awesome/statusbar.c

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/*
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* statusbar.c - statusbar functions
*
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* Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
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#include <xcb/xcb.h>
#include "statusbar.h"
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#include "screen.h"
#include "widget.h"
#include "ewmh.h"
extern awesome_t globalconf;
DO_LUA_NEW(extern, statusbar_t, statusbar, "statusbar", statusbar_ref)
DO_LUA_GC(statusbar_t, statusbar, "statusbar", statusbar_unref)
DO_LUA_EQ(statusbar_t, statusbar, "statusbar")
/** Draw a statusbar.
* \param statusbar The statusbar to draw.
*/
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static void
statusbar_draw(statusbar_t *statusbar)
{
statusbar->need_update = false;
if(!statusbar->position)
return;
widget_render(statusbar->widgets, statusbar->ctx, statusbar->sw->gc,
statusbar->sw->pixmap,
statusbar->screen, statusbar->position,
statusbar->sw->geometry.x, statusbar->sw->geometry.y,
statusbar);
simplewindow_refresh_pixmap(statusbar->sw);
xcb_aux_sync(globalconf.connection);
}
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/** Statusbar refresh function.
*/
void
statusbar_refresh(void)
{
int screen;
statusbar_t *statusbar;
for(screen = 0; screen < globalconf.screens_info->nscreen; screen++)
for(statusbar = globalconf.screens[screen].statusbar; statusbar; statusbar = statusbar->next)
if(statusbar->need_update)
statusbar_draw(statusbar);
}
/** Update the statusbar position. It deletes every statusbar resources and
* create them back.
* \param statusbar The statusbar.
*/
static void
statusbar_position_update(statusbar_t *statusbar)
{
statusbar_t *sb;
area_t area;
xcb_pixmap_t dw;
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xcb_screen_t *s = NULL;
bool ignore = false;
globalconf.screens[statusbar->screen].need_arrange = true;
simplewindow_delete(&statusbar->sw);
draw_context_delete(&statusbar->ctx);
if(statusbar->position == Off)
return;
area = screen_area_get(statusbar->screen,
NULL,
&globalconf.screens[statusbar->screen].padding);
/* Top and Bottom statusbar_t have prio */
for(sb = globalconf.screens[statusbar->screen].statusbar; sb; sb = sb->next)
{
/* Ignore every statusbar after me that is in the same position */
if(statusbar == sb)
{
ignore = true;
continue;
}
else if(ignore && statusbar->position == sb->position)
continue;
switch(sb->position)
{
case Left:
switch(statusbar->position)
{
case Left:
area.x += statusbar->height;
break;
default:
break;
}
break;
case Right:
switch(statusbar->position)
{
case Right:
area.x -= statusbar->height;
break;
default:
break;
}
break;
case Top:
switch(statusbar->position)
{
case Top:
area.y += sb->height;
break;
case Left:
case Right:
area.height -= sb->height;
area.y += sb->height;
break;
default:
break;
}
break;
case Bottom:
switch(statusbar->position)
{
case Bottom:
area.y -= sb->height;
break;
case Left:
case Right:
area.height -= sb->height;
break;
default:
break;
}
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break;
default:
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break;
}
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}
switch(statusbar->position)
{
case Right:
case Left:
if(!statusbar->width_user)
statusbar->width = area.height;
statusbar->sw =
simplewindow_new(globalconf.connection, statusbar->phys_screen, 0, 0,
statusbar->height, statusbar->width, 0);
s = xutil_screen_get(globalconf.connection, statusbar->phys_screen);
/* we need a new pixmap this way [ ] to render */
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dw = xcb_generate_id(globalconf.connection);
xcb_create_pixmap(globalconf.connection,
