awesome/objects/drawin.c

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/*
* drawin.c - drawin functions
*
* Copyright © 2008-2009 Julien Danjou <julien@danjou.info>
* Copyright © 2010 Uli Schlachter <psychon@znc.in>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
/** awesome drawin API
*
* Furthermore to the classes described here, one can also use signals as
* described in @{signals} and X properties as described in @{xproperties}.
*
* @author Julien Danjou &lt;julien@danjou.info&gt;
* @copyright 2008-2009 Julien Danjou
* @release @AWESOME_VERSION@
* @classmod drawin
*/
#include "drawin.h"
#include "common/atoms.h"
#include "common/xcursor.h"
#include "common/xutil.h"
#include "event.h"
#include "ewmh.h"
#include "objects/client.h"
#include "objects/screen.h"
#include "systray.h"
#include "xwindow.h"
#include "math.h"
#include <cairo-xcb.h>
#include <xcb/shape.h>
/** Drawin object.
*
* @field border_width Border width.
* @field border_color Border color.
* @field ontop On top of other windows.
* @field cursor The mouse cursor.
* @field visible Visibility.
* @field opacity The opacity of the drawin, between 0 and 1.
* @field type The window type (desktop, normal, dock, ).
* @field x The x coordinates.
* @field y The y coordinates.
* @field width The width of the drawin.
* @field height The height of the drawin.
* @field drawable The drawin's drawable.
* @field window The X window id.
* @field shape_bounding The drawin's bounding shape as a (native) cairo surface.
* @field shape_clip The drawin's clip shape as a (native) cairo surface.
* @table drawin
*/
/** Get or set mouse buttons bindings to a drawin.
*
* @param buttons_table A table of buttons objects, or nothing.
* @function buttons
*/
/** Get or set drawin struts.
*
* @param strut A table with new strut, or nothing
* @return The drawin strut in a table.
* @function struts
*/
/** Get the number of instances.
*
* @return The number of drawin objects alive.
* @function instances
*/
/** Set a __index metamethod for all drawin instances.
* @tparam function cb The meta-method
* @function set_index_miss_handler
*/
/** Set a __newindex metamethod for all drawin instances.
* @tparam function cb The meta-method
* @function set_newindex_miss_handler
*/
LUA_OBJECT_FUNCS(drawin_class, drawin_t, drawin)
/** Kick out systray windows.
*/
static void
drawin_systray_kickout(drawin_t *w)
{
if(globalconf.systray.parent == w)
{
/* Who! Check that we're not deleting a drawin with a systray, because it
* may be its parent. If so, we reparent to root before, otherwise it will
* hurt very much. */
systray_cleanup();
xcb_reparent_window(globalconf.connection,
globalconf.systray.window,
globalconf.screen->root,
-512, -512);
globalconf.systray.parent = NULL;
}
}
static void
drawin_wipe(drawin_t *w)
{
/* The drawin must already be unmapped, else it
* couldn't be garbage collected -> no unmap needed */
p_delete(&w->cursor);
if(w->window)
{
/* Make sure we don't accidentally kill the systray window */
drawin_systray_kickout(w);
xcb_destroy_window(globalconf.connection, w->window);
w->window = XCB_NONE;
}
/* No unref needed because we are being garbage collected */
w->drawable = NULL;
}
static void
drawin_update_drawing(lua_State *L, int widx)
{
drawin_t *w = luaA_checkudata(L, widx, &drawin_class);
luaA_object_push_item(L, widx, w->drawable);
drawable_set_geometry(L, -1, w->geometry);
lua_pop(L, 1);
}
/** Refresh the window content by copying its pixmap data to its window.
* \param w The drawin to refresh.
*/
static inline void
drawin_refresh_pixmap(drawin_t *w)
{
drawin_refresh_pixmap_partial(w, 0, 0, w->geometry.width, w->geometry.height);
}
static void
drawin_apply_moveresize(drawin_t *w)
{
if (!w->geometry_dirty)
return;
w->geometry_dirty = false;
client_ignore_enterleave_events();
xcb_configure_window(globalconf.connection, w->window,
XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y
| XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT,
(const uint32_t [])
{
w->geometry.x,
w->geometry.y,
w->geometry.width,
w->geometry.height
});
client_restore_enterleave_events();
}
void
drawin_refresh(void)
{
foreach(item, globalconf.drawins)
{
drawin_apply_moveresize(*item);
window_border_refresh((window_t *) *item);
}
}
/** Move and/or resize a drawin
* \param L The Lua VM state.
