awesome/awesomerc.lua.in

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-- awesome 3 configuration file
-- Include awesome library, with lots of useful function!
require("awful")
require("tabulous")
-- Uncomment this to activate autotabbing
-- tabulous.autotab_start()
-- {{{ Variable definitions
-- This is used later as the default terminal to run.
terminal = "xterm"
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"
-- Table of layouts to cover with awful.layout.inc, order matters.
layouts =
{
"tile",
"tileleft",
"tilebottom",
"tiletop",
"magnifier",
"max",
"spiral",
"dwindle",
"floating"
}
-- Color & Appearance definitions, we use these later to display things
font = "sans 8"
border_width = 1
bg_normal = "#222222"
fg_normal = "#aaaaaa"
border_normal = "#000000"
bg_focus = "#535d6c"
fg_focus = "#ffffff"
border_focus = bg_focus
border_marked = "#91231C"
awesome.font_set(font)
awesome.colors_set({ fg = fg_normal, bg = bg_normal })
awesome.resizehints_set(true)
-- }}}
-- {{{ Tags
-- Define tags table
tags = {}
for s = 1, screen.count() do
-- Each screen has its own tag table
tags[s] = {}
-- Create 9 tags per screen
for tagnumber = 1, 9 do
tags[s][tagnumber] = tag.new({ name = tagnumber })
-- Add tags to screen one by one
tags[s][tagnumber]:mwfact_set(0.618033988769)
tags[s][tagnumber]:add(s)
end
-- I'm sure you want to see at least one tag.
tags[s][1]:view(true)
end
-- }}}
-- {{{ Statusbar
-- Create a taglist widget
mytaglist = widget.new({ type = "taglist", name = "mytaglist" })
mytaglist:mouse_add(mouse.new({}, 1, function (object, tag) awful.tag.viewonly(tag) end))
mytaglist:mouse_add(mouse.new({ modkey }, 1, function (object, tag) awful.client.movetotag(tag) end))
mytaglist:mouse_add(mouse.new({}, 3, function (object, tag) tag:view(not tag:isselected()) end))
mytaglist:mouse_add(mouse.new({ modkey }, 3, function (object, tag) awful.client.toggletag(tag) end))
mytaglist:mouse_add(mouse.new({ }, 4, awful.tag.viewnext))
mytaglist:mouse_add(mouse.new({ }, 5, awful.tag.viewprev))
mytaglist:set("text_focus", "<bg color='"..bg_focus.."'/> <span color='"..fg_focus.."'><title/></span> ")
-- Create a tasklist widget
mytasklist = widget.new({ type = "tasklist", name = "mytasklist" })
mytasklist:mouse_add(mouse.new({ }, 1, function (object, c) c:focus_set(); c:raise() end))
mytasklist:mouse_add(mouse.new({ }, 4, function () awful.client.focus(1) end))
mytasklist:mouse_add(mouse.new({ }, 5, function () awful.client.focus(-1) end))
mytasklist:set("text_focus", "<bg color='"..bg_focus.."'/> <span color='"..fg_focus.."'><title/></span> ")
-- Create a textbox widget
mytextbox = widget.new({ type = "textbox", name = "mytextbox", align = "right" })
-- Set the default text in textbox
mytextbox:set("text", "<b><small> awesome " .. AWESOME_VERSION .. " </small></b>")
mymenubox = widget.new({ type = "textbox", name = "mytextbox", align = "left" })
-- Create an iconbox widget
myiconbox = widget.new({ type = "iconbox", name = "myiconbox", align = "left" })
myiconbox:set("image", "@iconsdir@/awesome16.png")
-- Create a systray
mysystray = widget.new({ type = "systray", name = "mysystray", align = "right" })
-- Create an iconbox widget which will contains an icon indicating which layout we're using.
