awesome/widget.c

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/*
* widget.c - widget managing
*
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* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include <math.h>
#include <xcb/xcb.h>
#include <xcb/xcb_atom.h>
#include "widget.h"
#include "titlebar.h"
#include "common/atoms.h"
extern awesome_t globalconf;
DO_LUA_NEW(extern, widget_t, widget, "widget", widget_ref)
DO_LUA_GC(widget_t, widget, "widget", widget_unref)
DO_LUA_EQ(widget_t, widget, "widget")
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#include "widgetgen.h"
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/** Compute offset for drawing the first pixel of a widget.
* \param barwidth The statusbar width.
* \param widgetwidth The widget width.
* \param alignment The widget alignment on statusbar.
* \return The x coordinate to draw at.
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*/
int
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widget_calculate_offset(int barwidth, int widgetwidth, int offset, int alignment)
{
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switch(alignment)
{
case AlignLeft:
case AlignFlex:
return offset;
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}
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return barwidth - offset - widgetwidth;
}
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/** Common function for button press event on widget.
* It will look into configuration to find the callback function to call.
* \param w The widget node.
* \param ev The button press event the widget received.
* \param screen The screen number.
* \param p The object where user clicked.
* \param type The object type.
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*/
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static void
widget_common_button_press(widget_node_t *w,
xcb_button_press_event_t *ev,
int screen __attribute__ ((unused)),
void *p,
awesome_type_t type)
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{
button_t *b;
for(b = w->widget->buttons; b; b = b->next)
if(ev->detail == b->button && CLEANMASK(ev->state) == b->mod && b->fct)
{
luaA_pushpointer(globalconf.L, p, type);
luaA_dofunction(globalconf.L, b->fct, 1);
}
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}
/** Render a list of widgets.
* \param wnode The list of widgets.
* \param ctx The draw context where to render.
* \param rotate_px The rotate pixmap: where to rotate and render the final
* \param screen The logical screen used to render.
* \param position The object position.
* \param x The x coordinates of the object.
* \param y The y coordinates of the object.
* pixmap when the object position is right or left.
* \param object The object pointer.
* \todo Remove GC.
*/
void
widget_render(widget_node_t *wnode, draw_context_t *ctx, xcb_gcontext_t gc, xcb_pixmap_t rotate_px,
int screen, position_t position,
int x, int y, void *object)
{
xcb_pixmap_t rootpix;
xcb_screen_t *s;
widget_node_t *w;
int left = 0, right = 0;
char *data;
xcb_get_property_reply_t *prop_r;
xcb_get_property_cookie_t prop_c;
area_t rectangle = { 0, 0, 0, 0 };
rectangle.width = ctx->width;
rectangle.height = ctx->height;
if(ctx->bg.alpha != 0xffff)
{
s = xutil_screen_get(globalconf.connection, ctx->phys_screen);
prop_c = xcb_get_property_unchecked(globalconf.connection, false, s->root, _XROOTPMAP_ID,
PIXMAP, 0, 1);
if((prop_r = xcb_get_property_reply(globalconf.connection, prop_c, NULL)))
{
if((data = xcb_get_property_value(prop_r))
&& (rootpix = *(xcb_pixmap_t *) data))
switch(position)
{
case Left:
draw_rotate(ctx,
rootpix, ctx->pixmap,
s->width_in_pixels, s->height_in_pixels,
ctx->width, ctx->height,
M_PI_2,
y + ctx->width,
- x);
break;
case Right:
draw_rotate(ctx,
rootpix, ctx->pixmap,
s->width_in_pixels, s->height_in_pixels,
ctx->width, ctx->height,
- M_PI_2,
- y,
x + ctx->height);
break;
default:
xcb_copy_area(globalconf.connection, rootpix,
rotate_px, gc,
x, y,
0, 0,
ctx->width, ctx->height);
break;
}
p_delete(&prop_r);
}
}
draw_rectangle(ctx, rectangle, 1.0, true, ctx->bg);
for(w = wnode; w; w = w->next)
if(w->widget->isvisible && w->widget->align == AlignLeft)
left += w->widget->draw(ctx, screen, w, left, (left + right), object);
/* renders right widget from last to first */
for(w = *widget_node_list_last(&wnode); w; w = w->prev)
if(w->widget->isvisible && w->widget->align == AlignRight)
right += w->widget->draw(ctx, screen, w, right, (left + right), object);
for(w = wnode; w; w = w->next)
if(w->widget->isvisible && w->widget->align == AlignFlex)
left += w->widget->draw(ctx, screen, w, left, (left + right), object);
switch(position)
{
case Right:
draw_rotate(ctx, ctx->pixmap, rotate_px,
ctx->width, ctx->height,
ctx->height, ctx->width,
M_PI_2, ctx->height, 0);
break;
case Left:
draw_rotate(ctx, ctx->pixmap, rotate_px,
ctx->width, ctx->height,
ctx->height, ctx->width,
- M_PI_2, 0, ctx->width);
break;
default:
break;
}
}
/** Common function for creating a widget.
* \param widget The allocated widget.
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*/
void
widget_common_new(widget_t *widget)
{
widget->align = AlignLeft;
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widget->button_press = widget_common_button_press;
}
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/** Invalidate widgets which should be refresh upon
* external modifications. widget_t who watch flags will
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* be set to be refreshed.
* \param screen Virtual screen number.
* \param flags Cache flags to invalidate.