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s->root_depth, dw, s->root,
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statusbar->width, statusbar->height);
statusbar->ctx = draw_context_new(globalconf.connection,
statusbar->phys_screen,
statusbar->width,
statusbar->height,
dw,
&statusbar->colors.fg,
&statusbar->colors.bg);
break;
default:
if(!statusbar->width_user)
statusbar->width = area.width;
statusbar->sw =
simplewindow_new(globalconf.connection, statusbar->phys_screen, 0, 0,
statusbar->width, statusbar->height, 0);
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statusbar->ctx = draw_context_new(globalconf.connection,
statusbar->phys_screen,
statusbar->width,
statusbar->height,
statusbar->sw->pixmap,
&statusbar->colors.fg,
&statusbar->colors.bg);
break;
}
switch(statusbar->position)
{
default:
switch(statusbar->align)
{
default:
simplewindow_move(statusbar->sw, area.x, area.y);
break;
case AlignRight:
simplewindow_move(statusbar->sw,
area.x + area.width - statusbar->width, area.y);
break;
case AlignCenter:
simplewindow_move(statusbar->sw,
area.x + (area.width - statusbar->width) / 2, area.y);
break;
}
break;
case Bottom:
switch(statusbar->align)
{
default:
simplewindow_move(statusbar->sw,
area.x, (area.y + area.height) - statusbar->height);
break;
case AlignRight:
simplewindow_move(statusbar->sw,
area.x + area.width - statusbar->width,
(area.y + area.height) - statusbar->height);
break;
case AlignCenter:
simplewindow_move(statusbar->sw,
area.x + (area.width - statusbar->width) / 2,
(area.y + area.height) - statusbar->height);
break;
}
break;
case Left:
switch(statusbar->align)
{
default:
simplewindow_move(statusbar->sw, area.x,
(area.y + area.height) - statusbar->sw->geometry.height);
break;
case AlignRight:
simplewindow_move(statusbar->sw, area.x, area.y);
break;
case AlignCenter:
simplewindow_move(statusbar->sw, area.x, (area.y + area.height - statusbar->width) / 2);
}
break;
case Right:
switch(statusbar->align)
{
default:
simplewindow_move(statusbar->sw, area.x + area.width - statusbar->height, area.y);
break;
case AlignRight:
simplewindow_move(statusbar->sw, area.x + area.width - statusbar->height,
area.y + area.height - statusbar->width);
break;
case AlignCenter:
simplewindow_move(statusbar->sw, area.x + area.width - statusbar->height,
(area.y + area.height - statusbar->width) / 2);
break;
}
break;
}
xcb_map_window(globalconf.connection, statusbar->sw->window);
/* Set need update */
statusbar->need_update = true;
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}
/** Convert a statusbar to a printable string.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A statusbar.
*/
static int
luaA_statusbar_tostring(lua_State *L)
{
statusbar_t **p = luaA_checkudata(L, 1, "statusbar");
lua_pushfstring(L, "[statusbar udata(%p) name(%s)]", *p, (*p)->name);
return 1;
}
/** Add a widget to a statusbar.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A statusbar.
* \lparam A widget.
*/
static int
luaA_statusbar_widget_add(lua_State *L)
{
statusbar_t **sb = luaA_checkudata(L, 1, "statusbar");
widget_t **widget = luaA_checkudata(L, 2, "widget");
widget_node_t *witer, *w = p_new(widget_node_t, 1);
/* check that there is not already a widget with that name in the titlebar */
for(witer = (*sb)->widgets; witer; witer = witer->next)
if(witer->widget != *widget
&& !a_strcmp(witer->widget->name, (*widget)->name))
luaL_error(L, "a widget with name `%s' already on statusbar `%s'",
witer->widget->name, (*sb)->name);
(*sb)->need_update = true;
w->widget = *widget;
widget_node_list_append(&(*sb)->widgets, w);
widget_ref(widget);
return 0;
}
/** Remove a widget from a statusbar.
* \param L The Lua VM State.
*
* \luastack
* \lvalue A statusbar.
* \lparam A widget.
