awesome-slot/init.lua

206 lines
5.7 KiB
Lua

-----
-- AwesomeWM - Slot
--
-- A declarative API to connect signals for the AwesomeWM.
-- It completes the native `gears.signal` module to make signal connection
-- easier to manage.
--
-- Usage example
-- ---
--
-- Tis module allows to create Slot objects. These object can connect to any
-- signals from Awesome WM's `gears.object`s and module level signals.
--
-- In the following example, we create a slot that connects to the `client`
-- global `"request::default_keybindings"` signal to attach keybindings to
-- clients.
--
-- The `slot.slots.client.append_keybindings` function is part of this module
-- and is defined as a function iterating over the `keybindings` parameter to
-- register all defined keybindings with the `awful.keyboard.append_client_keybindings`
-- function.
--
-- local client_keybinding = slot {
-- id = "CLIENT_KEY_BINDINGS",
-- connect = true,
-- target = capi.client,
-- signal = "request::default_keybindings",
-- slot = slot.slots.client.append_keybindings,
-- slot_params = {
-- keybindings = {
-- awful.key({ "Mod4" }, "f",
-- function(client)
-- client.fullscreen = not client.fullscreen
-- client:raise()
-- end,
-- { description = "toggle fullscreen", group = "client" }),
-- },
-- -- ...
-- },
-- }
--
-- @author Aire-One
-- @copyright 2021 Aire-One <aireone@aireone.xyz>
-----
local gtable = require "gears.table"
local capi = {
client = _G.client,
screen = _G.screen,
tag = _G.tag,
}
local awesome_slot = {
mt = {},
--- Slots defined by this module.
-- @table awesome_slot.slots
slots = require "awesome-slot.slots",
--- Special objects that require a static connection instead of object level connection.
-- @table awesome_slot.static_connect
static_connect = {
client = capi.client,
screen = capi.screen,
tag = capi.tag,
ruled_client = require "ruled.client",
ruled_notification = require "ruled.notification",
},
_private = {
registered_slots = {},
},
}
local function generate_id(base_id)
local id = base_id
local n = 0
while awesome_slot.slots[id] ~= nil do
n = n + 1
id = base_id .. "_#" .. n
end
return id
end
--- Find a previously registered slot.
--
-- If the slot asked doesn't exist, the function will fail and throw an error.
--
-- @tparam string|Slot slot The slot id or instance to find.
-- @treturn Slot The slot.
-- @staticfct awesome_slot.get_slot
function awesome_slot.get_slot(slot)
assert(slot)
local id = type(slot) == "string" and slot or slot.id
assert(id, "Slot not found!")
return awesome_slot._private.registered_slots[id]
end
--- Create a new Slot instance.
--
-- @tparam table params
-- @tparam[opt] string params.id The slot ID.
-- @tparam any params.target The slot target object.
-- @tparam string params.signal The signal the slot connects to.
-- @tparam function params.slot The callback function to connect to the signal.
-- @tparam table params.slot_params The parameters to pass to the callback
-- function. (The signal will invok the callback function with this table as
-- parameter)
-- @tparam[opt=false] boolean params.connect Connect the slot now.
-- @treturn Slot The created Slot instance.
-- @constructorfct awesome_slot
function awesome_slot.create(params)
local slot = {}
slot.id = generate_id(params.id or "UNNAMED_SLOT")
slot.target = params.target
slot.signal = params.signal
slot.connected = false
if params.slot_params then
slot.params = params.slot_params
slot.callback = function()
params.slot(slot.params)
end
else
slot.callback = params.slot
end
-- Insert the new slot into the slots list
awesome_slot._private.registered_slots[slot.id] = slot
if params.connect then
awesome_slot.connect(slot)
end
return slot
end
--- Remove a registered slot and disconnect it.
--
-- @tparam Slot slot The slot to remove.
-- @staticfct awesome_slot.remove
function awesome_slot.remove(slot)
local s = awesome_slot.get_slot(slot)
if s.connected then
awesome_slot.disconnect_slot(s)
end
awesome_slot._private.registered_slots[s.id] = nil
end
--- Connect a slot to its signal.
--
-- @tparam Slot slot The slot to connect.
-- @treturn Slot The slot.
-- @staticfct awesome_slot.connect
function awesome_slot.connect(slot)
local s = awesome_slot.get_slot(slot)
-- Some modules expose a static connect_signals function
-- at the module level, while other tables/objects inheriting from
-- gears.object implement the signal connection API at the instance level.
if gtable.hasitem(awesome_slot.static_connect, s.target) then
s.target.connect_signal(s.signal, s.callback)
else
s.target:connect_signal(s.signal, s.callback)
end
s.connected = true
return s
end
--- Disconnect a slot from its signal.
--
-- @tparam Slot slot The slot to disconnect.
-- @treturn Slot The slot.
-- @staticfct awesome_slot.disconnect
function awesome_slot.disconnect(slot)
local s = awesome_slot.get_slot(slot)
-- Please check the `:connect_slot` method to understand why we do this.
if gtable.hasitem(awesome_slot.static_connect, s.target) then
s.target.disconnect_slot(s.signal, s.callback)
else
s.target:disconnect_slot(s.signal, s.callback)
end
s.connected = false
return s
end
function awesome_slot.mt:__call(...) -- luacheck: ignore unused argument self
return awesome_slot.create(...)
end
return setmetatable(awesome_slot, awesome_slot.mt)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80