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*/
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void
widget_invalidate_cache(int screen, int flags)
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{
statusbar_t *statusbar;
widget_node_t *widget;
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for(statusbar = globalconf.screens[screen].statusbar;
statusbar;
statusbar = statusbar->next)
for(widget = statusbar->widgets; widget; widget = widget->next)
if(widget->widget->cache_flags & flags)
{
statusbar->need_update = true;
break;
}
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}
/** Set a statusbar needs update because it has widget, or redraw a titlebar.
* \todo Probably needs more optimization.
* \param widget The widget to look for.
*/
void
widget_invalidate_bywidget(widget_t *widget)
{
int screen;
statusbar_t *statusbar;
widget_node_t *witer;
client_t *c;
for(screen = 0; screen < globalconf.screens_info->nscreen; screen++)
for(statusbar = globalconf.screens[screen].statusbar;
statusbar;
statusbar = statusbar->next)
for(witer = statusbar->widgets; witer; witer = witer->next)
if(witer->widget == widget)
{
statusbar->need_update = true;
break;
}
for(c = globalconf.clients; c; c = c->next)
if(c->titlebar)
for(witer = c->titlebar->widgets; witer; witer = witer->next)
if(witer->widget == widget)
titlebar_draw(c);
}
/** Create a new widget.
* \param L The Lua VM state.
*
* \luastack
* \lparam A table with at least a name and a type value. Optional attributes
* are: align.
* \lreturn A brand new widget.
*/
static int
luaA_widget_new(lua_State *L)
{
const char *buf, *type;
widget_t *w = NULL;
widget_constructor_t *wc;
alignment_t align;
size_t len;
luaA_checktable(L, 2);
buf = luaA_getopt_lstring(L, 2, "align", "left", &len);
align = draw_align_fromstr(buf, len);
if(!(buf = luaA_getopt_string(L, 2, "name", NULL)))
luaL_error(L, "object widget must have a name");
type = luaA_getopt_string(L, 2, "type", NULL);
if((wc = name_func_lookup(type, WidgetList)))
w = wc(align);
else
luaL_error(L, "unkown widget type: %s", type);
w->type = wc;
/* Set visible by default. */
w->isvisible = true;
w->name = a_strdup(buf);
return luaA_widget_userdata_new(L, w);
}
/** Add a mouse button bindings to a widget.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \lparam A mouse button bindings object.
*/
static int
luaA_widget_mouse_add(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
button_t **b = luaA_checkudata(L, 2, "mouse");
button_list_push(&(*widget)->buttons, *b);
button_ref(b);
return 0;
}
/** Remove a mouse button bindings from a widget.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \lparam A mouse button bindings object.
*/
static int
luaA_widget_mouse_remove(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
button_t **b = luaA_checkudata(L, 2, "mouse");
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button_list_detach(&(*widget)->buttons, *b);
button_unref(b);
return 0;
}
/** Convert a widget into a printable string.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
*/
static int
luaA_widget_tostring(lua_State *L)
{
widget_t **p = luaA_checkudata(L, 1, "widget");
lua_pushfstring(L, "[widget udata(%p) name(%s)]", *p, (*p)->name);
return 1;
}
/** Set the widget name.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \lparam A string with the new widget name.
*/
static int
luaA_widget_name_set(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
const char *name = luaL_checkstring(L, 2);
p_delete(&(*widget)->name);
(*widget)->name = a_strdup(name);
return 0;
}
/** Get the widget name.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \lreturn A string with the name of the widget.
*/
static int
luaA_widget_name_get(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
lua_pushstring(L, (*widget)->name);
return 1;
}
/** Set the visible attribute of a widget. If a widget is not visible, it is not
* drawn on the statusbar.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A widget.
* \lparam A boolean value.
*/
static int
luaA_widget_visible_set(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
(*widget)->isvisible = luaA_checkboolean(L, 2);
widget_invalidate_bywidget(*widget);
return 0;
}
/** Get the visible attribute of a widget.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*
* \luastack
* \lvalue A widget.
* \return A boolean value, true if the widget is visible, false otherwise.
*/
static int
luaA_widget_visible_get(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
lua_pushboolean(L, (*widget)->isvisible);
return 1;
}
/** Generic widget index.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_widget_index(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
lua_getmetatable(L, 1);
lua_pushvalue(L, 2);
lua_rawget(L, -2);
if (!lua_isnil(L, -1))
{
lua_remove(L, -2);
return 1;
}
lua_pop(L, 2);
return (*widget)->index ? (*widget)->index(L) : 0;
}
/** Generic widget newindex.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_widget_newindex(lua_State *L)
{
widget_t **widget = luaA_checkudata(L, 1, "widget");
if((*widget)->newindex)
return (*widget)->newindex(L);
return 0;
}
const struct luaL_reg awesome_widget_methods[] =
{
{ "__call", luaA_widget_new },
{ NULL, NULL }
};
const struct luaL_reg awesome_widget_meta[] =
{
{ "mouse_add", luaA_widget_mouse_add },
{ "mouse_remove", luaA_widget_mouse_remove },
{ "name_set", luaA_widget_name_set },
{ "name_get", luaA_widget_name_get },
{ "visible_set", luaA_widget_visible_set },
{ "visible_get", luaA_widget_visible_get },
{ "__index", luaA_widget_index },
{ "__newindex", luaA_widget_newindex },
{ "__gc", luaA_widget_gc },
{ "__eq", luaA_widget_eq },
{ "__tostring", luaA_widget_tostring },
{ NULL, NULL }
};
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80