awesome/lib/wibox/container/scroll.lua

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---------------------------------------------------------------------------
-- @author Uli Schlachter (based on ideas from Saleur Geoffrey)
-- @copyright 2015 Uli Schlachter
-- @release @AWESOME_VERSION@
-- @classmod wibox.container.scroll
---------------------------------------------------------------------------
local cache = require("gears.cache")
local timer = require("gears.timer")
local hierarchy = require("wibox.hierarchy")
local base = require("wibox.widget.base")
local lgi = require("lgi")
local GLib = lgi.GLib
local scroll = {}
local scroll_mt = { __index = scroll }
local _need_scroll_redraw
-- "Strip" a context so that we can use it for our own drawing
local function cleanup_context(context)
local skip = { wibox = true, drawable = true, client = true, position = true }
local res = {}
for k, v in pairs(context) do
if not skip[k] then
res[k] = v
end
end
return res
end
-- Create a hierarchy (and some more stuff) for drawing the given widget. This
-- allows "some stuff" to be re-used instead of re-created all the time.
local hierarchy_cache = cache.new(function(context, widget, width, height)
context = cleanup_context(context)
local layouts = setmetatable({}, { __mode = "k" })
-- Create a widget hierarchy and update when needed
local hier
local function do_pending_updates(layout)
layouts[layout] = true
hier:update(context, widget, width, height, nil)
end
local function emit(signal)
-- Make the scroll layouts redraw
for w in pairs(layouts) do
w:emit_signal(signal)
end
end
local function redraw_callback()
emit("widget::redraw_needed")
end
local function layout_callback()
emit("widget::redraw_needed")
emit("widget::layout_changed")
end
hier = hierarchy.new(context, widget, width, height, redraw_callback, layout_callback, nil)
return hier, do_pending_updates, context
end)
--- Calculate all the information needed for scrolling.
-- @param self The instance of the scrolling layout.
-- @param context A widget context under which we are fit/drawn.
-- @param width The available width
-- @param height The available height
-- @return A table with the following entries
-- @field fit_width The width that should be returned from :fit
-- @field fit_height The height that should be returned from :fit
-- @field surface_width The width for showing the child widget
-- @field surface_height The height for showing the child widget
-- @field first_x The x offset for drawing the child the first time
-- @field first_y The y offset for drawing the child the first time
-- @field[opt] second_x The x offset for drawing the child the second time
-- @field[opt] second_y The y offset for drawing the child the second time
-- @field hierarchy The wibox.hierarchy instance representing "everything"
-- @field context The widget context for drawing the hierarchy
local function calculate_info(self, context, width, height)
local result = {}
assert(self.widget)
-- First, get the size of the widget (and the size of extra space)
local surface_width, surface_height = width, height
local extra_width, extra_height, extra = 0, 0, self.expand and self.extra_space or 0
local w, h
if self.dir == "h" then
w, h = base.fit_widget(self, context, self.widget, self.space_for_scrolling, height)
surface_width = w
extra_width = extra
else
w, h = base.fit_widget(self, context, self.widget, width, self.space_for_scrolling)
surface_height = h
extra_height = extra
end
result.fit_width, result.fit_height = w, h
if self.dir == "h" then
if self.max_size then
result.fit_width = math.min(w, self.max_size)
end
else
if self.max_size then
result.fit_height = math.min(h, self.max_size)
end
end
if w > width or h > height then
-- There is less space available than we need, we have to scroll
_need_scroll_redraw(self)
surface_width, surface_height = surface_width + extra_width, surface_height + extra_height
local x, y = 0, 0
local function get_scroll_offset(size, visible_size)
return self.step_function(self.timer:elapsed(), size, visible_size, self.speed, self.extra_space)
end
if self.dir == "h" then
x = -get_scroll_offset(surface_width - extra, width)
else
y = -get_scroll_offset(surface_height - extra, height)
end
result.first_x, result.first_y = x, y
-- Was the extra space already included elsewhere?
local extra_spacer = self.expand and 0 or self.extra_space
if self.dir == "h" then
x = x + surface_width + extra_spacer
else
y = y + surface_height + extra_spacer
end
result.second_x, result.second_y = x, y
else
result.first_x, result.first_y = 0, 0
end
result.surface_width, result.surface_height = surface_width, surface_height
-- Get the hierarchy and subscribe ourselves to updates
local hier, do_pending_updates, ctx = hierarchy_cache:get(context,
self.widget, surface_width, surface_height)
result.hierarchy = hier
result.context = ctx
do_pending_updates(self)
return result
end
--- Draw this scrolling layout.
