wibox.drawable: Convert to new widget API
Signed-off-by: Uli Schlachter <psychon@znc.in>
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@ -20,6 +20,9 @@ local object = require("gears.object")
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local sort = require("gears.sort")
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local surface = require("gears.surface")
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local timer = require("gears.timer")
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local matrix = require("gears.matrix")
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local hierarchy = require("wibox.hierarchy")
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local base = require("wibox.widget.base")
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local drawables = setmetatable({}, { __mode = 'k' })
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local wallpaper = nil
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@ -69,6 +72,36 @@ local function do_redraw(self)
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local geom = self.drawable:geometry();
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local x, y, width, height = geom.x, geom.y, geom.width, geom.height
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-- Relayout
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if self._need_relayout then
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self._need_relayout = false
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local old_hierarchy = self._widget_hierarchy
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self._widget_hierarchy_callback_arg = {}
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self._widget_hierarchy = self.widget and
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hierarchy.new(get_widget_context(self), self.widget, width, height,
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self._redraw_callback, self._layout_callback, self._widget_hierarchy_callback_arg)
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if old_hierarchy == nil or self._widget_hierarchy == nil or self._need_complete_repaint then
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self._need_complete_repaint = false
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self._dirty_area:union_rectangle(cairo.RectangleInt{
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x = 0, y = 0, width = width, height = height
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})
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else
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self._dirty_area:union(self._widget_hierarchy:find_differences(old_hierarchy))
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end
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end
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-- Clip to the dirty area
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if self._dirty_area:is_empty() then
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return
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end
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for i = 0, self._dirty_area:num_rectangles() - 1 do
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local rect = self._dirty_area:get_rectangle(i)
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cr:rectangle(rect.x, rect.y, rect.width, rect.height)
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end
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self._dirty_area = cairo.Region.create()
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cr:clip()
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-- Draw the background
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cr:save()
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@ -93,21 +126,9 @@ local function do_redraw(self)
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cr:restore()
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-- Draw the widget
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self._widget_geometries = {}
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if self.widget and self.widget.visible then
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if self._widget_hierarchy then
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cr:set_source(self.foreground_color)
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if self.widget.opacity ~= 1 then
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cr:push_group()
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end
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self.widget:draw(get_widget_context(self), cr, width, height)
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if self.widget.opacity ~= 1 then
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cr:pop_group_to_source()
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cr.operator = cairo.Operator.OVER
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cr:paint_with_alpha(self.widget.opacity)
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end
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self:widget_at(self.widget, 0, 0, width, height)
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self._widget_hierarchy:draw(get_widget_context(self), cr)
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end
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self.drawable:refresh()
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@ -115,16 +136,33 @@ local function do_redraw(self)
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debug.assert(cr.status == "SUCCESS", "Cairo context entered error state: " .. cr.status)
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end
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--- Register a widget's position.
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-- This is internal, don't call it yourself! Only wibox.layout.base.draw_widget
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-- is allowed to call this.
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function drawable:widget_at(widget, x, y, width, height)
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local t = {
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widget = widget,
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x = x, y = y,drawable = self,
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width = width, height = height
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}
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table.insert(self._widget_geometries, t)
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local function find_widgets(drawable, result, hierarchy, x, y)
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local m = hierarchy:get_matrix_from_device()
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-- Is (x,y) inside of this hierarchy or any child (aka the draw extents)
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local x1, y1 = m:transform_point(x, y)
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local x2, y2, width, height = hierarchy:get_draw_extents()
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if x1 < x2 or x1 >= x2 + width then
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return
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end
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if y1 < y2 or y1 >= y2 + height then
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return
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end
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-- Is (x,y) inside of this widget?
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local width, height = hierarchy:get_size()
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if x1 >= 0 and y1 >= 0 and x1 <= width and y1 <= height then
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-- Get the extents of this widget in the device space
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local x2, y2, w2, h2 = matrix.transform_rectangle(hierarchy:get_matrix_to_device(),
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0, 0, width, height)
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table.insert(result, {
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x = x2, y = y2, width = w2, height = h2,
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drawable = drawable, widget = hierarchy:get_widget()
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})
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end
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for _, child in ipairs(hierarchy:get_children()) do
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find_widgets(drawable, result, child, x, y)
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end
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end
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--- Find a widget by a point.
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@ -134,43 +172,20 @@ end
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-- @return A sorted table with all widgets that contain the given point. The
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-- widgets are sorted by relevance.
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function drawable:find_widgets(x, y)
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local matches = {}
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-- Find all widgets that contain the point
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for k, v in pairs(self._widget_geometries) do
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local match = true
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if v.x > x or v.x + v.width <= x then match = false end
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if v.y > y or v.y + v.height <= y then match = false end
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if match then
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table.insert(matches, v)
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local result = {}
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if self._widget_hierarchy then
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find_widgets(self, result, self._widget_hierarchy, x, y)
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end
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end
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-- Sort the matches by area, the assumption here is that widgets don't
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-- overlap and so smaller widgets are "more specific".
