awesome/screen.c

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/*
* screen.c - screen management
*
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* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
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#include <stdio.h>
#include <xcb/xcb.h>
#include "screen.h"
#include "ewmh.h"
#include "tag.h"
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#include "client.h"
#include "statusbar.h"
#include "layouts/tile.h"
extern awesome_t globalconf;
/** Get screens info.
* \param screen Screen number.
* \param statusbar Statusbar list to remove.
* \param padding Padding.
* \return The screen area.
*/
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area_t
screen_area_get(area_t *geometry, statusbar_t *statusbar, padding_t *padding)
{
area_t area = *geometry;
statusbar_t *sb;
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/* make padding corrections */
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if(padding)
{
area.x += padding->left;
area.y += padding->top;
area.width -= padding->left + padding->right;
area.height -= padding->top + padding->bottom;
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}
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for(sb = statusbar; sb; sb = sb->next)
switch(sb->position)
{
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case Top:
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area.y += sb->height;
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case Bottom:
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area.height -= sb->height;
break;
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case Left:
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area.x += sb->height;
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case Right:
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area.width -= sb->height;
break;
default:
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break;
}
return area;
}
/** Get display info.
* \param phys_screen Physical screen number.
* \param statusbar The statusbars.
* \param padding Padding.
* \return The display area.
*/
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area_t
display_area_get(int phys_screen, statusbar_t *statusbar, padding_t *padding)
{
area_t area = { 0, 0, 0, 0 };
statusbar_t *sb;
xcb_screen_t *s = xutil_screen_get(globalconf.connection, phys_screen);
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area.width = s->width_in_pixels;
area.height = s->height_in_pixels;
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for(sb = statusbar; sb; sb = sb->next)
{
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area.y += sb->position == Top ? sb->height : 0;
area.height -= (sb->position == Top || sb->position == Bottom) ? sb->height : 0;
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}
/* make padding corrections */
if(padding)
{
area.x += padding->left;
area.y += padding->top;
area.width -= padding->left + padding->right;
area.height -= padding->top + padding->bottom;
}
return area;
}
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/** This returns the real X screen number for a logical
* screen if Xinerama is active.
* \param screen The logical screen.
* \return The X screen.
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*/
int
screen_virttophys(int screen)
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{
if(globalconf.screens_info->xinerama_is_active)
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return globalconf.default_screen;
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return screen;
}
/** Move a client to a virtual screen.
* \param c The client to move.
* \param new_screen The destinatiuon screen number.
* \param doresize Set to true if we also move the client to the new x and
* y of the new screen.
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*/
void
screen_client_moveto(client_t *c, int new_screen, bool doresize)
{
int i, old_screen = c->screen;
tag_array_t *old_tags = &globalconf.screens[old_screen].tags,
*new_tags = &globalconf.screens[new_screen].tags;
area_t from, to;
bool wasvisible = client_isvisible(c, c->screen);
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c->screen = new_screen;
/* remove old tags */
for(i = 0; i < old_tags->len; i++)
untag_client(c, old_tags->tab[i]);
/* add new tags */
for(i = 0; i < new_tags->len; i++)
if(new_tags->tab[i]->selected)
tag_client(c, new_tags->tab[i]);
/* resize the windows if it's floating */
if(doresize && old_screen != c->screen)
{
area_t new_geometry, new_f_geometry;
new_f_geometry = c->f_geometry;
to = screen_area_get(&globalconf.screens[c->screen].geometry,
NULL, NULL);
from = screen_area_get(&globalconf.screens[old_screen].geometry,
NULL, NULL);
/* compute new coords in new screen */
new_f_geometry.x = (c->f_geometry.x - from.x) + to.x;
new_f_geometry.y = (c->f_geometry.y - from.y) + to.y;
/* check that new coords are still in the screen */
if(new_f_geometry.width > to.width)
new_f_geometry.width = to.width;
if(new_f_geometry.height > to.height)
new_f_geometry.height = to.height;
if(new_f_geometry.x + new_f_geometry.width >= to.x + to.width)
new_f_geometry.x = to.x + to.width - new_f_geometry.width - 2 * c->border;
if(new_f_geometry.y + new_f_geometry.height >= to.y + to.height)
new_f_geometry.y = to.y + to.height - new_f_geometry.height - 2 * c->border;
if(c->isfullscreen)
{
new_geometry = c->geometry;
/* compute new coords in new screen */
new_geometry.x = (c->geometry.x - from.x) + to.x;
new_geometry.y = (c->geometry.y - from.y) + to.y;
/* check that new coords are still in the screen */
if(new_geometry.width > to.width)
new_geometry.width = to.width;
if(new_geometry.height > to.height)
new_geometry.height = to.height;
if(new_geometry.x + new_geometry.width >= to.x + to.width)
new_geometry.x = to.x + to.width - new_geometry.width - 2 * c->border;
if(new_geometry.y + new_geometry.height >= to.y + to.height)
new_geometry.y = to.y + to.height - new_geometry.height - 2 * c->border;
/* compute new coords for max in new screen */
c->m_geometry.x = (c->m_geometry.x - from.x) + to.x;
c->m_geometry.y = (c->m_geometry.y - from.y) + to.y;
/* check that new coords are still in the screen */
if(c->m_geometry.width > to.width)
c->m_geometry.width = to.width;
if(c->m_geometry.height > to.height)
c->m_geometry.height = to.height;
if(c->m_geometry.x + c->m_geometry.width >= to.x + to.width)
c->m_geometry.x = to.x + to.width - c->m_geometry.width - 2 * c->border;
if(c->m_geometry.y + c->m_geometry.height >= to.y + to.height)
c->m_geometry.y = to.y + to.height - c->m_geometry.height - 2 * c->border;
client_resize(c, new_geometry, false);
}
/* if floating, move to this new coords */
else if(client_isfloating(c))
client_resize(c, new_f_geometry, false);
/* otherwise just register them */
else
{
c->f_geometry = new_f_geometry;
if(wasvisible)
globalconf.screens[old_screen].need_arrange = true;
client_need_arrange(c);
}
}
}
/** Screen module.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lfield number The screen number, to get a screen.