-- @param context The context in which we are drawn.
-- @param cr The cairo context to draw to.
-- @param width The available width.
-- @param height The available height.
function scroll:draw(context, cr, width, height)
if not self.widget then
return
end
local info = calculate_info(self, context, width, height)
-- Draw the first instance of the child
cr:save()
cr:translate(info.first_x, info.first_y)
cr:rectangle(0, 0, info.surface_width, info.surface_height)
cr:clip()
info.hierarchy:draw(info.context, cr)
cr:restore()
-- If there is one, draw the second instance (same code as above, minus the
-- clip)
if info.second_x and info.second_y then
cr:translate(info.second_x, info.second_y)
cr:rectangle(0, 0, info.surface_width, info.surface_height)
cr:clip()
info.hierarchy:draw(info.context, cr)
end
end
--- Fit the scroll layout into the given space.
-- @param context The context in which we are fit.
-- @param width The available width.
-- @param height The available height.
function scroll:fit(context, width, height)
if not self.widget then
return 0, 0
end
local info = calculate_info(self, context, width, height)
return info.fit_width, info.fit_height
end
-- Internal function used for triggering redraws for scrolling.
-- The purpose is to start a timer for redrawing the widget for scrolling.
-- Redrawing works by simply emitting the `widget::redraw_needed` signal.
-- Pausing is implemented in this function: We just don't start a timer.
-- This function must be idempotent (calling it multiple times right after
-- another does not make a difference).
_need_scroll_redraw = function(self)
if not self.paused and not self.scroll_timer then
self.scroll_timer = timer.start_new(1 / self.fps, function()
self.scroll_timer = nil
self:emit_signal("widget::redraw_needed")
end)
end
end
--- Pause the scrolling animation.
-- @see continue
function scroll:pause()
if self.paused then
return
end
self.paused = true
self.timer:stop()
end
--- Continue the scrolling animation.
-- @see pause
function scroll:continue()
if not self.paused then
return
end
self.paused = false
self.timer:continue()
self:emit_signal("widget::redraw_needed")
end
--- Reset the scrolling state to its initial condition.
-- For must scroll step functions, the effect of this function should be to
-- display the widget without any scrolling applied.
-- This function does not undo the effect of @{pause}.
function scroll:reset_scrolling()
self.timer:start()
if self.paused then
self.timer:stop()
end
end
--- Set the direction in which this widget scroll.
-- @param dir Either "h" for horizontal scrolling or "v" for vertical scrolling
function scroll:set_direction(dir)
if dir == self.dir then
return
end
if dir ~= "h" and dir ~= "v" then
error("Invalid direction, can only be 'h' or 'v'")
end
self.dir = dir
self:emit_signal("widget::layout_changed")
self:emit_signal("widget::redraw_needed")
end
--- Set the widget which we scroll.
-- @tparam widget widget The widget that we should display
function scroll:set_widget(widget)
if widget == self.widget then
return
end
if widget then
base.check_widget(widget)
end
self.widget = widget
self:emit_signal("widget::layout_changed")
self:emit_signal("widget::redraw_needed")
end
--- Get the number of children element
-- @treturn table The children
function scroll:get_children()
return {self.widget}
end
--- Replace the layout children
-- This layout only accept one children, all others will be ignored
-- @tparam table children A table composed of valid widgets
function scroll:set_children(children)
self:set_widget(children[1])
end
--- Specify the expand mode that is used for extra space.
-- @tparam boolean expand If true, the widget is expanded to include the extra
-- space. If false, the extra space is simply left empty.