-- We need one layoutbox per screen.
mylayoutbox = {}
for s = 1, screen.count() do
mylayoutbox[s] = widget.new({ type = "iconbox", name = "myiconbox", align = "right" })
mylayoutbox[s]:mouse_add(mouse.new({ }, 1, function () awful.layout.inc(layouts, 1) end))
mylayoutbox[s]:mouse_add(mouse.new({ }, 3, function () awful.layout.inc(layouts, -1) end))
mylayoutbox[s]:mouse_add(mouse.new({ }, 4, function () awful.layout.inc(layouts, 1) end))
mylayoutbox[s]:mouse_add(mouse.new({ }, 5, function () awful.layout.inc(layouts, -1) end))
mylayoutbox[s]:set("image", "@iconsdir@/layouts/tilew.png")
end
-- Create a statusbar for each screen and add it
mystatusbar = {}
for s = 1, screen.count() do
mystatusbar[s] = statusbar.new({ position = "top", name = "mystatusbar" .. s,
fg = fg_normal, bg = bg_normal })
-- Add widgets to the statusbar - order matters
mystatusbar[s]:widget_add(mytaglist)
mystatusbar[s]:widget_add(myiconbox)
mystatusbar[s]:widget_add(mytasklist)
mystatusbar[s]:widget_add(mymenubox)
mystatusbar[s]:widget_add(mytextbox)
mystatusbar[s]:widget_add(mylayoutbox[s])
mystatusbar[s]:add(s)
end
mystatusbar[screen.count()]:widget_add(mysystray)
-- }}}
-- {{{ Mouse bindings
awesome.mouse_add(mouse.new({ }, 3, function () awful.spawn(terminal) end))
awesome.mouse_add(mouse.new({ }, 4, awful.tag.viewnext))
awesome.mouse_add(mouse.new({ }, 5, awful.tag.viewprev))
-- }}}
-- {{{ Key bindings
-- Bind keyboard digits
-- Compute the maximum number of digit we need, limited to 9
keynumber = 0
for s = 1, screen.count() do
keynumber = math.min(9, math.max(#tags[s], keynumber));
end
for i = 1, keynumber do
keybinding.new({ modkey }, i,
function ()
local screen = mouse.screen_get()
if tags[screen][i] then
awful.tag.viewonly(tags[screen][i])
end
end):add()
keybinding.new({ modkey, "Control" }, i,
function ()
local screen = mouse.screen_get()
if tags[screen][i] then
tags[i]:view(not tags[screen][i]:isselected())
end
end):add()
keybinding.new({ modkey, "Shift" }, i,
function ()
local screen = mouse.screen_get()
if tags[screen][i] then
awful.client.movetotag(tags[screen][i])
end
end):add()
keybinding.new({ modkey, "Control", "Shift" }, i,
function ()
local screen = mouse.screen_get()
if tags[screen][i] then
awful.client.toggletag(tags[screen][i])
end
end):add()
end
keybinding.new({ modkey }, "Left", awful.tag.viewprev):add()
keybinding.new({ modkey }, "Right", awful.tag.viewnext):add()
-- Standard program
keybinding.new({ modkey }, "Return", function () awful.spawn(terminal) end):add()
keybinding.new({ modkey, "Control" }, "r", awesome.restart):add()
keybinding.new({ modkey, "Shift" }, "q", awesome.quit):add()
-- Client manipulation
keybinding.new({ modkey, "Shift" }, "c", function () client.focus_get():kill() end):add()
keybinding.new({ modkey }, "j", function () awful.client.focus(1); client.focus_get():raise() end):add()
keybinding.new({ modkey }, "k", function () awful.client.focus(-1); client.focus_get():raise() end):add()
keybinding.new({ modkey, "Shift" }, "j", function () awful.client.swap(1) end):add()
keybinding.new({ modkey, "Shift" }, "k", function () awful.client.swap(-1) end):add()
keybinding.new({ modkey, "Control" }, "j", function () awful.screen.focus(1) end):add()
keybinding.new({ modkey, "Control" }, "k", function () awful.screen.focus(-1) end):add()
keybinding.new({ modkey, "Control" }, "space", awful.client.togglefloating):add()
keybinding.new({ modkey }, "o", awful.client.movetoscreen):add()
-- Layout manipulation
keybinding.new({ modkey }, "l", function () awful.tag.incmwfact(0.05) end):add()
keybinding.new({ modkey }, "h", function () awful.tag.incmwfact(-0.05) end):add()
keybinding.new({ modkey, "Shift" }, "h", function () awful.tag.incnmaster(1) end):add()
keybinding.new({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end):add()
keybinding.new({ modkey, "Control" }, "h", function () awful.tag.incncol(1) end):add()
keybinding.new({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end):add()