*/
static int
luaA_statusbar_widget_remove(lua_State *L)
{
statusbar_t **sb = luaA_checkudata(L, 1, "statusbar");
widget_t **widget = luaA_checkudata(L, 2, "widget");
widget_node_t *w, *wnext;
for(w = (*sb)->widgets; w; w = wnext)
{
wnext = w->next;
if(w->widget == *widget)
{
if((*widget)->detach)
(*widget)->detach(*widget, *sb);
widget_unref(widget);
widget_node_list_detach(&(*sb)->widgets, w);
p_delete(&w);
(*sb)->need_update = true;
}
}
return 0;
}
/** Create a new statusbar.
* \param L The Lua VM state.
*
* \luastack
* \lparam A table with at least a name attribute. Optionaly defined values are:
* position, align, fg, bg, width and height.
* \lreturn A brand new statusbar.
*/
static int
luaA_statusbar_new(lua_State *L)
{
statusbar_t *sb;
const char *buf;
size_t len;
luaA_checktable(L, 2);
if(!(buf = luaA_getopt_string(L, 2, "name", NULL)))
luaL_error(L, "object statusbar must have a name");
sb = p_new(statusbar_t, 1);
sb->name = a_strdup(buf);
sb->colors.fg = globalconf.colors.fg;
if((buf = luaA_getopt_lstring(L, 2, "fg", NULL, &len)))
xcolor_init(&sb->colors.fg, globalconf.connection,
globalconf.default_screen, buf, len);
sb->colors.bg = globalconf.colors.bg;
if((buf = luaA_getopt_lstring(L, 2, "bg", NULL, &len)))
xcolor_init(&sb->colors.bg, globalconf.connection,
globalconf.default_screen, buf, len);
buf = luaA_getopt_lstring(L, 2, "align", "left", &len);
sb->align = draw_align_fromstr(buf, len);
sb->width = luaA_getopt_number(L, 2, "width", 0);
if(sb->width > 0)
sb->width_user = true;
sb->height = luaA_getopt_number(L, 2, "height", 0);
if(sb->height <= 0)
/* 1.5 as default factor, it fits nice but no one knows why */
sb->height = 1.5 * globalconf.font->height;
buf = luaA_getopt_lstring(L, 2, "position", "top", &len);
sb->position = position_fromstr(buf, len);
sb->screen = SCREEN_UNDEF;
return luaA_statusbar_userdata_new(L, sb);
}
/** Get all widget from a statusbar.
* \param L The Lua VM state.
*
* \luastack
* \lvalue A statusbar.
* \lreturn A table with all widgets from the statusbar.
*/
static int
luaA_statusbar_widget_get(lua_State *L)
{
statusbar_t **sb = luaA_checkudata(L, 1, "statusbar");
widget_node_t *witer;
lua_newtable(L);
for(witer = (*sb)->widgets; witer; witer = witer->next)
{
luaA_widget_userdata_new(L, witer->widget);
/* ref again for the list */
widget_ref(&witer->widget);
lua_setfield(L, -2, witer->widget->name);
}
return 1;
}
/** Statusbar object.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lfield screen Screen number.
* \lfield align The alignment.
* \lfield fg Foreground color.
* \lfield bg Background color.
* \lfield position The position.
*/
static int
luaA_statusbar_index(lua_State *L)
{
size_t len;
statusbar_t **statusbar = luaA_checkudata(L, 1, "statusbar");
const char *attr = luaL_checklstring(L, 2, &len);
if(luaA_usemetatable(L, 1, 2))
return 1;
switch(a_tokenize(attr, len))
{
case A_TK_SCREEN:
if((*statusbar)->screen == SCREEN_UNDEF)
return 0;
lua_pushnumber(L, (*statusbar)->screen + 1);
break;
case A_TK_ALIGN:
lua_pushstring(L, draw_align_tostr((*statusbar)->align));
break;
case A_TK_FG:
luaA_pushcolor(L, &(*statusbar)->colors.fg);
break;
case A_TK_BG:
luaA_pushcolor(L, &(*statusbar)->colors.bg);
break;
case A_TK_POSITION:
lua_pushstring(L, position_tostr((*statusbar)->position));
break;
default:
return 0;
}
return 1;
}
/** Remove a statubar from a screen.
* \param statusbar Statusbar to detach from screen.
