = params.slot
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end
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slot.status = awesome_slot.slot_status.CREATED
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-- Insert the ne slot into the slots list
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self.slots[id] = slot
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return slot
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end
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function awesome_slot:delete_slot(params)
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local slot = self:get_slot(params.id)
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if not slot then
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return false
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end
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if slot.status == awesome_slot.slot_status.CONNECTED then
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print 'please disconnnect the slot before deleting it'
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return false
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end
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self.slots[params.id] = nil
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return true
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end
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function awesome_slot:connect_slot(params)
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local slot = self:get_slot(params.id)
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if not slot then
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return false
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end
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-- Some modules expose a static connect_signals function
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-- at the module level, while other tables/objects inheriting from
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-- gears.object implement the signal connection API at the instance level.
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if gtable.hasitem(awesome_slot.static_connect, slot.target) then
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slot.target.connect_signal(slot.signal, slot.callback)
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else
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slot.target:connect_signal(slot.signal, slot.callback)
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end
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slot.status = awesome_slot.slot_status.CONNECTED
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return slot
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end
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function awesome_slot:disconnect_slot(params)
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local slot = self:get_slot(params.id)
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if not slot then
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return false
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end
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-- Please check the `:connect_slot` method to understand why we do this.
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if gtable.hasitem(awesome_slot.static_connect, slot.target) then
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slot.target.disconnect_slot(slot.signal, slot.callback)
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else
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slot.target:disconnect_slot(slot.signal, slot.callback)
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end
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slot.status = awesome_slot.slot_status.CREATED
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return slot
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end
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function awesome_slot:do_action (params)
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local params = params or {} -- luacheck: ignore shadowing params
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local out = self
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if not params.action then
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return out
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end
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if awesome_slot.actions.DISCONNECT & params.action ~= 0 then
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out = self:disconnect_slot(params)
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end
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if awesome_slot.actions.CREATE & params.action ~= 0 then
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out = self:create_slot(params)
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end
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if awesome_slot.actions.DELETE & params.action ~= 0 then
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out = self:delete_slot(params)
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end
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if awesome_slot.actions.CONNECT & params.action ~= 0 then
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out = self:connect_slot(params)
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end
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return out
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end
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function awesome_slot.mt:__call(params) -- luacheck: ignore unused argument self
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return awesome_slot.instance():do_action(params)
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end
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return setmetatable(awesome_slot, awesome_slot.mt)
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
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