keybinding.new({ modkey }, "space", function () awful.layout.inc(layouts, 1) end):add()
keybinding.new({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end):add()
-- Menu
keybinding.new({ modkey }, "F1", function () awful.menu("Run: ", mymenubox, awful.spawn) end):add()
keybinding.new({ modkey }, "F4", function () awful.menu("Run Lua code: ", mymenubox, awful.eval) end):add()
--- Tabulous, tab manipulation
keybinding.new({ modkey, "Control" }, "y", function ()
local tabbedview = tabulous.tabindex_get()
local nextclient = awful.client.next(1)
if tabbedview == nil then
tabbedview = tabulous.tabindex_get(nextclient)
if tabbedview == nil then
tabbedview = tabulous.tab_create()
tabulous.tab(tabbedview, nextclient)
else
tabulous.tab(tabbedview, client.focus_get())
end
else
tabulous.tab(tabbedview, nextclient)
end
end):add()
keybinding.new({ modkey, "Shift" }, "y", tabulous.untab):add()
keybinding.new({ modkey }, "y", function ()
local tabbedview = tabulous.tabindex_get()
if tabbedview ~= nil then
local n = tabulous.next(tabbedview)
tabulous.display(tabbedview, n)
end
end):add()
-- Client awful tagging: this is useful to tag some clients and then do stuff like move to tag on them
keybinding.new({ modkey }, "t", awful.client.togglemarked):add()
keybinding.new({ modkey, 'Shift' }, "t", function ()
local tabbedview = tabulous.tabindex_get()
local clients = awful.client.getmarked()
if tabbedview == nil then
tabbedview = tabulous.tab_create(clients[1])
table.remove(clients, 1)
end
for k,c in pairs(clients) do
tabulous.tab(tabbedview, c)
end
end):add()
for i = 1, keynumber do
keybinding.new({ modkey, "Shift" }, "F" .. i,
function ()
local screen = mouse.screen_get()
if tags[screen][i] then
for k, c in pairs(awful.client.getmarked()) do
awful.client.movetotag(tags[screen][i], c)
end
end
end):add()
end
-- }}}
-- {{{ Hooks
-- Hook function to execute when focusing a client.
function hook_focus(c)
if not awful.client.ismarked(c) then
c:border_set({ width = border_width, color = border_focus })
end
end
-- Hook function to execute when unfocusing a client.
function hook_unfocus(c)
if not awful.client.ismarked(c) then
c:border_set({ width = border_width, color = border_normal })
end
end
-- Hook function to execute when marking a client
function hook_marked(c)
c:border_set({ width = border_width, color = border_marked })
end
-- Hook function to execute when unmarking a client
function hook_unmarked(c)
c:border_set({ width = border_width, color = border_focus })
end
-- Hook function to exeucte when the mouse is over a client.
function hook_mouseover(c)
-- Sloppy focus, but disabled for magnifier layout
if awful.layout.get(c:screen_get()) ~= "magnifier" then
c:focus_set()
end
end
-- Hook function to execute when a new client appears.
function hook_manage(c)
-- Add mouse bindings
c:mouse_add(mouse.new({ }, 1, function (c) c:focus_set(); c:raise() end))
c:mouse_add(mouse.new({ modkey }, 1, function (c) c:mouse_move() end))
c:mouse_add(mouse.new({ modkey }, 3, function (c) c:mouse_resize() end))
-- New client may not receive focus
-- if they're not focusable, so set border anyway.
c:border_set({ width = border_width, color = border_normal })
c:focus_set()
if c:name_get():lower():find("mplayer") then
c:floating_set(true)
end
end
-- Hook function to execute when arranging the screen
-- (tag switch, new client, etc)
function hook_arrange(screen)
local layout = awful.layout.get(screen)
mylayoutbox[screen]:set("image", "@iconsdir@/layouts/" .. layout .. "w.png")
end
-- Hook called every second
function hook_timer ()
-- For unix time_t lovers
mytextbox:set("text", " " .. os.time() .. " time_t ")
-- Otherwise use:
-- mytextbox:set("text", " " .. os.date() .. " ")
end
-- Set up some hooks
awful.hooks.focus(hook_focus)
awful.hooks.unfocus(hook_unfocus)
awful.hooks.marked(hook_marked)
awful.hooks.unmarked(hook_unmarked)
awful.hooks.manage(hook_manage)
awful.hooks.mouseover(hook_mouseover)
awful.hooks.arrange(hook_arrange)
awful.hooks.timer(1, hook_timer)
-- }}}