* \param udx The index of the drawin.
* \param geometry The new geometry.
*/
static void
drawin_moveresize(lua_State *L, int udx, area_t geometry)
{
drawin_t *w = luaA_checkudata(L, udx, &drawin_class);
area_t old_geometry = w->geometry;
w->geometry = geometry;
if(w->geometry.width <= 0)
w->geometry.width = old_geometry.width;
if(w->geometry.height <= 0)
w->geometry.height = old_geometry.height;
w->geometry_dirty = true;
drawin_update_drawing(L, udx);
if (!AREA_EQUAL(old_geometry, w->geometry))
luaA_object_emit_signal(L, udx, "property::geometry", 0);
if (old_geometry.x != w->geometry.x)
luaA_object_emit_signal(L, udx, "property::x", 0);
if (old_geometry.y != w->geometry.y)
luaA_object_emit_signal(L, udx, "property::y", 0);
if (old_geometry.width != w->geometry.width)
luaA_object_emit_signal(L, udx, "property::width", 0);
if (old_geometry.height != w->geometry.height)
luaA_object_emit_signal(L, udx, "property::height", 0);
screen_t *old_screen = screen_getbycoord(old_geometry.x, old_geometry.y);
screen_t *new_screen = screen_getbycoord(w->geometry.x, w->geometry.y);
if (old_screen != new_screen && strut_has_value(&w->strut))
{
screen_update_workarea(old_screen);
screen_update_workarea(new_screen);
}
}
/** Refresh the window content by copying its pixmap data to its window.
* \param drawin The drawin to refresh.
* \param x The copy starting point x component.
* \param y The copy starting point y component.
* \param w The copy width from the x component.
* \param h The copy height from the y component.
*/
void
drawin_refresh_pixmap_partial(drawin_t *drawin,
int16_t x, int16_t y,
uint16_t w, uint16_t h)
{
if (!drawin->drawable || !drawin->drawable->pixmap || !drawin->drawable->refreshed)
return;
/* Make sure it really has the size it should have */
drawin_apply_moveresize(drawin);
/* Make cairo do all pending drawing */
cairo_surface_flush(drawin->drawable->surface);
xcb_copy_area(globalconf.connection, drawin->drawable->pixmap,
drawin->window, globalconf.gc, x, y, x, y,
w, h);
}
static void
drawin_map(lua_State *L, int widx)
{
drawin_t *drawin = luaA_checkudata(L, widx, &drawin_class);
/* Activate BMA */
client_ignore_enterleave_events();
/* Apply any pending changes */
drawin_apply_moveresize(drawin);
/* Map the drawin */
xcb_map_window(globalconf.connection, drawin->window);
/* Deactivate BMA */
client_restore_enterleave_events();
/* Stack this drawin correctly */
stack_windows();
/* Add it to the list of visible drawins */
drawin_array_append(&globalconf.drawins, drawin);
/* Make sure it has a surface */
if(drawin->drawable->surface == NULL)
drawin_update_drawing(L, widx);
}
static void
drawin_unmap(drawin_t *drawin)
{
xcb_unmap_window(globalconf.connection, drawin->window);
foreach(item, globalconf.drawins)
if(*item == drawin)
{
drawin_array_remove(&globalconf.drawins, item);
break;
}
}
/** Get a drawin by its window.
* \param win The window id.
* \return A drawin if found, NULL otherwise.
*/
drawin_t *
drawin_getbywin(xcb_window_t win)
{
foreach(w, globalconf.drawins)
if((*w)->window == win)
return *w;
return NULL;
}
/** Set a drawin visible or not.
* \param L The Lua VM state.
* \param udx The drawin.
* \param v The visible value.