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local function cmp(a, b)
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local area_a = a.width * a.height
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local area_b = b.width * b.height
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return area_a < area_b
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end
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sort(matches, cmp)
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return matches
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return result
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end
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--- Set the widget that the drawable displays
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function drawable:set_widget(widget)
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if self.widget then
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-- Disconnect from the old widget so that we aren't updated due to it
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self.widget:disconnect_signal("widget::updated", self.draw)
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end
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self.widget = widget
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if widget then
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widget:weak_connect_signal("widget::updated", self.draw)
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end
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-- Make sure the widget gets drawn
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self._need_relayout = true
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self.draw()
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end
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@ -192,16 +207,16 @@ function drawable:set_bg(c)
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if self._redraw_on_move ~= redraw_on_move then
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self._redraw_on_move = redraw_on_move
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if redraw_on_move then
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self.drawable:connect_signal("property::x", self.draw)
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self.drawable:connect_signal("property::y", self.draw)
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self.drawable:connect_signal("property::x", self._do_complete_repaint)
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self.drawable:connect_signal("property::y", self._do_complete_repaint)
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else
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self.drawable:disconnect_signal("property::x", self.draw)
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self.drawable:disconnect_signal("property::y", self.draw)
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self.drawable:disconnect_signal("property::x", self._do_complete_repaint)
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self.drawable:disconnect_signal("property::y", self._do_complete_repaint)
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end
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end
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self.background_color = c
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self.draw()
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self._do_complete_repaint()
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end
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--- Set the foreground of the drawable
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@ -213,7 +228,7 @@ function drawable:set_fg(c)
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c = color(c)
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end
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self.foreground_color = c
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self.draw()
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self._do_complete_repaint()
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end
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local function emit_difference(name, list, skip)
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@ -280,6 +295,9 @@ function drawable.new(d, widget_context_skeleton, drawable_name)
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local ret = object()
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ret.drawable = d
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ret._widget_context_skeleton = widget_context_skeleton
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ret._need_complete_repaint = true
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ret._need_relayout = true
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ret._dirty_area = cairo.Region.create()
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setup_signals(ret)
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for k, v in pairs(drawable) do
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@ -302,8 +320,12 @@ function drawable.new(d, widget_context_skeleton, drawable_name)
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ret._redraw_pending = true
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end
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end
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drawables[ret.draw] = true
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d:connect_signal("property::surface", ret.draw)
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ret._do_complete_repaint = function()
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ret._need_complete_repaint = true
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ret:draw()
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end
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drawables[ret._do_complete_repaint] = true
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d:connect_signal("property::surface", ret._do_complete_repaint)
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-- Currently we aren't redrawing on move (signals not connected).
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-- :set_bg() will later recompute this.
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@ -314,7 +336,6 @@ function drawable.new(d, widget_context_skeleton, drawable_name)
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ret:set_fg(beautiful.fg_normal)
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-- Initialize internals
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ret._widget_geometries = {}
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ret._widgets_under_mouse = {}
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local function button_signal(name)
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@ -334,6 +355,28 @@ function drawable.new(d, widget_context_skeleton, drawable_name)
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d:connect_signal("mouse::move", function(_, x, y) handle_motion(ret, x, y) end)
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d:connect_signal("mouse::leave", function() handle_leave(ret) end)
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-- Set up our callbacks for repaints
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ret._redraw_callback = function(hierarchy, arg)
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if ret._widget_hierarchy_callback_arg ~= arg then
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return
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end
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local m = hierarchy:get_matrix_to_device()
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local x, y, width, height = matrix.transform_rectangle(m, hierarchy:get_draw_extents())
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local x1, y1 = math.floor(x), math.floor(y)
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local x2, y2 = math.ceil(x + width), math.ceil(y + height)
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ret._dirty_area:union_rectangle(cairo.RectangleInt{
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x = x1, y = y1, width = x2 - x1, height = y2 - y1
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})
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ret:draw()
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end
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ret._layout_callback = function(hierarchy, arg)
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if ret._widget_hierarchy_callback_arg ~= arg then
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return
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end
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ret._need_relayout = true
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ret:draw()
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end
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-- Add __tostring method to metatable.
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ret.drawable_name = drawable_name or object.modulename(3)
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local mt = {}
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@ -344,7 +387,7 @@ function drawable.new(d, widget_context_skeleton, drawable_name)
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ret = setmetatable(ret, mt)
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-- Make sure the drawable is drawn at least once
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ret.draw()
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ret._do_complete_repaint()
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return ret
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end
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