-- @see set_extra_space
function scroll:set_expand(expand)
if expand == self.expand then
return
end
self.expand = expand
self:emit_signal("widget::redraw_needed")
end
--- Set the number of frames per second that this widget should draw.
-- @tparam number fps The number of frames per second
function scroll:set_fps(fps)
if fps == self.fps then
return
end
self.fps = fps
-- No signal needed: If we are scrolling, the next redraw will apply the new
-- FPS, else it obviously doesn't make a difference.
end
--- Set the amount of extra space that should be included in the scrolling. This
-- extra space will likely be left empty between repetitions of the widgets.
-- @tparam number extra_space The amount of extra space
-- @see set_expand
function scroll:set_extra_space(extra_space)
if extra_space == self.extra_space then
return
end
self.extra_space = extra_space
self:emit_signal("widget::redraw_needed")
end
--- Set the speed of the scrolling animation. The exact meaning depends on the
-- step function that is used, but for the simplest step functions, this will be
-- in pixels per second.
-- @tparam number speed The speed for the animation
function scroll:set_speed(speed)
if speed == self.speed then
return
end
self.speed = speed
self:emit_signal("widget::redraw_needed")
end
--- Set the maximum size of this widget in the direction set by
-- @{set_direction}. If the child widget is smaller than this size, no scrolling
-- is done. If the child widget is larger, then only this size will be visible
-- and the rest is made visible via scrolling.
-- @tparam number max_size The maximum size of this widget or nil for unlimited.
function scroll:set_max_size(max_size)
if max_size == self.max_size then
return
end
self.max_size = max_size
self:emit_signal("widget::layout_changed")
end
--- Set the step function that determines the exact behaviour of the scrolling
-- animation.
-- The step function is called with five arguments:
--
-- * The time in seconds since the state of the animation
-- * The size of the child widget
-- * The size of the visible part of the widget
-- * The speed of the animation. This should have a linear effect on this
-- function's behaviour.
-- * The extra space configured by @{set_extra_space}. This was not yet added to
-- the size of the child widget, but should likely be added to it in most
-- cases.
--
-- The step function should return a single number. This number is the offset at
-- which the widget is drawn and should be between 0 and `size+extra_space`.
-- @tparam function step_function A step function.
-- @see step_functions
function scroll:set_step_function(step_function)
-- Call the step functions once to see if it works
step_function(0, 42, 10, 10, 5)
if step_function == self.step_function then
return
end
self.step_function = step_function
self:emit_signal("widget::redraw_needed")
end
--- Set an upper limit for the space for scrolling.
-- This restricts the child widget's maximal size.
-- @tparam number space_for_scrolling The space for scrolling
function scroll:set_space_for_scrolling(space_for_scrolling)
if space_for_scrolling == self.space_for_scrolling then
return
end
self.space_for_scrolling = space_for_scrolling
self:emit_signal("widget::layout_changed")
end
local function get_layout(dir, widget, fps, speed, extra_space, expand, max_size, step_function, space_for_scrolling)
local ret = base.make_widget()
ret.paused = false
ret.timer = GLib.Timer()
ret.scroll_timer = nil
setmetatable(ret, scroll_mt)
ret:set_direction(dir)
ret:set_widget(widget)
ret:set_fps(fps or 20)
ret:set_speed(speed or 10)
ret:set_extra_space(extra_space or 0)
ret:set_expand(expand)
ret:set_max_size(max_size)
ret:set_step_function(step_function or scroll.step_functions.linear_increase)
ret:set_space_for_scrolling(space_for_scrolling or 2^1024)
return ret
end
--- Get a new horizontal scrolling layout.
-- @param[opt] widget The widget that should be scrolled
-- @param[opt=20] fps The number of frames per second
-- @param[opt=10] speed The speed of the animation
-- @param[opt=0] extra_space The amount of extra space to include
-- @tparam[opt=false] boolean expand Should the widget be expanded to include the
-- extra space?
-- @param[opt] max_size The maximum size of the child widget
-- @param[opt=step_functions.linear_increase] step_function The step function to be used
-- @param[opt=2^1024] space_for_scrolling The space for scrolling
function scroll.horizontal(widget, fps, speed, extra_space, expand, max_size, step_function, space_for_scrolling)
return get_layout("h", widget, fps, speed, extra_space, expand, max_size, step_function, space_for_scrolling)
end
--- Get a new vertical scrolling layout.
