awesome/tests/test-input-binding.lua

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require("awful._compat")
local runner = require( "_runner" )
local placement = require( "awful.placement" )
local gtable = require( "gears.table" )
local test_client = require( "_client" )
local module = {
key = require( "awful.key" ),
button = require( "awful.button" )
}
local steps = {}
local second = {
key = { "a", "b", "c", "d" },
button = { 1 , 2 , 3 , 4 },
}
local function send_events(event_type, step)
root.fake_input("key_press" , "Alt_L")
root.fake_input(event_type.."_press" , second[event_type][step])
root.fake_input(event_type.."_release", second[event_type][step])
root.fake_input("key_release", "Alt_L")
end
-- Test the shared API between the keys and buttons
for _, type_name in ipairs { "key", "button" } do
local objects = {}
local pressed, released = {}, {}
table.insert(steps, function()
objects[1] = module[type_name](
{"Mod1"}, second[type_name][1], function() pressed[1] = true end, function() released[1] = true end
)
assert(objects[1].has_root_binding == false)
assert(not pressed [1])
assert(not released[1])
root["_append_"..type_name](objects[1])
-- It is async, the result need to be verified later
return true
end)
table.insert(steps, function()
assert(objects[1].has_root_binding)
-- Test "artificial" execution
objects[1]:trigger()
assert(pressed [1])
assert(released[1])
-- Test adding and removing in the same iteration
root["_remove_"..type_name](objects[1])
assert(second[type_name][2])
objects[2] = module[type_name](
{"Mod1"}, second[type_name][2], function() pressed[2] = true end, function() released[2] = true end
)
root["_append_"..type_name](objects[2])
return true
end)
table.insert(steps, function()
assert(objects[2].has_root_binding == true )
assert(objects[1].has_root_binding == false)
-- Make sure the cursor is not over the wibar
placement.centered(mouse)
assert(second[type_name][2])
send_events(type_name, 2)
return true
end)
-- Wait until the events are registered.
table.insert(steps, function()
if (not pressed[2]) or (not released[2]) then return end
-- Spawn a client.
test_client("myclient")
return true
end)
--FIXME it works when manually tested, but automated testing is too flacky
-- to enable...
if type_name == "key" then
table.insert(steps, function()
if #mouse.screen.clients ~= 1 then return end
placement.maximize(mouse.screen.clients[1])
return true
end)
local o1, o2 = nil
table.insert(steps, function()
local c = mouse.screen.clients[1]
o1 = module[type_name](
{"Mod1"}, second[type_name][3], function() pressed[3] = true end, function() released[3] = true end
)
-- Test the old API.
c[type_name.."s"](c, gtable.join(o1))
return true
end)
-- This wont work until the client buttons/keys are updated, there is no
-- way to know ahead of time.
table.insert(steps, function(count)
if count < 5 then awesome.sync(); return end
send_events(type_name, 3)
return true
end)
table.insert(steps, function()
if (not pressed[3]) or (not released[3]) then return end
local c = mouse.screen.clients[1]
-- Unset the events to make sure keys can be removed.
pressed[3], released[3] = false, false
o2 = module[type_name](
{"Mod1"}, second[type_name][4], function() pressed[4] = true end, function() released[4] = true end
)
-- Test the new API
c[type_name.."s"] = {o2}
return true
end)
table.insert(steps, function(count)
if count < 5 then awesome.sync(); return end
send_events(type_name, 3)
send_events(type_name, 4)
return true
end)
table.insert(steps, function()
if (not pressed[4]) or (not released[4]) then return end
assert(not pressed [3])
assert(not released[3])
local c = mouse.screen.clients[1]
-- Make sure mixing the 2 syntaxes doesn't create a chimera state
pressed[4], released[4] = false, false
-- This *will* happen with older configs because `awful.rules` will
-- loop the properties, find the old capi list and fail to understand
-- that the content should use the legacy API.
local joined = gtable.join(o1)
assert(#joined == 4)
c[type_name.."s"] = joined
-- It should have been converted to the new format.
assert(#c[type_name.."s"] == 1)
return true
end)
table.insert(steps, function(count)
if count < 5 then awesome.sync(); return end
send_events(type_name, 3)
send_events(type_name, 4)
return true
end)
table.insert(steps, function()
if (not pressed[3]) or (not released[3]) then return end
assert(not pressed [4])
assert(not released[4])
local c = mouse.screen.clients[1]
assert(#c[type_name.."s"] == 1)
-- Test setting the object to `false` to simulate an inline Lua
-- expression gone wrong. This used to work and is rather
-- convenient, so lets not break it even if it is technically a bug.
c[type_name.."s"] = false
assert(#c[type_name.."s"] == 0)
c[type_name.."s"] = {o1}
assert(#c[type_name.."s"] == 1)
-- Test removing the objects using `nil`.
c[type_name.."s"] = nil
assert(#c[type_name.."s"] == 0)
c[type_name.."s"] = {o1}
assert(#c[type_name.."s"] == 1)
-- Test removing using `{}`
c[type_name.."s"] = {}
assert(#c[type_name.."s"] == 0)
c:kill()
return true
end)
-- Cleanup (otherwise there is a race with the root.buttons tests)
table.insert(steps, function()
if #mouse.screen.clients ~= 0 then return end
return true
end)
end
end
runner.run_steps(steps)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80