ewmh: Remove dead code

The geometry storage has been moved into awful.placement. This
code was never executed as data[] was never populated.

There is some behavior that is indeed lost, but it is unlikely
someone will ever notice (it has been broken for 6 months).
The previous code attempted to handle scrren changes while
maximized. The new code organization shift this responsability
to awful.placement. However, it doesn't yet fully implement the
previous logic.
This commit is contained in:
Emmanuel Lepage Vallee 2016-09-11 02:17:22 -04:00
parent f02b73b0ee
commit 0fbb02f95c
1 changed files with 0 additions and 55 deletions

View File

@ -7,11 +7,9 @@
-- @module awful.ewmh -- @module awful.ewmh
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
local setmetatable = setmetatable
local client = client local client = client
local screen = screen local screen = screen
local ipairs = ipairs local ipairs = ipairs
local math = math
local util = require("awful.util") local util = require("awful.util")
local aclient = require("awful.client") local aclient = require("awful.client")
local aplace = require("awful.placement") local aplace = require("awful.placement")
@ -19,58 +17,6 @@ local asuit = require("awful.layout.suit")
local ewmh = {} local ewmh = {}
local data = setmetatable({}, { __mode = 'k' })
local function screen_change(window)
if data[window] then
for _, reqtype in ipairs({ "maximized_vertical", "maximized_horizontal", "fullscreen" }) do
if data[window][reqtype] then
if data[window][reqtype].width then
data[window][reqtype].width = math.min(data[window][reqtype].width,
window.screen.workarea.width)
if reqtype == "maximized_horizontal" then
local bw = window.border_width or 0
data[window][reqtype].width = data[window][reqtype].width - 2*bw
end
end
if data[window][reqtype].height then
data[window][reqtype].height = math.min(data[window][reqtype].height,
window.screen.workarea.height)
if reqtype == "maximized_vertical" then
local bw = window.border_width or 0
data[window][reqtype].height = data[window][reqtype].height - 2*bw
end
end
if data[window][reqtype].screen then
local from = screen[data[window][reqtype].screen].workarea
local to = window.screen.workarea
local new_x, new_y
if data[window][reqtype].x then
new_x = to.x + data[window][reqtype].x - from.x
if new_x > to.x + to.width then new_x = to.x end
-- Move window if it overlaps the new area to the right.
if new_x + data[window][reqtype].width > to.x + to.width then
new_x = to.x + to.width - data[window][reqtype].width
end
if new_x < to.x then new_x = to.x end
data[window][reqtype].x = new_x
end
if data[window][reqtype].y then
new_y = to.y + data[window][reqtype].y - from.y
if new_y > to.y + to.width then new_y = to.y end
-- Move window if it overlaps the new area to the bottom.
if new_y + data[window][reqtype].height > to.y + to.height then
new_y = to.y + to.height - data[window][reqtype].height
end
if new_y < to.y then new_y = to.y end
data[window][reqtype].y = new_y
end
end
end
end
end
end
--- Update a client's settings when its geometry changes, skipping signals --- Update a client's settings when its geometry changes, skipping signals
-- resulting from calls within. -- resulting from calls within.
local geometry_change_lock = false local geometry_change_lock = false
@ -233,7 +179,6 @@ client.connect_signal("request::activate", ewmh.activate)
client.connect_signal("request::tag", ewmh.tag) client.connect_signal("request::tag", ewmh.tag)
client.connect_signal("request::urgent", ewmh.urgent) client.connect_signal("request::urgent", ewmh.urgent)
client.connect_signal("request::geometry", ewmh.geometry) client.connect_signal("request::geometry", ewmh.geometry)
client.connect_signal("property::screen", screen_change)
client.connect_signal("property::border_width", geometry_change) client.connect_signal("property::border_width", geometry_change)
client.connect_signal("property::geometry", geometry_change) client.connect_signal("property::geometry", geometry_change)
screen.connect_signal("property::workarea", function(s) screen.connect_signal("property::workarea", function(s)