awesome/lib/awful/screen.lua

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---------------------------------------------------------------------------
--- Screen module for awful
--
-- @author Julien Danjou <julien@danjou.info>
-- @copyright 2008 Julien Danjou
-- @release @AWESOME_VERSION@
-- @module awful.screen
---------------------------------------------------------------------------
-- Grab environment we need
local capi =
{
mouse = mouse,
screen = screen,
client = client
}
local util = require("awful.util")
local function get_screen(s)
return s and screen[s]
end
-- we use require("awful.client") inside functions to prevent circular dependencies.
local client
local screen = {}
local data = {}
data.padding = {}
screen.mouse_per_screen = {}
-- @param s Screen
-- @param x X coordinate of point
-- @param y Y coordinate of point
-- @return The squared distance of the screen to the provided point
function screen.getdistance_sq(s, x, y)
s = get_screen(s)
local geom = s.geometry
local dist_x, dist_y = 0, 0
if x < geom.x then
dist_x = geom.x - x
elseif x >= geom.x + geom.width then
dist_x = x - geom.x - geom.width
end
if y < geom.y then
dist_y = geom.y - y
elseif y >= geom.y + geom.height then
dist_y = y - geom.y - geom.height
end
return dist_x * dist_x + dist_y * dist_y
end
---
-- Return screen number corresponding to the given (pixel) coordinates.
-- The number returned can be used as an index into the global
-- `screen` table/object.
-- @param x The x coordinate
-- @param y The y coordinate
function screen.getbycoord(x, y)
local s = screen[1]
local dist = screen.getdistance_sq(s, x, y)
for i = 2, capi.screen:count() do
local d = screen.getdistance_sq(i, x, y)
if d < dist then
s, dist = screen[i], d
end
end
return s.index
end
--- Give the focus to a screen, and move pointer to last known position on this
-- screen, or keep position relative to the current focused screen
-- @param _screen Screen number (defaults / falls back to mouse.screen).
function screen.focus(_screen)
client = client or require("awful.client")
if type(_screen) == "number" and _screen > capi.screen.count() then _screen = screen.focused() end
_screen = get_screen(_screen)
-- screen and pos for current screen
local s = get_screen(capi.mouse.screen)
local pos
if not screen.mouse_per_screen[_screen] then
-- This is the first time we enter this screen,
-- keep relative mouse position on the new screen
pos = capi.mouse.coords()
local relx = (pos.x - s.geometry.x) / s.geometry.width
local rely = (pos.y - s.geometry.y) / s.geometry.height
pos.x = _screen.geometry.x + relx * _screen.geometry.width
pos.y = _screen.geometry.y + rely * _screen.geometry.height
else
-- restore mouse position
pos = screen.mouse_per_screen[_screen]
end
-- save pointer position of current screen
screen.mouse_per_screen[s] = capi.mouse.coords()
-- move cursor without triggering signals mouse::enter and mouse::leave
capi.mouse.coords(pos, true)
local c = client.focus.history.get(_screen, 0)
if c then
c:emit_signal("request::activate", "screen.focus", {raise=false})
end
end
--- Give the focus to a screen, and move pointer to last known position on this
-- screen, or keep position relative to the current focused screen
-- @param dir The direction, can be either "up", "down", "left" or "right".
-- @param _screen Screen.
function screen.focus_bydirection(dir, _screen)
local sel = get_screen(_screen or screen.focused())
if sel then
local geomtbl = {}
for s = 1, capi.screen.count() do
geomtbl[s] = capi.screen[s].geometry
end
local target = util.get_rectangle_in_direction(dir, geomtbl, sel.geometry)
if target then
return screen.focus(target)
end
end
end
--- Give the focus to a screen, and move pointer to last known position on this
-- screen, or keep position relative to the current focused screen
-- @param i Value to add to the current focused screen index. 1 will focus next
-- screen, -1 would focus the previous one.
function screen.focus_relative(i)
return screen.focus(util.cycle(capi.screen.count(), screen.focused() + i))
end
--- Get or set the screen padding.
-- @param _screen The screen object to change the padding on
-- @param padding The padding, an table with 'top', 'left', 'right' and/or
-- 'bottom'. Can be nil if you only want to retrieve padding
function screen.padding(_screen, padding)
_screen = get_screen(_screen)
if padding then
data.padding[_screen] = padding
_screen:emit_signal("padding")
end
return data.padding[_screen]
end
--- Get the focused screen.
-- This can be replaced in a user's config.
-- @treturn integer
function screen.focused()
return capi.mouse.screen
end
capi.screen.add_signal("padding")
return screen
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80