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---------------------------------------------------------------------------
-- @author Damien Leone <damien.leone@gmail.com>
-- @copyright 2008 Damien Leone
-- @release @AWESOME_VERSION@
---------------------------------------------------------------------------
-- Grab environment we need
local table = table
local type = type
local wibox = wibox
local image = image
local string = string
local widget = widget
local button = button
local capi = { screen = screen , mouse = mouse }
local util = require ( " awful.util " )
local awbeautiful = require ( " awful.beautiful " )
--- Menu module for awful
module ( " awful.menu " )
-- Table containing all currently opened menus
local menus = { }
-- Theme table
local theme
local function load_theme ( )
local beautiful
beautiful = awbeautiful.get ( )
theme = { }
theme.fg_focus = beautiful.menu_fg_focus or beautiful.fg_focus
theme.bg_focus = beautiful.menu_bg_focus or beautiful.bg_focus
theme.fg_normal = beautiful.menu_fg_normal or beautiful.fg_normal
theme.bg_normal = beautiful.menu_bg_normal or beautiful.bg_normal
theme.submenu_icon = beautiful.menu_submenu_icon or " @AWESOME_ICON_PATH@/submenu.png "
theme.menu_height = beautiful.menu_height or 15
theme.menu_width = beautiful.menu_width or 100
theme.border = beautiful.menu_border_color or beautiful.border_normal
theme.border_width = beautiful.menu_border_width or beautiful.border_width
end
local function mouse_enter ( w )
w.fg = theme.fg_focus
w.bg = theme.bg_focus
end
local function mouse_leave ( w )
w.fg = theme.fg_normal
w.bg = theme.bg_normal
end
local function destroy ( data )
if data then
-- Remove items from screen
for i = 1 , # data.items do
data.items [ i ] . screen = nil
end
-- Clean memory, dirty but I'm lazy
for i = 1 , # data.items do
table.remove ( data.items )
end
destroy ( data.child )
-- Remove menu from menus table
menus [ data.id ] = nil
end
end
local function get_parents ( data )
local p_data = data
-- Get the elder parent so when you kill
-- it he will destroy the whole family
while p_data.parent do
p_data = p_data.parent
end
return p_data
end
local function exec ( data , action , num )
if type ( action [ 2 ] ) == " table " then
destroy ( data.child )
data.child = new ( action [ 1 ] , action [ 2 ] , data , num )
elseif type ( action [ 2 ] ) == " string " then
destroy ( get_parents ( data ) )
util.spawn ( action [ 2 ] )
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elseif type ( action [ 2 ] ) == " function " then
action [ 2 ] ( )
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end
end
local function add_item ( data , num , item_info )
local item = wibox ( {
name = data.id .. " item " .. num ,
position = " floating " ,
fg = theme.fg_normal ,
bg = theme.bg_normal ,
border_color = theme.border ,
border_width = theme.border_width
} )
-- Create bindings
local bindings = {
button ( { } , 1 , function ( ) exec ( data , item_info , num ) end ) ,
button ( { } , 3 , function ( ) destroy ( data ) end )
}
-- Create the item icon widget
local icon = nil
if item_info [ 3 ] then
icon = widget ( { type = " imagebox " , name = " icon " , align = " left " } )
icon.image = image ( item_info [ 3 ] )
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else
icon = widget ( { type = " textbox " , name = " icon " , align = " left " } )
icon.width = theme.menu_height
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end
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icon : buttons ( bindings )
function icon . mouse_enter ( ) mouse_enter ( item ) end
function icon . mouse_leave ( ) mouse_leave ( item ) end
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-- Create the item label widget
local label = widget ( {
type = " textbox " ,
name = data.id .. " label " .. num ,
align = " flex "
} )
label.text = string.format ( " %s " , item_info [ 1 ] )
label : buttons ( bindings )
function label . mouse_enter ( ) mouse_enter ( item ) end
function label . mouse_leave ( ) mouse_leave ( item ) end
-- Create the submenu icon widget
local submenu = nil
if type ( item_info [ 2 ] ) == " table " then
submenu = widget ( { type = " imagebox " , name = " submenu " , align = " right " } )
submenu.image = image ( theme.submenu_icon )
submenu : buttons ( bindings )
function submenu . mouse_enter ( ) mouse_enter ( item ) end
function submenu . mouse_leave ( ) mouse_leave ( item ) end
end
-- Add widgets to the wibox
item.widgets = { icon , label , submenu }
item : geometry ( {
width = theme.menu_width ,
height = theme.menu_height ,
x = data.x ,
y = data.y + theme.menu_height * ( num - 1 )
} )
item.ontop = true
item.screen = data.screen
return item
end
--- Open a menu popup
-- @param id Menu id, string naming your menu, only one menu with the same id can be displayed on screen at the same time
-- @param items Table containing the displayed items, each element is a tab containing: item name, tiggered action or submenu table, item icon (optional)
-- @param parent Specify the parent menu if we want to open a submenu, this value should never be set by the user
-- @param num Specify the parent's clicked item number if we want to open a submenu, this value should never be set by the user
function new ( id , items , parent , num )
-- Load config only one time
if not theme then
load_theme ( )
end
-- Close the menu if it was already opened
if menus [ id ] then
destroy ( menus [ id ] )
end
-- Create a table to store our menu informations
local data = { }
data.id = id
data.screen = capi.mouse . screen
data.nb_items = # items
data.items = { }
data.child = nil
if parent then
data.x = parent.x + theme.menu_width + theme.border_width
data.y = parent.y + theme.menu_height * ( num - 1 )
data.parent = parent
else
local m_coords = capi.mouse . coords ( )
data.x = m_coords.x
data.y = m_coords.y
data.parent = nil
end
-- Create items
for i = 1 , data.nb_items do
table.insert ( data.items , add_item ( data , i , items [ i ] ) )
end
-- Add menu to menus table
menus [ id ] = data
return data
end