awesome/lib/awful/layout/init.lua

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---------------------------------------------------------------------------
--- Layout module for awful
--
-- @author Julien Danjou <julien@danjou.info>
-- @copyright 2008 Julien Danjou
-- @release @AWESOME_VERSION@
-- @module awful.layout
---------------------------------------------------------------------------
-- Grab environment we need
local ipairs = ipairs
local type = type
local util = require("awful.util")
local capi = {
screen = screen,
mouse = mouse,
awesome = awesome,
client = client,
tag = tag
}
local tag = require("awful.tag")
local client = require("awful.client")
local ascreen = require("awful.screen")
local timer = require("gears.timer")
local function get_screen(s)
return s and capi.screen[s]
end
local layout = {}
--- Default predefined layouts
--
-- @fixme Add documentation on available layouts as all of them are hidden
layout.suit = require("awful.layout.suit")
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-- The default list of layouts
layout.layouts = {
layout.suit.floating,
layout.suit.tile,
layout.suit.tile.left,
layout.suit.tile.bottom,
layout.suit.tile.top,
layout.suit.fair,
layout.suit.fair.horizontal,
layout.suit.spiral,
layout.suit.spiral.dwindle,
layout.suit.max,
layout.suit.max.fullscreen,
layout.suit.magnifier,
layout.suit.corner.nw,
layout.suit.corner.ne,
layout.suit.corner.sw,
layout.suit.corner.se,
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}
-- This is a special lock used by the arrange function.
-- This avoids recurring call by emitted signals.
local arrange_lock = false
-- Delay one arrange call per screen.
local delayed_arrange = {}
--- Get the current layout.
-- @param screen The screen.
-- @return The layout function.
function layout.get(screen)
screen = screen or capi.mouse.screen
local t = get_screen(screen).selected_tag
return tag.getproperty(t, "layout") or layout.suit.floating
end
--- Change the layout of the current tag.
-- @param i Relative index.
-- @param s The screen.
-- @param[opt] layouts A table of layouts.
function layout.inc(i, s, layouts)
if type(i) == "table" then
-- Older versions of this function had arguments (layouts, i, s), but
-- this was changed so that 'layouts' can be an optional parameter
layouts, i, s = i, s, layouts
end
s = get_screen(s or ascreen.focused())
local t = s.selected_tag
layouts = layouts or layout.layouts
if t then
local curlayout = layout.get(s)
local curindex
for k, v in ipairs(layouts) do
if v == curlayout or curlayout._type == v then
curindex = k
break
end
end
if not curindex then
-- Safety net: handle cases where another reference of the layout
-- might be given (e.g. when (accidentally) cloning it).
for k, v in ipairs(layouts) do
if v.name == curlayout.name then
curindex = k
break
end
end
end
if curindex then
local newindex = util.cycle(#layouts, curindex + i)
layout.set(layouts[newindex], t)
end
end
end
--- Set the layout function of the current tag.
-- @param _layout Layout name.
-- @tparam[opt=mouse.screen.selected_tag] tag t The tag to modify.
function layout.set(_layout, t)
t = t or capi.mouse.screen.selected_tag
t.layout = _layout
end
--- Get the layout parameters used for the screen
--
-- This should give the same result as "arrange", but without the "geometries"
-- parameter, as this is computed during arranging.
--
-- If `t` is given, `screen` is ignored, if none are given, the mouse screen is
-- used.
--
-- @tparam[opt] tag t The tag to query
-- @param[opt] screen The screen
-- @treturn table A table with the workarea (x, y, width, height), the screen
-- geometry (x, y, width, height), the clients, the screen and sometime, a
-- "geometries" table with client as keys and geometry as value
function layout.parameters(t, screen)
screen = get_screen(screen)
t = t or screen.selected_tag
screen = get_screen(t and t.screen or 1)
local p = {}
local useless_gap = t and t.gap or 0
p.workarea = screen:get_bounding_geometry {
honor_padding = true,
honor_workarea = true,
margins = useless_gap,
}
p.geometry = screen.geometry
p.clients = client.tiled(screen)
p.screen = screen.index
p.padding = screen.padding
p.useless_gap = useless_gap
return p
end
--- Arrange a screen using its current layout.
