drawin: Use numbers rather than integers

This solve issues when using wibox with `awful.placement`
This commit is contained in:
Emmanuel Lepage Vallee 2016-03-04 02:41:59 -05:00
parent 7c7295a282
commit 167f5e2821
1 changed files with 4 additions and 4 deletions

View File

@ -396,10 +396,10 @@ luaA_drawin_geometry(lua_State *L)
area_t wingeom;
luaA_checktable(L, 2);
wingeom.x = luaA_getopt_integer(L, 2, "x", drawin->geometry.x);
wingeom.y = luaA_getopt_integer(L, 2, "y", drawin->geometry.y);
wingeom.width = luaA_getopt_integer(L, 2, "width", drawin->geometry.width);
wingeom.height = luaA_getopt_integer(L, 2, "height", drawin->geometry.height);
wingeom.x = luaA_getopt_number(L, 2, "x", drawin->geometry.x);
wingeom.y = luaA_getopt_number(L, 2, "y", drawin->geometry.y);
wingeom.width = luaA_getopt_number(L, 2, "width", drawin->geometry.width);
wingeom.height = luaA_getopt_number(L, 2, "height", drawin->geometry.height);
if(wingeom.width > 0 && wingeom.height > 0)
drawin_moveresize(L, 1, wingeom);