drawin: Use numbers rather than integers
This solve issues when using wibox with `awful.placement`
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@ -396,10 +396,10 @@ luaA_drawin_geometry(lua_State *L)
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area_t wingeom;
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luaA_checktable(L, 2);
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wingeom.x = luaA_getopt_integer(L, 2, "x", drawin->geometry.x);
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wingeom.y = luaA_getopt_integer(L, 2, "y", drawin->geometry.y);
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wingeom.width = luaA_getopt_integer(L, 2, "width", drawin->geometry.width);
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wingeom.height = luaA_getopt_integer(L, 2, "height", drawin->geometry.height);
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wingeom.x = luaA_getopt_number(L, 2, "x", drawin->geometry.x);
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wingeom.y = luaA_getopt_number(L, 2, "y", drawin->geometry.y);
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wingeom.width = luaA_getopt_number(L, 2, "width", drawin->geometry.width);
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wingeom.height = luaA_getopt_number(L, 2, "height", drawin->geometry.height);
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if(wingeom.width > 0 && wingeom.height > 0)
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drawin_moveresize(L, 1, wingeom);
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