awesome/layouts/tile.c

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/*
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* tile.c - tile layout
*
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* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
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*/
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#include <stdio.h>
#include "screen.h"
#include "tag.h"
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#include "client.h"
#include "layouts/tile.h"
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#include "common/util.h"
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extern awesome_t globalconf;
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static void
_tile(int screen, const position_t position)
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{
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/* windows area geometry */
int wah = 0, waw = 0, wax = 0, way = 0;
/* master size */
unsigned int mw = 0, mh = 0;
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int n, i, masterwin = 0, otherwin = 0;
int real_ncol = 1, win_by_col = 1, current_col = 0;
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area_t area, geometry = { 0, 0, 0, 0, NULL, NULL };
client_t *c;
tag_t **curtags = tags_get_current(screen);
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area = screen_get_area(screen,
globalconf.screens[screen].statusbar,
&globalconf.screens[screen].padding);
for(n = 0, c = globalconf.clients; c; c = c->next)
if(IS_TILED(c, screen))
n++;
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wah = area.height;
waw = area.width;
wax = area.x;
way = area.y;
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masterwin = MIN(n, curtags[0]->nmaster);
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otherwin = n - masterwin;
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if(otherwin < 0)
otherwin = 0;
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if(curtags[0]->nmaster)
switch(position)
{
case Right:
case Left:
mh = masterwin ? wah / masterwin : wah;
mw = otherwin ? waw * curtags[0]->mwfact : waw;
break;
default:
mh = otherwin ? wah * curtags[0]->mwfact : wah;
mw = masterwin ? waw / masterwin : waw;
break;
}
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else
mh = mw = 0;
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real_ncol = curtags[0]->ncol > 0 ? MIN(otherwin, curtags[0]->ncol) : MIN(otherwin, 1);
for(i = 0, c = globalconf.clients; c; c = c->next)
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{
if(!IS_TILED(c, screen))
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continue;
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if(i < curtags[0]->nmaster)
{
switch(position)
{
case Right:
geometry.y = way + i * mh;
geometry.x = wax;
break;
case Left:
geometry.y = way + i * mh;
geometry.x = wax + (waw - mw);
break;
case Top:
geometry.x = wax + i * mw;
geometry.y = way + (wah - mh);
break;
case Bottom:
default:
geometry.x = wax + i * mw;
geometry.y = way;
break;
break;
}
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geometry.width = mw - 2 * c->border;
geometry.height = mh - 2 * c->border;
client_resize(c, geometry, globalconf.resize_hints);
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}
else
{
if(real_ncol)
win_by_col = otherwin / real_ncol;
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if((i - curtags[0]->nmaster) && (i - curtags[0]->nmaster) % win_by_col == 0 && current_col < real_ncol - 1)
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current_col++;
if(current_col == real_ncol - 1)
win_by_col += otherwin % real_ncol;
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if(position == Right || position == Left)
{
if(otherwin <= real_ncol)
geometry.height = wah - 2 * c->border;
else
geometry.height = (wah / win_by_col) - 2 * c->border;
geometry.width = (waw - mw) / real_ncol - 2 * c->border;
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if(i == curtags[0]->nmaster || otherwin <= real_ncol || (i - curtags[0]->nmaster) % win_by_col == 0)
geometry.y = way;
else
geometry.y = way + ((i - curtags[0]->nmaster) % win_by_col) * (geometry.height + 2 * c->border);
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geometry.x = wax + current_col * (geometry.width + 2 * c->border);
if(position == Right)
geometry.x += mw;
}
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else
{
if(otherwin <= real_ncol)
geometry.width = waw - 2 * c->border;
else
geometry.width = (waw / win_by_col) - 2 * c->border;
geometry.height = (wah - mh) / real_ncol - 2 * c->border;
if(i == curtags[0]->nmaster || otherwin <= real_ncol || (i - curtags[0]->nmaster) % win_by_col == 0)
geometry.x = wax;
else
geometry.x = wax + ((i - curtags[0]->nmaster) % win_by_col) * (geometry.width + 2 * c->border);
geometry.y = way + current_col * (geometry.height + 2 * c->border);
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if(position == Bottom)
geometry.y += mh;
}
client_resize(c, geometry, globalconf.resize_hints);
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}
i++;
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}
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p_delete(&curtags);
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}
void
layout_tile(int screen)
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{
_tile(screen, Right);
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}
void
layout_tileleft(int screen)
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{
_tile(screen, Left);
}
void
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layout_tilebottom(int screen)
{
_tile(screen, Bottom);
}
void
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layout_tiletop(int screen)
{
_tile(screen, Top);
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}
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80