awesome/tests/test-awful-rules.lua

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local awful = require("awful")
local gears = require("gears")
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local beautiful = require("beautiful")
local test_client = require("_client")
local unpack = unpack or table.unpack -- luacheck: globals unpack (compatibility with Lua 5.1)
local callback_called = false
-- Magic table to store tests
local tests = {}
local tb_height = gears.math.round(beautiful.get_font_height() * 1.5)
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-- local border_width = beautiful.border_width
-- Detect "manage" race conditions
local real_apply = awful.rules.apply
function awful.rules.apply(c)
assert(#c:tags() == 0)
return real_apply(c)
end
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local function test_rule(rule)
rule.rule = rule.rule or {}
-- Create a random class. The number need to be large as "rule1" and "rule10" would collide
-- The math.ceil is necessary to remove the floating point, this create an invalid dbus name
local class = string.format("rule%010d", 42+#tests)
rule.rule.class = rule.rule.class or class
test_client(rule.rule.class, rule.properties.name or "Foo")
if rule.test then
local t = rule.test
table.insert(tests, function() return t(rule.rule.class) end)
rule.test = nil
end
table.insert(awful.rules.rules, rule)
end
-- Helper function to search clients
local function get_client_by_class(class)
for _, c in ipairs(client.get()) do
if class == c.class then
return c
end
end
end
-- Test callback and floating
test_rule {
properties = { floating = true },
callback = function(c)
assert(type(c) == "client")
callback_called = true
end,
test = function(class)
-- Test if callbacks works
assert(callback_called)
-- Make sure "smart" dynamic properties are applied
assert(get_client_by_class(class).floating)
-- The size should not have changed
local geo = get_client_by_class(class):geometry()
assert(geo.width == 100 and geo.height == 100+tb_height)
return true
end
}
-- Test ontop
test_rule {
properties = { ontop = true },
test = function(class)
-- Make sure C-API properties are applied
assert(get_client_by_class(class).ontop)
return true
end
}
-- Test placement
test_rule {
properties = {
floating = true,
placement = "bottom_right"
},
test = function(class)
-- Test placement
local sgeo = mouse.screen.workarea
local c = get_client_by_class(class)
local geo = c:geometry()
assert(geo.y+geo.height+2*c.border_width == sgeo.y+sgeo.height)
assert(geo.x+geo.width+2*c.border_width == sgeo.x+sgeo.width)
return true
end
}
-- Create a tag named after the class name
test_rule {
properties = { new_tag=true },
test = function(class)
local c_new_tag1 = get_client_by_class(class)
assert(#c_new_tag1:tags()[1]:clients() == 1)
assert(c_new_tag1:tags()[1].name == class)
return true
end
}
-- Create a tag named Foo Tag with a magnifier layout
test_rule {
properties = {
new_tag = {
name = "Foo Tag",
layout = awful.layout.suit.magnifier
}
},
test = function(class)
local t_new_tag2 = get_client_by_class(class):tags()[1]
assert( #t_new_tag2:clients() == 1 )
assert( t_new_tag2.name == "Foo Tag" )
assert( t_new_tag2.layout.name == "magnifier" )
return true
end
}
-- Create a tag named "Bar Tag"
test_rule {
properties = { new_tag= "Bar Tag" },
test = function(class)
local c_new_tag3 = get_client_by_class(class)
assert(#c_new_tag3:tags()[1]:clients() == 1)
assert(c_new_tag3:tags()[1].name == "Bar Tag")
return true
end
}
-- Test if setting the geometry work
test_rule {
properties = {
floating = true,
x = 200,
y = 200,
width = 200,
height = 200,
},
test = function(class)
local c = get_client_by_class(class)
local geo = c:geometry()
-- Give it some time
if geo.y < 180 then return end
assert(geo.x == 200)
assert(geo.y == 200)
assert(geo.width == 200)
assert(geo.height == 200)
return true
end
}
-- Test if setting a partial geometry preserve the other attributes
test_rule {
properties = {
floating = true,
x = 200,
geometry = {
height = 220
}
},
test = function(class)
local c = get_client_by_class(class)
local geo = c:geometry()
-- Give it some time
if geo.height < 200 then return end
assert(geo.x == 200)
assert(geo.width == 100)
assert(geo.height == 220)
return true
end
}
-- Test maximized_horizontal
test_rule {
properties = { maximized_horizontal = true },
test = function(class)
local c = get_client_by_class(class)
-- Make sure C-API properties are applied
assert(c.maximized_horizontal)
local geo = c:geometry()
local sgeo = c.screen.workarea
assert(geo.x==sgeo.x)
assert(geo.width+2*c.border_width==sgeo.width)
return true
end
}
-- Test maximized_vertical
test_rule {
properties = { maximized_vertical = true },
test = function(class)
local c = get_client_by_class(class)
-- Make sure C-API properties are applied
assert(c.maximized_vertical)
local geo = c:geometry()
local sgeo = c.screen.workarea
assert(geo.y==sgeo.y)
assert(geo.height+2*c.border_width==sgeo.height)
return true
end
}
-- Test fullscreen
test_rule {
properties = { fullscreen = true },
test = function(class)
local c = get_client_by_class(class)
-- Make sure C-API properties are applied
assert(c.fullscreen)
local geo = c:geometry()
local sgeo = c.screen.geometry
assert(geo.x==sgeo.x)
assert(geo.y==sgeo.y)
assert(geo.height+2*c.border_width==sgeo.height)
assert(geo.width+2*c.border_width==sgeo.width)
return true
end
}
-- Test tag and switchtotag
test_rule {
properties = {
tag = "9",
switchtotag = true
},
test = function(class)
local c = get_client_by_class(class)
-- Make sure C-API properties are applied
assert(#c:tags() == 1)
assert(c:tags()[1].name == "9")
assert(c.screen.selected_tag.name == "9")
return true
end
}
test_rule {
properties = {
tag = "8",
switchtotag = false
},
test = function(class)
local c = get_client_by_class(class)
-- Make sure C-API properties are applied
assert(#c:tags() == 1)
assert(c:tags()[1].name == "8")
assert(c.screen.selected_tag.name ~= "8")
return true
end
}
-- Wait until all the auto-generated clients are ready
local function spawn_clients()
if #client.get() >= #tests then
-- Set tiled
awful.layout.inc(1)
return true
end
end
require("_runner").run_steps{spawn_clients, unpack(tests)}
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80