Screen: Convert from lightuserdata to userdata

Setting a metatable on a lightuserdata sets the metatable for *all*
lightuserdata. Only tables and userdata have per-instance metatables.

This commit is an ugly hack to convert screen objects to real userdata.

Mailing list thread:
http://thread.gmane.org/gmane.comp.window-managers.awesome.devel/6543

Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
Uli Schlachter 2011-10-12 13:05:57 +02:00
parent db1610c7dc
commit 0181a64468
1 changed files with 33 additions and 7 deletions

View File

@ -404,7 +404,8 @@ screen_client_moveto(client_t *c, screen_t *new_screen, bool doresize)
static int static int
luaA_pushscreen(lua_State *L, screen_t *s) luaA_pushscreen(lua_State *L, screen_t *s)
{ {
lua_pushlightuserdata(L, s); screen_t **ps = lua_newuserdata(L, sizeof(*ps));
*ps = s;
luaL_getmetatable(L, "screen"); luaL_getmetatable(L, "screen");
lua_setmetatable(L, -2); lua_setmetatable(L, -2);
return 1; return 1;
@ -443,7 +444,8 @@ luaA_screen_module_index(lua_State *L)
static int static int
luaA_screen_tags(lua_State *L) luaA_screen_tags(lua_State *L)
{ {
screen_t *s = luaL_checkudata(L, 1, "screen"); screen_t **ps = luaL_checkudata(L, 1, "screen");
screen_t *s = *ps;
if(lua_gettop(L) == 2) if(lua_gettop(L) == 2)
{ {
@ -481,6 +483,7 @@ static int
luaA_screen_index(lua_State *L) luaA_screen_index(lua_State *L)
{ {
const char *buf; const char *buf;
screen_t **ps;
screen_t *s; screen_t *s;
/* Get metatable of the screen. */ /* Get metatable of the screen. */
@ -499,7 +502,8 @@ luaA_screen_index(lua_State *L)
lua_pop(L, 2); lua_pop(L, 2);
buf = luaL_checkstring(L, 2); buf = luaL_checkstring(L, 2);
s = lua_touserdata(L, 1); ps = luaL_checkudata(L, 1, "screen");
s = *ps;
if(a_strcmp(buf, "index") == 0) if(a_strcmp(buf, "index") == 0)
lua_pushinteger(L, screen_array_indexof(&globalconf.screens, s) + 1); lua_pushinteger(L, screen_array_indexof(&globalconf.screens, s) + 1);
@ -526,6 +530,23 @@ luaA_screen_index(lua_State *L)
return 1; return 1;
} }
/** A screen.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_screen_equal(lua_State *L)
{
screen_t **ps1;
screen_t **ps2;
ps1 = luaL_checkudata(L, 1, "screen");
ps2 = luaL_checkudata(L, 2, "screen");
lua_pushboolean(L, *ps1 == *ps2);
return 1;
}
/** Add a signal to a screen. /** Add a signal to a screen.
* \param L The Lua VM state. * \param L The Lua VM state.
* \return The number of elements pushed on stack. * \return The number of elements pushed on stack.
@ -536,7 +557,8 @@ luaA_screen_index(lua_State *L)
static int static int
luaA_screen_add_signal(lua_State *L) luaA_screen_add_signal(lua_State *L)
{ {
screen_t *s = lua_touserdata(L, 1); screen_t **ps = luaL_checkudata(L, 1, "screen");
screen_t *s = *ps;
const char *name = luaL_checkstring(L, 2); const char *name = luaL_checkstring(L, 2);
signal_add(&s->signals, name); signal_add(&s->signals, name);
return 0; return 0;
@ -553,7 +575,8 @@ luaA_screen_add_signal(lua_State *L)
static int static int
luaA_screen_connect_signal(lua_State *L) luaA_screen_connect_signal(lua_State *L)
{ {
screen_t *s = lua_touserdata(L, 1); screen_t **ps = luaL_checkudata(L, 1, "screen");
screen_t *s = *ps;
const char *name = luaL_checkstring(L, 2); const char *name = luaL_checkstring(L, 2);
luaA_checkfunction(L, 3); luaA_checkfunction(L, 3);
signal_connect(&s->signals, name, luaA_object_ref(L, 3)); signal_connect(&s->signals, name, luaA_object_ref(L, 3));
@ -571,7 +594,8 @@ luaA_screen_connect_signal(lua_State *L)
static int static int
luaA_screen_disconnect_signal(lua_State *L) luaA_screen_disconnect_signal(lua_State *L)
{ {
screen_t *s = lua_touserdata(L, 1); screen_t **ps = luaL_checkudata(L, 1, "screen");
screen_t *s = *ps;
const char *name = luaL_checkstring(L, 2); const char *name = luaL_checkstring(L, 2);
luaA_checkfunction(L, 3); luaA_checkfunction(L, 3);
const void *ref = lua_topointer(L, 3); const void *ref = lua_topointer(L, 3);
@ -605,7 +629,8 @@ screen_emit_signal(lua_State *L, screen_t *screen, const char *name, int nargs)
static int static int
luaA_screen_emit_signal(lua_State *L) luaA_screen_emit_signal(lua_State *L)
{ {
screen_emit_signal(L, lua_touserdata(L, 1), luaL_checkstring(L, 2), lua_gettop(L) - 2); screen_t **ps = luaL_checkudata(L, 1, "screen");
screen_emit_signal(L, *ps, luaL_checkstring(L, 2), lua_gettop(L) - 2);
return 0; return 0;
} }
@ -638,6 +663,7 @@ const struct luaL_reg awesome_screen_meta[] =
{ "emit_signal", luaA_screen_emit_signal }, { "emit_signal", luaA_screen_emit_signal },
{ "tags", luaA_screen_tags }, { "tags", luaA_screen_tags },
{ "__index", luaA_screen_index }, { "__index", luaA_screen_index },
{ "__eq", luaA_screen_equal },
{ NULL, NULL } { NULL, NULL }
}; };