awesome/tests/test-awful-layout.lua

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-- This test hit the client layout code paths to see if there is errors.
-- it doesn't check if the layout are correct.
local awful = require("awful")
local first_layout = nil
local t = nil
local has_spawned = false
local steps = {
-- Add enough clients
function(count)
if count <= 1 and not has_spawned then
for _=1, 5 do awful.spawn("xterm") end
has_spawned = true
elseif #client.get() >= 5 then
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first_layout = client.focus:tags()[1].layout
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t = client.focus:tags()[1]
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return true
end
end,
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}
local function next_layout()
awful.layout.inc(1)
assert(client.focus:tags()[1].layout ~= first_layout)
return true
end
-- Test most properties for each layouts
local common_steps = {
function()
assert(#t:clients() == 5)
t.master_count = 2
return true
end,
function()
t.master_count = 0
return true
end,
function()
t.master_count = 6 --more than #client.get(1)
return true
end,
function()
t.master_count = 1
return true
end,
function()
t.column_count = 2
return true
end,
function()
t.column_count = 6 --more than #client.get(1)
return true
end,
function()
t.column_count = 1
return true
end,
function()
t.master_fill_policy = t.master_fill_policy == "master_width_factor" and
"expand" or "master_width_factor"
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return true
end,
function()
t.master_width_factor = 0.75
return true
end,
function()
t.master_width_factor = 0
return true
end,
function()
t.master_width_factor = 1
return true
end,
function()
t.master_width_factor = 0.5
return true
end,
function()
t.gap = t.gap == 0 and 5 or 0
return true
end,
}
local first = false
for _ in ipairs(awful.layout.layouts) do
if not first then
first = true
else
awful.util.table.merge(steps, {next_layout})
end
awful.util.table.merge(steps, common_steps)
end
require("_runner").run_steps(steps)