awesome/tests/test-spawn.lua

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--- Tests for spawn
local runner = require("_runner")
local spawn = require("awful.spawn")
local spawns_done = 0
local async_spawns_done = 0
local exit_yay, exit_snd = nil, nil
-- * Using spawn with array is already covered by the test client.
-- * spawn with startup notification is covered by test-spawn-snid.lua
local steps = {
function()
-- Test various error conditions. There are quite a number of them...
local error_message
error_message = spawn("this_does_not_exist_and_should_fail")
assert(string.find(error_message, 'No such file or directory'), error_message)
error_message = spawn({"this_does_not_exist_and_should_fail"})
assert(string.find(error_message, 'No such file or directory'), error_message)
error_message = spawn("foo '")
assert(string.find(error_message, 'parse error: Text ended before matching quote was found'), error_message)
error_message = spawn()
assert(string.find(error_message, 'No command to execute'), error_message)
error_message = spawn(" ")
assert(string.find(error_message, 'Text was empty'), error_message)
error_message = spawn("")
assert(string.find(error_message, 'No command to execute'), error_message)
error_message = spawn{}
assert(string.find(error_message, 'There is nothing to execute'), error_message)
return true
end,
function(count)
if count == 1 then
spawn.easy_async("echo yay", function(stdout)
if stdout:match("yay") then
async_spawns_done = async_spawns_done + 1
end
end)
spawn.easy_async_with_shell("true && echo yay", function(stdout)
if stdout:match("yay") then
async_spawns_done = async_spawns_done + 1
end
end)
local steps_yay = 0
spawn.with_line_callback("echo yay", {
stdout = function(line)
assert(line == "yay", "line == '" .. tostring(line) .. "'")
assert(steps_yay == 0)
steps_yay = steps_yay + 1
end,
output_done = function()
assert(steps_yay == 1)
steps_yay = steps_yay + 1
spawns_done = spawns_done + 1
end,
exit = function(reason, code)
assert(reason == "exit")
assert(exit_yay == nil)
assert(code == 0)
exit_yay = code
end
})
-- Test that setting env vars works and that the env is cleared
local read_line = false
local pid, _, _, stdout = awesome.spawn({ "sh", "-c", "echo $AWESOME_SPAWN_TEST_VAR $HOME $USER" },
false, false, true, false, nil, { "AWESOME_SPAWN_TEST_VAR=42" })
assert(type(pid) ~= "string", pid)
spawn.read_lines(require("lgi").Gio.UnixInputStream.new(stdout, true),
function(line)
assert(not read_line)
read_line = true
assert(line == "42", line)
spawns_done = spawns_done + 1
end, nil, true)
-- Test error in parse_table_array.
pid = awesome.spawn({"true"}, false, false, true, false, nil, { 0 })
assert(pid == 'spawn: environment parse error: Non-string argument at table index 1', pid)
-- Test error in parse_command.
pid = awesome.spawn({0}, false, false, true, false, nil, {})
assert(pid == 'spawn: parse error: Non-string argument at table index 1', pid)
local steps_count = 0
local err_count = 0
spawn.with_line_callback({ "sh", "-c", "printf line1\\\\nline2\\\\nline3 ; echo err >&2 ; exit 42" }, {
stdout = function(line)
assert(steps_count < 3)
steps_count = steps_count + 1
assert(line == "line" .. steps_count, "line == '" .. tostring(line) .. "'")
end,
stderr = function(line)
assert(err_count == 0)
err_count = err_count + 1
assert(line == "err", "line == '" .. tostring(line) .. "'")
end,
output_done = function()
assert(steps_count == 3)
assert(err_count == 1)
steps_count = steps_count + 1
spawns_done = spawns_done + 1
end,
exit = function(reason, code)
assert(reason == "exit")
assert(exit_snd == nil)
assert(code == 42)
exit_snd = code
end
})
end
if spawns_done == 3 then
assert(exit_yay == 0)
assert(exit_snd == 42)
assert(async_spawns_done == 2)
return true
end
end
}
runner.run_steps(steps)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80