*/
static void
statusbar_remove(statusbar_t *statusbar)
{
if(statusbar->screen != SCREEN_UNDEF)
{
position_t p;
/* save position */
p = statusbar->position;
statusbar->position = Off;
statusbar_position_update(statusbar);
/* restore position */
statusbar->position = p;
statusbar_list_detach(&globalconf.screens[statusbar->screen].statusbar, statusbar);
globalconf.screens[statusbar->screen].need_arrange = true;
statusbar->screen = SCREEN_UNDEF;
statusbar_unref(&statusbar);
}
}
/** Statusbar newindex.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_statusbar_newindex(lua_State *L)
{
size_t len;
statusbar_t *s, **statusbar = luaA_checkudata(L, 1, "statusbar");
const char *buf, *attr = luaL_checklstring(L, 2, &len);
position_t p;
int screen;
switch(a_tokenize(attr, len))
{
case A_TK_SCREEN:
if(lua_isnil(L, 3))
statusbar_remove(*statusbar);
else
{
screen = luaL_checknumber(L, 3) - 1;
luaA_checkscreen(screen);
if((*statusbar)->screen == screen)
luaL_error(L, "this statusbar is already on screen %d",
(*statusbar)->screen + 1);
/* Check for uniq name and id. */
for(s = globalconf.screens[screen].statusbar; s; s = s->next)
if(!a_strcmp(s->name, (*statusbar)->name))
luaL_error(L, "a statusbar with that name is already on screen %d\n",
screen + 1);
statusbar_remove(*statusbar);
(*statusbar)->screen = screen;
(*statusbar)->phys_screen = screen_virttophys(screen);
statusbar_list_append(&globalconf.screens[screen].statusbar, *statusbar);
statusbar_ref(statusbar);
/* All the other statusbar and ourselves need to be repositioned */
for(s = globalconf.screens[screen].statusbar; s; s = s->next)
statusbar_position_update(s);
ewmh_update_workarea((*statusbar)->phys_screen);
}
break;
case A_TK_ALIGN:
buf = luaL_checklstring(L, 3, &len);
(*statusbar)->align = draw_align_fromstr(buf, len);
statusbar_position_update(*statusbar);
break;
case A_TK_FG:
if((buf = luaL_checklstring(L, 3, &len)))
if(xcolor_init(&(*statusbar)->colors.fg, globalconf.connection,
globalconf.default_screen, buf, len))
{
if((*statusbar)->ctx)
(*statusbar)->ctx->fg = (*statusbar)->colors.fg;
(*statusbar)->need_update = true;
}
break;
case A_TK_BG:
if((buf = luaL_checklstring(L, 3, &len)))
if(xcolor_init(&(*statusbar)->colors.bg, globalconf.connection,
globalconf.default_screen, buf, len))
{
if((*statusbar)->ctx)
(*statusbar)->ctx->bg = (*statusbar)->colors.bg;
(*statusbar)->need_update = true;
}
break;
case A_TK_POSITION:
buf = luaL_checklstring(L, 3, &len);
p = position_fromstr(buf, len);
if(p != (*statusbar)->position)
{
(*statusbar)->position = p;
for(s = globalconf.screens[(*statusbar)->screen].statusbar; s; s = s->next)
statusbar_position_update(s);
ewmh_update_workarea((*statusbar)->phys_screen);
}
break;
default:
return 0;
}
return 0;
}
const struct luaL_reg awesome_statusbar_methods[] =
{
{ "__call", luaA_statusbar_new },
{ NULL, NULL }
};
const struct luaL_reg awesome_statusbar_meta[] =
{
{ "widget_add", luaA_statusbar_widget_add },
{ "widget_remove", luaA_statusbar_widget_remove },
{ "widget_get", luaA_statusbar_widget_get },
{ "__index", luaA_statusbar_index },
{ "__newindex", luaA_statusbar_newindex },
{ "__gc", luaA_statusbar_gc },
{ "__eq", luaA_statusbar_eq },
{ "__tostring", luaA_statusbar_tostring },
{ NULL, NULL },
};
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80