*/
static void
drawin_set_visible(lua_State *L, int udx, bool v)
{
drawin_t *drawin = luaA_checkudata(L, udx, &drawin_class);
if(v != drawin->visible)
{
drawin->visible = v;
if(drawin->visible)
{
drawin_map(L, udx);
/* duplicate drawin */
lua_pushvalue(L, udx);
/* ref it */
luaA_object_ref_class(L, -1, &drawin_class);
}
else
{
/* Active BMA */
client_ignore_enterleave_events();
/* Unmap window */
drawin_unmap(drawin);
/* Active BMA */
client_restore_enterleave_events();
/* unref it */
luaA_object_unref(L, drawin);
}
luaA_object_emit_signal(L, udx, "property::visible", 0);
if(strut_has_value(&drawin->strut))
{
screen_update_workarea(
screen_getbycoord(drawin->geometry.x, drawin->geometry.y));
}
}
}
static drawin_t *
drawin_allocator(lua_State *L)
{
xcb_screen_t *s = globalconf.screen;
drawin_t *w = drawin_new(L);
w->visible = false;
w->opacity = -1;
w->cursor = a_strdup("left_ptr");
w->geometry.width = 1;
w->geometry.height = 1;
w->geometry_dirty = false;
w->type = _NET_WM_WINDOW_TYPE_NORMAL;
drawable_allocator(L, (drawable_refresh_callback *) drawin_refresh_pixmap, w);
w->drawable = luaA_object_ref_item(L, -2, -1);
w->window = xcb_generate_id(globalconf.connection);
xcb_create_window(globalconf.connection, globalconf.default_depth, w->window, s->root,
w->geometry.x, w->geometry.y,
w->geometry.width, w->geometry.height,
w->border_width, XCB_COPY_FROM_PARENT, globalconf.visual->visual_id,
XCB_CW_BORDER_PIXEL | XCB_CW_BIT_GRAVITY
| XCB_CW_OVERRIDE_REDIRECT | XCB_CW_EVENT_MASK | XCB_CW_COLORMAP
| XCB_CW_CURSOR,
(const uint32_t [])
{
w->border_color.pixel,
XCB_GRAVITY_NORTH_WEST,
1,
XCB_EVENT_MASK_SUBSTRUCTURE_REDIRECT
| XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY | XCB_EVENT_MASK_ENTER_WINDOW
| XCB_EVENT_MASK_LEAVE_WINDOW | XCB_EVENT_MASK_STRUCTURE_NOTIFY
Select button press/release events on drawins Some words about X11 event handling: Every X11 client can select input on any window. For this, inside the X11 server each window has for each client a bitmask for the kind of events that this client is interested in. When a mouse button is pressed inside of a window, a corresponding event is generated for that window and sent to all X11 clients which asked for XCB_EVENT_MASK_BUTTON_PRESS. When no client is interested in this event, the event is propagated to the parent window and the same procedure is done again here. This continues up until the root window is reached. Some words about the event masks that awesome uses: For clients, we ask for button press events on the frame window that we reparent the client window into so that we get any kind of press on the titlebar (and also events inside of the client window if the client itself doesn't care for click events?). We are also interested in button presses / releases on the root window. However, before this commit, we didn't actually ask for button events on drawins (e.g. the wibox). This worked fine, because no one asked for these events and the event propagated to the root window where it was then sent to awesome. However, newer Qt versions do something weird and the above broke. I don't actually know what is going on. I know about the above propagation rules, but looking at protocol traces of what Qt does, awesome should still get the button events. During startup, Qt asks for button events on its own windows. After a hotplug event, it asks the same again, but now also includes the root window. So... how can Qt asking for button events on the root window cause awesome not to get them? I have no idea. (And yes, I guess that Qt asking for mouse events on the root window is a bug, but I have no idea how exactly this happens nor about any other side effects of it). This commit makes us ask for button events on our drawins so that the server will send them to us. This is the right thing to do anyway and it was reported to have some positive effects. Ref: https://github.com/awesomeWM/awesome/issues/415 Signed-off-by: Uli Schlachter <psychon@znc.in>
2015-12-13 17:54:37 +01:00
| XCB_EVENT_MASK_POINTER_MOTION | XCB_EVENT_MASK_BUTTON_PRESS
| XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_EXPOSURE
| XCB_EVENT_MASK_PROPERTY_CHANGE,
globalconf.default_cmap,
xcursor_new(globalconf.cursor_ctx, xcursor_font_fromstr(w->cursor))
});
xwindow_set_class_instance(w->window);
xwindow_set_name_static(w->window, "Awesome drawin");
/* Set the right properties */
ewmh_update_window_type(w->window, window_translate_type(w->type));
ewmh_update_strut(w->window, &w->strut);
return w;
}
/** Create a new drawin.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_new(lua_State *L)
{
luaA_class_new(L, &drawin_class);
return 1;
}
/** Get or set drawin geometry. That's the same as accessing or setting the x,
* y, width or height properties of a drawin.
