Cache a screen's workarea
Instead of computing the workarea whenever some Lua code asks for it, it is now remembered explicitly as a property on a screen. This allows us to only emit property::workarea if the workarea actually changed. Fixes: https://github.com/awesomeWM/awesome/issues/756 Signed-off-by: Uli Schlachter <psychon@znc.in>
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d497cdf081
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@ -1543,14 +1543,6 @@ client_resize(client_t *c, area_t geometry, bool honor_hints)
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return false;
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return false;
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}
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}
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static void
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client_emit_property_workarea_on_screen(lua_State *L, client_t *c)
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{
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luaA_object_push(L, c->screen);
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luaA_object_emit_signal(L, -1, "property::workarea", 0);
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lua_pop(L, 1);
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}
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/** Set a client minimized, or not.
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/** Set a client minimized, or not.
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* \param L The Lua VM state.
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* \param L The Lua VM state.
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* \param cidx The client index.
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* \param cidx The client index.
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@ -1610,7 +1602,7 @@ client_set_minimized(lua_State *L, int cidx, bool s)
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xcb_map_window(globalconf.connection, c->window);
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xcb_map_window(globalconf.connection, c->window);
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}
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}
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if(strut_has_value(&c->strut))
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if(strut_has_value(&c->strut))
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client_emit_property_workarea_on_screen(L, c);
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screen_update_workarea(c->screen);
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luaA_object_emit_signal(L, cidx, "property::minimized", 0);
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luaA_object_emit_signal(L, cidx, "property::minimized", 0);
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}
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}
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}
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}
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@ -1630,7 +1622,7 @@ client_set_hidden(lua_State *L, int cidx, bool s)
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c->hidden = s;
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c->hidden = s;
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banning_need_update();
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banning_need_update();
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if(strut_has_value(&c->strut))
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if(strut_has_value(&c->strut))
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client_emit_property_workarea_on_screen(L, c);
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screen_update_workarea(c->screen);
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luaA_object_emit_signal(L, cidx, "property::hidden", 0);
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luaA_object_emit_signal(L, cidx, "property::hidden", 0);
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}
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}
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}
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}
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@ -1922,7 +1914,7 @@ client_unmanage(client_t *c, bool window_valid)
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luaA_class_emit_signal(L, &client_class, "list", 0);
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luaA_class_emit_signal(L, &client_class, "list", 0);
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if(strut_has_value(&c->strut))
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if(strut_has_value(&c->strut))
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client_emit_property_workarea_on_screen(L, c);
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screen_update_workarea(c->screen);
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/* Get rid of all titlebars */
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/* Get rid of all titlebars */
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for (client_titlebar_t bar = CLIENT_TITLEBAR_TOP; bar < CLIENT_TITLEBAR_COUNT; bar++) {
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for (client_titlebar_t bar = CLIENT_TITLEBAR_TOP; bar < CLIENT_TITLEBAR_COUNT; bar++) {
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@ -323,9 +323,8 @@ drawin_set_visible(lua_State *L, int udx, bool v)
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luaA_object_emit_signal(L, udx, "property::visible", 0);
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luaA_object_emit_signal(L, udx, "property::visible", 0);
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if(strut_has_value(&drawin->strut))
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if(strut_has_value(&drawin->strut))
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{
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{
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luaA_object_push(L, screen_getbycoord(drawin->geometry.x, drawin->geometry.y));
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screen_update_workarea(
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luaA_object_emit_signal(L, -1, "property::workarea", 0);
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screen_getbycoord(drawin->geometry.x, drawin->geometry.y));
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lua_pop(L, 1);
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}
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}
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}
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}
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}
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}
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@ -478,6 +478,16 @@ static void screen_scan_x11(lua_State *L, screen_array_t *screens)
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s->geometry.height = xcb_screen->height_in_pixels;
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s->geometry.height = xcb_screen->height_in_pixels;
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}
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}
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static void
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screen_added(lua_State *L, screen_t *screen)
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{
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screen->workarea = screen->geometry;
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screen->valid = true;
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luaA_object_push(L, screen);
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luaA_object_emit_signal(L, -1, "added", 0);
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lua_pop(L, 1);
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}
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/** Get screens informations and fill global configuration.
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/** Get screens informations and fill global configuration.
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*/
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*/
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void
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void
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@ -497,10 +507,7 @@ screen_scan(void)
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screen_deduplicate(L, &globalconf.screens);
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screen_deduplicate(L, &globalconf.screens);
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foreach(screen, globalconf.screens) {
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foreach(screen, globalconf.screens) {
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(*screen)->valid = true;
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screen_added(L, *screen);
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luaA_object_push(L, *screen);
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luaA_object_emit_signal(L, -1, "added", 0);
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lua_pop(L, 1);
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}
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}
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screen_update_primary();
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screen_update_primary();
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@ -533,8 +540,8 @@ screen_modified(screen_t *existing_screen, screen_t *other_screen)
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existing_screen->geometry = other_screen->geometry;
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existing_screen->geometry = other_screen->geometry;
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luaA_object_push(L, existing_screen);
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luaA_object_push(L, existing_screen);
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luaA_object_emit_signal(L, -1, "property::geometry", 0);
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luaA_object_emit_signal(L, -1, "property::geometry", 0);
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luaA_object_emit_signal(L, -1, "property::workarea", 0);
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lua_pop(L, 1);
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lua_pop(L, 1);
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screen_update_workarea(existing_screen);
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}
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}
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bool outputs_changed = existing_screen->outputs.len != other_screen->outputs.len;
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bool outputs_changed = existing_screen->outputs.len != other_screen->outputs.len;
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@ -584,11 +591,10 @@ screen_refresh(void)
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found |= (*new_screen)->xid == (*old_screen)->xid;
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found |= (*new_screen)->xid == (*old_screen)->xid;
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if(!found) {
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if(!found) {
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screen_array_append(&globalconf.screens, *new_screen);
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screen_array_append(&globalconf.screens, *new_screen);
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(*new_screen)->valid = true;
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screen_added(L, *new_screen);
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luaA_object_push(L, *new_screen);
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luaA_object_emit_signal(L, -1, "added", 0);
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/* Get an extra reference since both new_screens and
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/* Get an extra reference since both new_screens and
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* globalconf.screens reference this screen now */
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* globalconf.screens reference this screen now */
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luaA_object_push(L, *new_screen);
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luaA_object_ref(L, -1);
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luaA_object_ref(L, -1);
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}
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}
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}
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}
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@ -696,17 +702,8 @@ screen_coord_in_screen(screen_t *s, int x, int y)
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&& (y >= s->geometry.y && y < s->geometry.y + s->geometry.height);
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&& (y >= s->geometry.y && y < s->geometry.y + s->geometry.height);
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}
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}
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/** Get screens info.