*/
static int
luaA_screen_module_index(lua_State *L)
{
int screen = luaL_checknumber(L, 2) - 1;
luaA_checkscreen(screen);
lua_pushlightuserdata(L, &globalconf.screens[screen]);
return luaA_settype(L, "screen");
}
/** Get or set screen tags.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam None or a table of tags to set to the screen.
* The table must contains at least one tag.
* \return A table with all screen tags.
*/
static int
luaA_screen_tags(lua_State *L)
{
int i;
screen_t *s = lua_touserdata(L, 1);
if(!s)
luaL_typerror(L, 1, "screen");
if(lua_gettop(L) == 2)
{
tag_t **tag;
luaA_checktable(L, 2);
/* remove current tags */
for(i = 0; i < s->tags.len; i++)
s->tags.tab[i]->screen = SCREEN_UNDEF;
tag_array_wipe(&s->tags);
tag_array_init(&s->tags);
s->need_arrange = true;
/* push new tags */
lua_pushnil(L);
while(lua_next(L, 2))
{
tag = luaA_checkudata(L, -1, "tag");
tag_append_to_screen(*tag, s);
lua_pop(L, 1);
}
/* check there's at least one tag! */
if(!s->tags.len)
{
tag_append_to_screen(tag_new("default", sizeof("default") - 1, layout_tile, 0.5, 1, 0), s);
luaL_error(L, "no tag were added on screen %d, taking last resort action and adding default tag\n", s->index);
}
}
else
{
lua_newtable(L);
for(i = 0; i < s->tags.len; i++)
{
luaA_tag_userdata_new(L, s->tags.tab[i]);
lua_rawseti(L, -2, i + 1);
}
}
return 1;
}
/** A screen.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lfield coords The screen coordinates. Immutable.
* \lfield workarea The screen workarea, i.e. without statusbar.
*/
static int
luaA_screen_index(lua_State *L)
{
size_t len;
const char *buf;
screen_t *s;
area_t g;
if(luaA_usemetatable(L, 1, 2))
return 1;
buf = luaL_checklstring(L, 2, &len);
s = lua_touserdata(L, 1);
switch(a_tokenize(buf, len))
{
case A_TK_COORDS:
/* \todo lua_pushgeometry() ? */
lua_newtable(L);
lua_pushnumber(L, s->geometry.x);
lua_setfield(L, -2, "x");
lua_pushnumber(L, s->geometry.y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, s->geometry.width);
lua_setfield(L, -2, "width");
lua_pushnumber(L, s->geometry.height);
lua_setfield(L, -2, "height");
break;
case A_TK_WORKAREA:
g = screen_area_get(&s->geometry, s->statusbar, &s->padding);
lua_newtable(L);
lua_pushnumber(L, g.x);
lua_setfield(L, -2, "x");
lua_pushnumber(L, g.y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, g.width);
lua_setfield(L, -2, "width");
lua_pushnumber(L, g.height);
lua_setfield(L, -2, "height");
break;
default:
return 0;
}
return 1;
}
/** Set or get the screen padding.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam None or a table with new padding values.
* \lreturn The screen padding. A table with top, right, left and bottom
* keys and values in pixel.
*/
static int
luaA_screen_padding(lua_State *L)
{
screen_t *s = lua_touserdata(L, 1);
if(!s)
luaL_typerror(L, 1, "screen");
if(lua_gettop(L) == 2)
{
statusbar_t *sb;
luaA_checktable(L, 2);
s->padding.right = luaA_getopt_number(L, 2, "right", 0);
s->padding.left = luaA_getopt_number(L, 2, "left", 0);
s->padding.top = luaA_getopt_number(L, 2, "top", 0);
s->padding.bottom = luaA_getopt_number(L, 2, "bottom", 0);
s->need_arrange = true;
/* All the statusbar repositioned */
for(sb = s->statusbar; sb; sb = sb->next)
statusbar_position_update(sb);
ewmh_update_workarea(screen_virttophys(s->index));
}
else
{
lua_newtable(L);
lua_pushnumber(L, s->padding.right);
lua_setfield(L, -2, "right");
lua_pushnumber(L, s->padding.left);
lua_setfield(L, -2, "left");
lua_pushnumber(L, s->padding.top);
lua_setfield(L, -2, "top");
lua_pushnumber(L, s->padding.bottom);
lua_setfield(L, -2, "bottom");
}
return 1;
}
/** Get the screen count.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*
* \luastack
* \lreturn The screen count, at least 1.
*/
static int
luaA_screen_count(lua_State *L)
{
lua_pushnumber(L, globalconf.screens_info->nscreen);
return 1;
}
const struct luaL_reg awesome_screen_methods[] =
{
{ "count", luaA_screen_count },
{ "__index", luaA_screen_module_index },
{ NULL, NULL }
};
const struct luaL_reg awesome_screen_meta[] =
{
{ "tags", luaA_screen_tags },
{ "padding", luaA_screen_padding },
{ "__index", luaA_screen_index },
{ NULL, NULL }
};
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80