-- @param screen The screen to arrange.
function layout.arrange(screen)
screen = get_screen(screen)
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if not screen or delayed_arrange[screen] then return end
delayed_arrange[screen] = true
timer.delayed_call(function()
if not screen.valid then
-- Screen was removed
delayed_arrange[screen] = nil
return
end
if arrange_lock then return end
arrange_lock = true
local p = layout.parameters(nil, screen)
local useless_gap = p.useless_gap
p.geometries = setmetatable({}, {__mode = "k"})
layout.get(screen).arrange(p)
for c, g in pairs(p.geometries) do
g.width = math.max(1, g.width - c.border_width * 2 - useless_gap * 2)
g.height = math.max(1, g.height - c.border_width * 2 - useless_gap * 2)
g.x = g.x + useless_gap
g.y = g.y + useless_gap
c:geometry(g)
end
screen:emit_signal("arrange")
arrange_lock = false
delayed_arrange[screen] = nil
end)
end
--- Get the current layout name.
-- @param _layout The layout.
-- @return The layout name.
function layout.getname(_layout)
_layout = _layout or layout.get()
return _layout.name
end
local function arrange_prop(obj) layout.arrange(obj.screen) end
capi.client.connect_signal("property::size_hints_honor", arrange_prop)
capi.client.connect_signal("property::struts", arrange_prop)
capi.client.connect_signal("property::minimized", arrange_prop)
capi.client.connect_signal("property::sticky", arrange_prop)
capi.client.connect_signal("property::fullscreen", arrange_prop)
capi.client.connect_signal("property::maximized_horizontal", arrange_prop)
capi.client.connect_signal("property::maximized_vertical", arrange_prop)
capi.client.connect_signal("property::border_width", arrange_prop)
capi.client.connect_signal("property::hidden", arrange_prop)
capi.client.connect_signal("property::floating", arrange_prop)
capi.client.connect_signal("property::geometry", arrange_prop)
capi.client.connect_signal("property::screen", function(c, old_screen)
if old_screen then
layout.arrange(old_screen)
end
layout.arrange(c.screen)
end)
local function arrange_tag(t)
layout.arrange(t.screen)
end
capi.tag.connect_signal("property::master_width_factor", arrange_tag)
capi.tag.connect_signal("property::master_count", arrange_tag)
capi.tag.connect_signal("property::column_count", arrange_tag)
capi.tag.connect_signal("property::layout", arrange_tag)
capi.tag.connect_signal("property::windowfact", arrange_tag)
capi.tag.connect_signal("property::selected", arrange_tag)
capi.tag.connect_signal("property::activated", arrange_tag)
capi.tag.connect_signal("property::useless_gap", arrange_tag)
capi.tag.connect_signal("property::master_fill_policy", arrange_tag)
capi.tag.connect_signal("tagged", arrange_tag)
capi.screen.connect_signal("property::workarea", layout.arrange)
capi.screen.connect_signal("padding", layout.arrange)
capi.client.connect_signal("raised", function(c) layout.arrange(c.screen) end)
capi.client.connect_signal("lowered", function(c) layout.arrange(c.screen) end)
capi.client.connect_signal("list", function()
for screen in capi.screen do
layout.arrange(screen)
end
end)
--- Default handler for `request::geometry` signals for tiled clients with
-- the "mouse.move" context.
-- @tparam client c The client
-- @tparam string context The context
-- @tparam table hints Additional hints
function layout.move_handler(c, context, hints) --luacheck: no unused args
-- Quit if it isn't a mouse.move on a tiled layout, that's handled elsewhere
if c.floating then return end
if context ~= "mouse.move" then return end
if capi.mouse.screen ~= c.screen then
c.screen = capi.mouse.screen
end
local l = c.screen.selected_tag and c.screen.selected_tag.layout or nil
if l == layout.suit.floating then return end
local c_u_m = capi.mouse.current_client
if c_u_m and not c_u_m.floating then
if c_u_m ~= c then
c:swap(c_u_m)
end
end
end
capi.client.connect_signal("request::geometry", layout.move_handler)
return layout
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80