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void screen_update_workarea(screen_t *screen)
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* \param screen Screen.
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* \param strut Honor windows strut.
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* \return The screen area.
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*/
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static area_t
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screen_area_get(screen_t *screen, bool strut)
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{
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{
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if(!strut)
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return screen->geometry;
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area_t area = screen->geometry;
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area_t area = screen->geometry;
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uint16_t top = 0, bottom = 0, left = 0, right = 0;
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uint16_t top = 0, bottom = 0, left = 0, right = 0;
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@ -762,7 +759,14 @@ screen_area_get(screen_t *screen, bool strut)
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area.width -= left + right;
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area.width -= left + right;
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area.height -= top + bottom;
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area.height -= top + bottom;
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return area;
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if (AREA_EQUAL(area, screen->workarea))
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return;
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screen->workarea = area;
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lua_State *L = globalconf_get_lua_State();
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luaA_object_push(L, screen);
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luaA_object_emit_signal(L, -1, "property::workarea", 0);
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lua_pop(L, 1);
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}
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}
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/** Get display info.
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/** Get display info.
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@ -815,8 +819,8 @@ screen_client_moveto(client_t *c, screen_t *new_screen, bool doresize)
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return;
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return;
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}
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}
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from = screen_area_get(old_screen, false);
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from = old_screen->geometry;
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to = screen_area_get(c->screen, false);
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to = c->screen->geometry;
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area_t new_geometry = c->geometry;
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area_t new_geometry = c->geometry;
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@ -1000,7 +1004,7 @@ luaA_screen_get_outputs(lua_State *L, screen_t *s)
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static int
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static int
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luaA_screen_get_workarea(lua_State *L, screen_t *s)
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luaA_screen_get_workarea(lua_State *L, screen_t *s)
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{
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{
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luaA_pusharea(L, screen_area_get(s, true));
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luaA_pusharea(L, s->workarea);
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return 1;
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return 1;
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}
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}
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@ -37,6 +37,8 @@ struct a_screen
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bool valid;
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bool valid;
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/** Screen geometry */
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/** Screen geometry */
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area_t geometry;
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area_t geometry;
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/** Screen workarea */
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area_t workarea;
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/** The screen outputs informations */
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/** The screen outputs informations */
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screen_output_array_t outputs;
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screen_output_array_t outputs;
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/** Some XID identifying this screen */
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/** Some XID identifying this screen */
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@ -52,6 +54,7 @@ int screen_get_index(screen_t *);
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area_t display_area_get(void);
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area_t display_area_get(void);
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void screen_client_moveto(client_t *, screen_t *, bool);
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void screen_client_moveto(client_t *, screen_t *, bool);
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void screen_update_primary(void);
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void screen_update_primary(void);
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void screen_update_workarea(screen_t *);
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screen_t *screen_get_primary(void);
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screen_t *screen_get_primary(void);
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screen_t *luaA_checkscreen(lua_State *, int);
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screen_t *luaA_checkscreen(lua_State *, int);
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@ -31,6 +31,7 @@
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#include "common/atoms.h"
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#include "common/atoms.h"
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#include "common/xutil.h"
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#include "common/xutil.h"
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#include "ewmh.h"
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#include "ewmh.h"
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#include "objects/screen.h"
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#include "property.h"
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#include "property.h"
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#include "xwindow.h"
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#include "xwindow.h"
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@ -83,14 +84,9 @@ luaA_window_struts(lua_State *L)
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luaA_tostrut(L, 2, &window->strut);
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luaA_tostrut(L, 2, &window->strut);
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ewmh_update_strut(window->window, &window->strut);
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ewmh_update_strut(window->window, &window->strut);
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luaA_object_emit_signal(L, 1, "property::struts", 0);
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luaA_object_emit_signal(L, 1, "property::struts", 0);
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/* FIXME: Only emit if the workarea actually changed
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/* We don't know the correct screen, update them all */
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* (= window is visible, only on the right screen)? */
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foreach(s, globalconf.screens)
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foreach(s, globalconf.screens)
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{
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screen_update_workarea(*s);
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luaA_object_push(L, *s);
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luaA_object_emit_signal(L, -1, "property::workarea", 0);
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lua_pop(L, 1);
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}
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}
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}
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return luaA_pushstrut(L, window->strut);
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return luaA_pushstrut(L, window->strut);
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