-- @param[opt] widget The widget that should be scrolled
-- @param[opt=20] fps The number of frames per second
-- @param[opt=10] speed The speed of the animation
-- @param[opt=0] extra_space The amount of extra space to include
-- @tparam[opt=false] boolean expand Should the widget be expanded to include the
-- extra space?
-- @param[opt] max_size The maximum size of the child widget
-- @param[opt=step_functions.linear_increase] step_function The step function to be used
-- @param[opt=2^1024] space_for_scrolling The space for scrolling
function scroll.vertical(widget, fps, speed, extra_space, expand, max_size, step_function, space_for_scrolling)
return get_layout("v", widget, fps, speed, extra_space, expand, max_size, step_function, space_for_scrolling)
end
--- A selection of step functions
-- @see set_step_function
scroll.step_functions = {}
--- A step function that scrolls the widget in an increasing direction with
-- constant speed.
function scroll.step_functions.linear_increase(elapsed, size, _, speed, extra_space)
return (elapsed * speed) % (size + extra_space)
end
--- A step function that scrolls the widget in an decreasing direction with
-- constant speed.
function scroll.step_functions.linear_decrease(elapsed, size, _, speed, extra_space)
return (-elapsed * speed) % (size + extra_space)
end
--- A step function that scrolls the widget to its end and back to its
-- beginning, then back to its end, etc. The speed is constant.
function scroll.step_functions.linear_back_and_forth(elapsed, size, visible_size, speed)
local state = ((elapsed * speed) % (2 * size)) / size
state = state <= 1 and state or 2 - state
return (size - visible_size) * state
end
--- A step function that scrolls the widget to its end and back to its
-- beginning, then back to its end, etc. The speed is null at the ends and
-- maximal in the middle.
function scroll.step_functions.nonlinear_back_and_forth(elapsed, size, visible_size, speed)
local state = ((elapsed * speed) % (2 * size)) / size
local negate = false
if state > 1 then
negate = true
state = state - 1
end
if state < 1/3 then
-- In the first 1/3rd of time, do a quadratic increase in speed
state = 2 * state * state
elseif state < 2/3 then
-- In the center, do a linear increase. That means we need:
-- If state is 1/3, result is 2/9 = 2 * 1/3 * 1/3
-- If state is 2/3, result is 7/9 = 1 - 2 * (1 - 2/3) * (1 - 2/3)
state = 5/3*state - 3/9
else
-- In the last 1/3rd of time, do a quadratic decrease in speed
state = 1 - 2 * (1 - state) * (1 - state)
end
if negate then
state = 1 - state
end
return (size - visible_size) * state
end
--- A step function that scrolls the widget to its end and back to its
-- beginning, then back to its end, etc. The speed is null at the ends and
-- maximal in the middle. At both ends the widget stands still for a moment.
function scroll.step_functions.waiting_nonlinear_back_and_forth(elapsed, size, visible_size, speed)
local state = ((elapsed * speed) % (2 * size)) / size
local negate = false
if state > 1 then
negate = true
state = state - 1
end
if state < 1/5 or state > 4/5 then
-- One fifth of time, nothing moves
state = state < 1/5 and 0 or 1
else
state = (state - 1/5) * 5/3
if state < 1/3 then
-- In the first 1/3rd of time, do a quadratic increase in speed
state = 2 * state * state
elseif state < 2/3 then
-- In the center, do a linear increase. That means we need:
-- If state is 1/3, result is 2/9 = 2 * 1/3 * 1/3
-- If state is 2/3, result is 7/9 = 1 - 2 * (1 - 2/3) * (1 - 2/3)
state = 5/3*state - 3/9
else
-- In the last 1/3rd of time, do a quadratic decrease in speed
state = 1 - 2 * (1 - state) * (1 - state)
end
end
if negate then
state = 1 - state
end
return (size - visible_size) * state
end
return scroll
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80