awesome/lib/wibox/widget/base.lua

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---------------------------------------------------------------------------
-- @author Uli Schlachter
-- @copyright 2010 Uli Schlachter
-- @release @AWESOME_VERSION@
-- @classmod wibox.widget.base
---------------------------------------------------------------------------
local debug = require("gears.debug")
local object = require("gears.object")
local cache = require("gears.cache")
local setmetatable = setmetatable
local pairs = pairs
local type = type
local table = table
local base = {}
--- Set/get a widget's buttons
function base:buttons(_buttons)
if _buttons then
self.widget_buttons = _buttons
end
return self.widget_buttons
end
--- Handle a button event on a widget. This is used internally.
function base.handle_button(event, widget, x, y, button, modifiers, geometry)
local function is_any(mod)
return #mod == 1 and mod[1] == "Any"
end
local function tables_equal(a, b)
if #a ~= #b then
return false
end
for k, v in pairs(b) do
if a[k] ~= v then
return false
end
end
return true
end
-- Find all matching button objects
local matches = {}
for k, v in pairs(widget.widget_buttons) do
local match = true
-- Is it the right button?
if v.button ~= 0 and v.button ~= button then match = false end
-- Are the correct modifiers pressed?
if (not is_any(v.modifiers)) and (not tables_equal(v.modifiers, modifiers)) then match = false end
if match then
table.insert(matches, v)
end
end
-- Emit the signals
for k, v in pairs(matches) do
v:emit_signal(event,geometry)
end
end
--- Create a new widget. All widgets have to be generated via this function so
-- that the needed signals are added and mouse input handling is set up.
-- @param proxy If this is set, the returned widget will be a proxy for this
-- widget. It will be equivalent to this widget.
-- @tparam[opt] string widget_name Name of the widget. If not set, it will be
-- set automatically via `gears.object.modulename`.
function base.make_widget(proxy, widget_name)
local ret = object()
-- This signal is used by layouts to find out when they have to update.
ret:add_signal("widget::updated")
-- Mouse input, oh noes!
ret:add_signal("button::press")
ret:add_signal("button::release")
ret:add_signal("mouse::enter")
ret:add_signal("mouse::leave")
-- No buttons yet
ret.widget_buttons = {}
ret.buttons = base.buttons
-- Make buttons work
ret:connect_signal("button::press", function(...)
return base.handle_button("press", ...)
end)
ret:connect_signal("button::release", function(...)
return base.handle_button("release", ...)
end)
if proxy then
ret.draw = function(_, ...) return proxy:draw(...) end
ret.fit = function(_, ...) return proxy:fit(...) end
proxy:connect_signal("widget::updated", function()
ret:emit_signal("widget::updated")
end)
end
-- Add a geometry for base.fit_widget() that is cleared when necessary
local function cb(...)
return ret:fit(...)
end
ret._fit_geometry_cache = cache.new(cb)
ret:connect_signal("widget::updated", function()
ret._fit_geometry_cache = cache.new(cb)
end)
-- Add __tostring method to metatable.
ret.widget_name = widget_name or object.modulename(3)
local mt = {}
local orig_string = tostring(ret)
mt.__tostring = function(o)
return string.format("%s (%s)", ret.widget_name, orig_string)
end
return setmetatable(ret, mt)
end
--- Generate an empty widget which takes no space and displays nothing
function base.empty_widget()
local widget = base.make_widget()
widget.draw = function() end
widget.fit = function() return 0, 0 end
return widget
end
--- Do some sanity checking on widget. This function raises a lua error if
-- widget is not a valid widget.
function base.check_widget(widget)
debug.assert(type(widget) == "table")
for k, func in pairs({ "draw", "fit", "add_signal", "connect_signal", "disconnect_signal" }) do
debug.assert(type(widget[func]) == "function", func .. " is not a function")
end
local width, height = widget:fit(0, 0)
debug.assert(type(width) == "number")
debug.assert(type(height) == "number")
end
return base
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80