*
* @param A table with coordinates to modify.
* @return A table with drawin coordinates and geometry.
* @function geometry
*/
static int
luaA_drawin_geometry(lua_State *L)
{
drawin_t *drawin = luaA_checkudata(L, 1, &drawin_class);
if(lua_gettop(L) == 2)
{
area_t wingeom;
luaA_checktable(L, 2);
wingeom.x = round(luaA_getopt_number_range(L, 2, "x", drawin->geometry.x, MIN_X11_COORDINATE, MAX_X11_COORDINATE));
wingeom.y = round(luaA_getopt_number_range(L, 2, "y", drawin->geometry.y, MIN_X11_COORDINATE, MAX_X11_COORDINATE));
wingeom.width = ceil(luaA_getopt_number_range(L, 2, "width", drawin->geometry.width, MIN_X11_SIZE, MAX_X11_SIZE));
wingeom.height = ceil(luaA_getopt_number_range(L, 2, "height", drawin->geometry.height, MIN_X11_SIZE, MAX_X11_SIZE));
if(wingeom.width > 0 && wingeom.height > 0)
drawin_moveresize(L, 1, wingeom);
}
return luaA_pusharea(L, drawin->geometry);
}
LUA_OBJECT_EXPORT_PROPERTY(drawin, drawin_t, ontop, lua_pushboolean)
LUA_OBJECT_EXPORT_PROPERTY(drawin, drawin_t, cursor, lua_pushstring)
LUA_OBJECT_EXPORT_PROPERTY(drawin, drawin_t, visible, lua_pushboolean)
static int
luaA_drawin_set_x(lua_State *L, drawin_t *drawin)
{
int x = round(luaA_checknumber_range(L, -1, MIN_X11_COORDINATE, MAX_X11_COORDINATE));
drawin_moveresize(L, -3, (area_t) { .x = x,
.y = drawin->geometry.y,
.width = drawin->geometry.width,
.height = drawin->geometry.height });
return 0;
}
static int
luaA_drawin_get_x(lua_State *L, drawin_t *drawin)
{
lua_pushinteger(L, drawin->geometry.x);
return 1;
}
static int
luaA_drawin_set_y(lua_State *L, drawin_t *drawin)
{
int y = round(luaA_checknumber_range(L, -1, MIN_X11_COORDINATE, MAX_X11_COORDINATE));
drawin_moveresize(L, -3, (area_t) { .x = drawin->geometry.x,
.y = y,
.width = drawin->geometry.width,
.height = drawin->geometry.height });
return 0;
}
static int
luaA_drawin_get_y(lua_State *L, drawin_t *drawin)
{
lua_pushinteger(L, drawin->geometry.y);
return 1;
}
static int
luaA_drawin_set_width(lua_State *L, drawin_t *drawin)
{
int width = ceil(luaA_checknumber_range(L, -1, MIN_X11_SIZE, MAX_X11_SIZE));
drawin_moveresize(L, -3, (area_t) { .x = drawin->geometry.x,
.y = drawin->geometry.y,
.width = width,
.height = drawin->geometry.height });
return 0;
}
static int
luaA_drawin_get_width(lua_State *L, drawin_t *drawin)
{
lua_pushinteger(L, drawin->geometry.width);
return 1;
}
static int
luaA_drawin_set_height(lua_State *L, drawin_t *drawin)
{
int height = ceil(luaA_checknumber_range(L, -1, MIN_X11_SIZE, MAX_X11_SIZE));
drawin_moveresize(L, -3, (area_t) { .x = drawin->geometry.x,
.y = drawin->geometry.y,
.width = drawin->geometry.width,
.height = height });
return 0;
}
static int
luaA_drawin_get_height(lua_State *L, drawin_t *drawin)
{
lua_pushinteger(L, drawin->geometry.height);
return 1;
}
/** Set the drawin on top status.
* \param L The Lua VM state.
