awesome/lib/awful/widget/layout/vertical.lua.in

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-- @author Gregor Best <farhaven@googlemail.com>
-- @copyright 2009 Gregor Best
-- @release @AWESOME_VERSION@
-------------------------------------------------
-- Grab environment
local ipairs = ipairs
local type = type
local table = table
local math = math
local util = require("awful.util")
local default = require("awful.widget.layout.default")
--- Vertical widget layout
module("awful.widget.layout.vertical")
function flex(bounds, widgets, screen)
local geometries = {
free = util.table.clone(bounds)
}
local y = 0
-- we are only interested in tables and widgets
local keys = util.table.keys_filter(widgets, "table", "widget")
local nelements = 0
for _, k in ipairs(keys) do
local v = widgets[k]
if type(v) == "table" then
nelements = nelements + 1
else
local e = v:extents()
if v.visible and e.width > 0 and e.height > 0 then
nelements = nelements + 1
end
end
end
if nelements == 0 then return geometries end
local height = math.floor(bounds.height / nelements)
for _, k in ipairs(keys) do
local v = widgets[k]
if type(v) == "table" then
local layout = v.layout or default
-- we need to modify the height a bit because vertical layouts always span the
-- whole height
nbounds = util.table.clone(bounds)
nbounds.height = height
local g = layout(nbounds, v, screen)
for _, w in ipairs(g) do
w.y = w.y + y
table.insert(geometries, w)
end
y = y + height
elseif type(v) == "widget" then
local g
if v.visible then
g = v:extents(screen)
else
g = {
["width"] = 0,
["height"] = 0
}
end
g.ratio = 1
if g.height > 0 and g.width > 0 then
g.ratio = g.width / g.height
end
g.height = height
if v.resize then
g.width = g.height * g.ratio
end
g.width = math.min(g.width, bounds.width)
geometries.free.x = math.max(geometries.free.x, g.width)
g.x = 0
g.y = y
y = y + g.height
bounds.height = bounds.height - g.height
table.insert(geometries, g)
end
end
local maxw = 0
local maxx = 0
for _, v in ipairs(geometries) do
if v.width > maxw then maxw = v.width end
if v.x > maxx then maxx = v.x end
end
geometries.free.width = geometries.free.width - maxw
geometries.free.x = geometries.free.x + maxw
geometries.free.height = nelements * height
geometries.free.y = 0
return geometries
end