awesome/keygrabber.c

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/*
* keygrabber.c - key grabbing
*
* Copyright © 2008 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include <unistd.h>
#include "globalconf.h"
#include "keygrabber.h"
#include "key.h"
#include "luaa.h"
#include "common/xutil.h"
/** Grab the keyboard.
* \return True if keyboard was grabbed.
*/
static bool
keygrabber_grab(void)
{
int i;
xcb_grab_keyboard_reply_t *xgb;
for(i = 1000; i; i--)
{
if((xgb = xcb_grab_keyboard_reply(globalconf.connection,
xcb_grab_keyboard(globalconf.connection, true,
xutil_screen_get(globalconf.connection,
globalconf.default_screen)->root,
XCB_CURRENT_TIME, XCB_GRAB_MODE_ASYNC,
XCB_GRAB_MODE_ASYNC),
NULL)))
{
p_delete(&xgb);
return true;
}
usleep(1000);
}
return false;
}
/** Handle keypress event.
* \param L Lua stack to push the key pressed.
* \param e Received XKeyEvent.
* \return True if a key was successfully get, false otherwise.
*/
bool
keygrabber_handlekpress(lua_State *L, xcb_key_press_event_t *e)
{
/* transfer event (keycode + modifiers) to keysym */
xcb_keysym_t ksym = key_getkeysym(e->detail, e->state);
/* convert keysym to string */
char buf[MAX(MB_LEN_MAX, 32)];
if(!key_press_lookup_string(ksym, buf, countof(buf)))
return false;
luaA_pushmodifiers(L, e->state);
lua_pushstring(L, buf);
switch(e->response_type)
{
case XCB_KEY_PRESS:
lua_pushliteral(L, "press");
break;
case XCB_KEY_RELEASE:
lua_pushliteral(L, "release");
break;
}
return true;
}
/** Grab keyboard and read pressed keys, calling callback function at each key
* pressed. The callback function must return a boolean value: true to
* continue grabbing, false to stop.
* The function is called with 3 arguments:
* a table containing modifiers keys, a string with the key pressed and a
* string with either "press" or "release" to indicate the event type.
*
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*
* \luastack
*
* \lparam A callback function as described above.
*/
static int
luaA_keygrabber_run(lua_State *L)
{
if(globalconf.keygrabber != LUA_REFNIL)
luaL_error(L, "keygrabber already running");
luaA_registerfct(L, 1, &globalconf.keygrabber);
if(!keygrabber_grab())
{
luaA_unregister(L, &globalconf.keygrabber);
luaL_error(L, "unable to grab keyboard");
}
return 0;
}
/** Stop grabbing the keyboard.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
int
luaA_keygrabber_stop(lua_State *L)
{
xcb_ungrab_keyboard(globalconf.connection, XCB_CURRENT_TIME);
luaA_unregister(L, &globalconf.keygrabber);
return 0;
}
/** Check if keygrabber is running.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lreturn A boolean value, true if keygrabber is running, false otherwise.
*/
static int
luaA_keygrabber_isrunning(lua_State *L)
{
lua_pushboolean(L, globalconf.keygrabber != LUA_REFNIL);
return 1;
}
const struct luaL_reg awesome_keygrabber_lib[] =
{
{ "run", luaA_keygrabber_run },
{ "stop", luaA_keygrabber_stop },
{ "isrunning", luaA_keygrabber_isrunning },
{ NULL, NULL }
};
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