* \param drawin The drawin object.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_set_ontop(lua_State *L, drawin_t *drawin)
{
bool b = luaA_checkboolean(L, -1);
if(b != drawin->ontop)
{
drawin->ontop = b;
stack_windows();
luaA_object_emit_signal(L, -3, "property::ontop", 0);
}
return 0;
}
/** Set the drawin cursor.
* \param L The Lua VM state.
* \param drawin The drawin object.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_set_cursor(lua_State *L, drawin_t *drawin)
{
const char *buf = luaL_checkstring(L, -1);
if(buf)
{
uint16_t cursor_font = xcursor_font_fromstr(buf);
if(cursor_font)
{
xcb_cursor_t cursor = xcursor_new(globalconf.cursor_ctx, cursor_font);
p_delete(&drawin->cursor);
drawin->cursor = a_strdup(buf);
xwindow_set_cursor(drawin->window, cursor);
luaA_object_emit_signal(L, -3, "property::cursor", 0);
}
}
return 0;
}
/** Set the drawin visibility.
* \param L The Lua VM state.
* \param drawin The drawin object.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_set_visible(lua_State *L, drawin_t *drawin)
{
drawin_set_visible(L, -3, luaA_checkboolean(L, -1));
return 0;
}
/** Get a drawin's drawable
* \param L The Lua VM state.
* \param drawin The drawin object.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_get_drawable(lua_State *L, drawin_t *drawin)
{
luaA_object_push_item(L, -2, drawin->drawable);
return 1;
}
/** Get the drawin's bounding shape.
* \param L The Lua VM state.
* \param drawin The drawin object.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_get_shape_bounding(lua_State *L, drawin_t *drawin)
{
cairo_surface_t *surf = xwindow_get_shape(drawin->window, XCB_SHAPE_SK_BOUNDING);
if (!surf)
return 0;
/* lua has to make sure to free the ref or we have a leak */
lua_pushlightuserdata(L, surf);
return 1;
}
/** Set the drawin's bounding shape.
* \param L The Lua VM state.
* \param drawin The drawin object.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_set_shape_bounding(lua_State *L, drawin_t *drawin)
{
cairo_surface_t *surf = NULL;
if(!lua_isnil(L, -1))
surf = (cairo_surface_t *)lua_touserdata(L, -1);
/* The drawin might have been resized to a larger size. Apply that. */
drawin_apply_moveresize(drawin);
xwindow_set_shape(drawin->window,
drawin->geometry.width + 2*drawin->border_width,
drawin->geometry.height + 2*drawin->border_width,
XCB_SHAPE_SK_BOUNDING, surf, -drawin->border_width);
luaA_object_emit_signal(L, -3, "property::shape_bounding", 0);
return 0;
}
/** Get the drawin's clip shape.
* \param L The Lua VM state.
* \param drawin The drawin object.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_get_shape_clip(lua_State *L, drawin_t *drawin)
{
cairo_surface_t *surf = xwindow_get_shape(drawin->window, XCB_SHAPE_SK_CLIP);
if (!surf)
return 0;
/* lua has to make sure to free the ref or we have a leak */
lua_pushlightuserdata(L, surf);
return 1;
}
/** Set the drawin's clip shape.
* \param L The Lua VM state.
* \param drawin The drawin object.
* \return The number of elements pushed on stack.
