awesome/objects/window.h

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/*
* window.h - window object header
*
* Copyright © 2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#ifndef AWESOME_OBJECTS_WINDOW_H
#define AWESOME_OBJECTS_WINDOW_H
#include "strut.h"
#include "objects/button.h"
#include "common/luaclass.h"
/** Windows type */
typedef enum
{
WINDOW_TYPE_NORMAL = 0,
WINDOW_TYPE_DESKTOP,
WINDOW_TYPE_DOCK,
WINDOW_TYPE_SPLASH,
WINDOW_TYPE_DIALOG,
/* The ones below may have TRANSIENT_FOR, but are not plain dialogs.
* They were purposefully placed below DIALOG.
*/
WINDOW_TYPE_MENU,
WINDOW_TYPE_TOOLBAR,
WINDOW_TYPE_UTILITY,
/* This ones are usually set on override-redirect windows. */
WINDOW_TYPE_DROPDOWN_MENU,
WINDOW_TYPE_POPUP_MENU,
WINDOW_TYPE_TOOLTIP,
WINDOW_TYPE_NOTIFICATION,
WINDOW_TYPE_COMBO,
WINDOW_TYPE_DND
} window_type_t;
#define WINDOW_OBJECT_HEADER \
LUA_OBJECT_HEADER \
/** The X window number */ \
xcb_window_t window; \
/** The frame window, might be XCB_NONE */ \
xcb_window_t frame_window; \
/** Opacity */ \
double opacity; \
/** Strut */ \
strut_t strut; \
/** Client logical screen */ \
screen_t *screen; \
/** Button bindings */ \
button_array_t buttons; \
/** Border color */ \
color_t border_color; \
/** Border width */ \
uint16_t border_width; \
/** The window type */ \
window_type_t type;
/** Window structure */
typedef struct
{
WINDOW_OBJECT_HEADER
} window_t;
lua_class_t window_class;
void window_class_setup(lua_State *);
void window_set_opacity(lua_State *, int, double);
void window_set_border_width(lua_State *, int, int);
int luaA_window_get_type(lua_State *, window_t *);
int luaA_window_set_type(lua_State *, window_t *);
uint32_t window_translate_type(window_type_t type);
#endif
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