keygrabber: Do not try to guess the modifiers name
There is no an API to query the correct value Fixes #2515
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@ -9,15 +9,12 @@
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-- Grab environment we need
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local setmetatable = setmetatable
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local ipairs = ipairs
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local capi = { key = key, root = root }
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local capi = { key = key, root = root, awesome = awesome }
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local gmath = require("gears.math")
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local gtable = require("gears.table")
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local key = { mt = {}, hotkeys = {} }
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--- Modifiers to ignore.
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-- By default this is initialized as { "Lock", "Mod2" }
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-- so the Caps Lock or Num Lock modifier are not taking into account by awesome
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@ -27,23 +24,53 @@ local key = { mt = {}, hotkeys = {} }
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key.ignore_modifiers = { "Lock", "Mod2" }
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--- Convert the modifiers into pc105 key names
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local conversion = {
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mod4 = "Super_L",
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control = "Control_L",
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shift = "Shift_L",
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mod1 = "Alt_L",
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}
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local conversion = nil
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local function generate_conversion_map()
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if conversion then return conversion end
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local mods = capi.awesome._modifiers
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assert(mods)
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conversion = {}
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for mod, keysyms in pairs(mods) do
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for _, keysym in ipairs(keysyms) do
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assert(keysym.keysym)
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conversion[mod] = conversion[mod] or keysym.keysym
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conversion[keysym.keysym] = mod
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end
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end
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return conversion
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end
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capi.awesome.connect_signal("xkb::map_changed" , function() conversion = nil end)
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--- Execute a key combination.
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-- If an awesome keybinding is assigned to the combination, it should be
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-- executed.
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--
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-- To limit the chances of accidentally leaving a modifier key locked when
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-- calling this function from a keybinding, make sure is attached to the
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-- release event and not the press event.
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--
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-- @see root.fake_input
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-- @tparam table mod A modified table. Valid modifiers are: Any, Mod1,
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-- Mod2, Mod3, Mod4, Mod5, Shift, Lock and Control.
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-- @tparam string k The key
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function key.execute(mod, k)
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local modmap = generate_conversion_map()
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local active = capi.awesome._active_modifiers
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-- Release all modifiers
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for _, m in ipairs(active) do
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assert(modmap[m])
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root.fake_input("key_release", modmap[m])
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end
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for _, v in ipairs(mod) do
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local m = conversion[v:lower()]
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local m = modmap[v]
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if m then
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root.fake_input("key_press", m)
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end
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@ -53,11 +80,18 @@ function key.execute(mod, k)
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root.fake_input("key_release", k)
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for _, v in ipairs(mod) do
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local m = conversion[v:lower()]
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local m = modmap[v]
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if m then
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root.fake_input("key_release", m)
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end
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end
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-- Restore the previous modifiers all modifiers. Please note that yes,
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-- there is a race condition if the user was fast enough to release the
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-- key during this operation.
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for _, m in ipairs(active) do
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root.fake_input("key_press", modmap[m])
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end
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end
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--- Create a new key to use as binding.
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@ -72,7 +72,7 @@ local gtable = require("gears.table")
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local gobject = require("gears.object")
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local gtimer = require("gears.timer")
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local glib = require("lgi").GLib
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local capi = { keygrabber = keygrabber, root = root }
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local capi = { keygrabber = keygrabber, root = root, awesome = awesome }
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local keygrab = {}
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@ -85,17 +85,7 @@ local keygrabber = {
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}
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-- Instead of checking for every modifiers, check the key directly.
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--FIXME This is slightly broken but still good enough for `mask_modkeys`
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local conversion = {
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Super_L = "Mod4",
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Control_L = "Control",
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Shift_L = "Shift",
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Alt_L = "Mod1",
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Super_R = "Mod4",
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Control_R = "Control",
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Shift_R = "Shift",
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Alt_R = "Mod1",
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}
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local conversion = nil
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--BEGIN one day create a proper API to add and remove keybindings at runtime.
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-- Doing it this way is horrible.
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@ -103,6 +93,27 @@ local conversion = {
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-- This list of keybindings to add in the next event loop cycle.
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local delay_list = {}
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-- Read the modifiers name and map their keysyms to the modkeys
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local function generate_conversion_map()
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if conversion then return conversion end
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local mods = capi.awesome._modifiers
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assert(mods)
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conversion = {}
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for mod, keysyms in pairs(mods) do
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for _, keysym in ipairs(keysyms) do
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assert(keysym.keysym)
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conversion[keysym.keysym] = mod
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end
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end
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return conversion
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end
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capi.awesome.connect_signal("xkb::map_changed" , function() conversion = nil end)
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local function add_root_keybindings(self, list)
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assert(
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list, "`add_root_keybindings` needs to be called with a list of keybindings"
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@ -168,8 +179,10 @@ local function grabber(mod, key, event)
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end
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local function runner(self, modifiers, key, event)
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local converted = generate_conversion_map()[key]
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-- Stop the keygrabber with the `stop_key`
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if key == self.stop_key
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if (key == self.stop_key or (converted and converted == self.stop_key))
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and event == self.stop_event and self.stop_key then
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self:stop(key, modifiers)
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return false
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@ -191,7 +204,7 @@ local function runner(self, modifiers, key, event)
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end
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end
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local is_modifier = conversion[key] ~= nil
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local is_modifier = converted ~= nil
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-- Reset the inactivity timer on each events.
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if self._private.timer and self._private.timer.started then
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