*/
static int
luaA_drawin_set_shape_clip(lua_State *L, drawin_t *drawin)
{
cairo_surface_t *surf = NULL;
if(!lua_isnil(L, -1))
surf = (cairo_surface_t *)lua_touserdata(L, -1);
/* The drawin might have been resized to a larger size. Apply that. */
drawin_apply_moveresize(drawin);
xwindow_set_shape(drawin->window, drawin->geometry.width, drawin->geometry.height,
XCB_SHAPE_SK_CLIP, surf, 0);
luaA_object_emit_signal(L, -3, "property::shape_clip", 0);
return 0;
}
void
drawin_class_setup(lua_State *L)
{
static const struct luaL_Reg drawin_methods[] =
{
LUA_CLASS_METHODS(drawin)
{ "__call", luaA_drawin_new },
{ NULL, NULL }
};
static const struct luaL_Reg drawin_meta[] =
{
LUA_OBJECT_META(drawin)
LUA_CLASS_META
{ "geometry", luaA_drawin_geometry },
{ NULL, NULL },
};
luaA_class_setup(L, &drawin_class, "drawin", &window_class,
(lua_class_allocator_t) drawin_allocator,
(lua_class_collector_t) drawin_wipe,
NULL,
luaA_class_index_miss_property, luaA_class_newindex_miss_property,
drawin_methods, drawin_meta);
luaA_class_add_property(&drawin_class, "drawable",
NULL,
(lua_class_propfunc_t) luaA_drawin_get_drawable,
NULL);
luaA_class_add_property(&drawin_class, "visible",
(lua_class_propfunc_t) luaA_drawin_set_visible,
(lua_class_propfunc_t) luaA_drawin_get_visible,
(lua_class_propfunc_t) luaA_drawin_set_visible);
luaA_class_add_property(&drawin_class, "ontop",
(lua_class_propfunc_t) luaA_drawin_set_ontop,
(lua_class_propfunc_t) luaA_drawin_get_ontop,
(lua_class_propfunc_t) luaA_drawin_set_ontop);
luaA_class_add_property(&drawin_class, "cursor",
(lua_class_propfunc_t) luaA_drawin_set_cursor,
(lua_class_propfunc_t) luaA_drawin_get_cursor,
(lua_class_propfunc_t) luaA_drawin_set_cursor);
luaA_class_add_property(&drawin_class, "x",
(lua_class_propfunc_t) luaA_drawin_set_x,
(lua_class_propfunc_t) luaA_drawin_get_x,
(lua_class_propfunc_t) luaA_drawin_set_x);
luaA_class_add_property(&drawin_class, "y",
(lua_class_propfunc_t) luaA_drawin_set_y,
(lua_class_propfunc_t) luaA_drawin_get_y,
(lua_class_propfunc_t) luaA_drawin_set_y);
luaA_class_add_property(&drawin_class, "width",
(lua_class_propfunc_t) luaA_drawin_set_width,
(lua_class_propfunc_t) luaA_drawin_get_width,
(lua_class_propfunc_t) luaA_drawin_set_width);
luaA_class_add_property(&drawin_class, "height",
(lua_class_propfunc_t) luaA_drawin_set_height,
(lua_class_propfunc_t) luaA_drawin_get_height,
(lua_class_propfunc_t) luaA_drawin_set_height);
luaA_class_add_property(&drawin_class, "type",
(lua_class_propfunc_t) luaA_window_set_type,
(lua_class_propfunc_t) luaA_window_get_type,
(lua_class_propfunc_t) luaA_window_set_type);
luaA_class_add_property(&drawin_class, "shape_bounding",
(lua_class_propfunc_t) luaA_drawin_set_shape_bounding,
(lua_class_propfunc_t) luaA_drawin_get_shape_bounding,
(lua_class_propfunc_t) luaA_drawin_set_shape_bounding);
luaA_class_add_property(&drawin_class, "shape_clip",
(lua_class_propfunc_t) luaA_drawin_set_shape_clip,
(lua_class_propfunc_t) luaA_drawin_get_shape_clip,
(lua_class_propfunc_t) luaA_drawin_set_shape_clip);
/**
* @signal property::geometry
*/
signal_add(&drawin_class.signals, "property::geometry");
/**
* @signal property::shape_bounding
*/
signal_add(&drawin_class.signals, "property::shape_bounding");
/**
* @signal property::shape_clip
*/
signal_add(&drawin_class.signals, "property::shape_clip");
/**
* @signal property::border_width
*/
signal_add(&drawin_class.signals, "property::border_width");
/**
* @signal property::cursor
*/
signal_add(&drawin_class.signals, "property::cursor");
/**
* @signal property::height
*/
signal_add(&drawin_class.signals, "property::height");
/**
* @signal property::ontop
*/
signal_add(&drawin_class.signals, "property::ontop");
/**
* @signal property::visible
*/
signal_add(&drawin_class.signals, "property::visible");
/**
* @signal property::width
*/
signal_add(&drawin_class.signals, "property::width");
/**
* @signal property::x
*/
signal_add(&drawin_class.signals, "property::x");
/**
* @signal property::y
*/
signal_add(&drawin_class.signals, "property::y");
}
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80