get_rect_by_dir: Move to `gears.geometry`
Begin to break down `awful.util`
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@ -11,6 +11,7 @@
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local util = require("awful.util")
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local spawn = require("awful.spawn")
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local object = require("gears.object")
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local grect = require("gears.geometry").rectangle
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local pairs = pairs
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local type = type
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local ipairs = ipairs
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@ -197,7 +198,7 @@ function client.swap.bydirection(dir, c, stacked)
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for i,cl in ipairs(cltbl) do
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geomtbl[i] = cl:geometry()
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end
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local target = util.get_rectangle_in_direction(dir, geomtbl, sel:geometry())
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local target = grect.get_in_direction(dir, geomtbl, sel:geometry())
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-- If we found a client to swap with, then go for it
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if target then
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@ -6,7 +6,7 @@
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-- @release @AWESOME_VERSION@
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-- @submodule client
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---------------------------------------------------------------------------
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local util = require("awful.util")
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local grect = require("gears.geometry").rectangle
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local capi =
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{
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@ -168,7 +168,7 @@ function focus.bydirection(dir, c, stacked)
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geomtbl[i] = cl:geometry()
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end
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local target = util.get_rectangle_in_direction(dir, geomtbl, sel:geometry())
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local target = grect.get_in_direction(dir, geomtbl, sel:geometry())
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-- If we found a client to focus, then do it.
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if target then
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@ -200,7 +200,7 @@ function focus.global_bydirection(dir, c, stacked)
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for i,cl in ipairs(cltbl) do
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geomtbl[i] = cl:geometry()
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end
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local target = util.get_rectangle_in_direction(dir, geomtbl, scr.geometry)
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local target = grect.get_in_direction(dir, geomtbl, scr.geometry)
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if target then
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cltbl[target]:emit_signal("request::activate",
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@ -137,7 +137,7 @@ function screen.focus_bydirection(dir, _screen)
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for s in capi.screen do
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geomtbl[s] = capi.screen[s].geometry
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end
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local target = util.get_rectangle_in_direction(dir, geomtbl, sel.geometry)
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local target = grect.get_in_direction(dir, geomtbl, sel.geometry)
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if target then
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return screen.focus(target)
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end
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@ -20,6 +20,7 @@ local type = type
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local rtable = table
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local string = string
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local lgi = require("lgi")
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local grect = require("gears.geometry").rectangle
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local Gio = require("lgi").Gio
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local Pango = lgi.Pango
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local capi =
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@ -301,76 +302,18 @@ function util.subsets(set)
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return ret
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end
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--- Return true whether rectangle B is in the right direction
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-- compared to rectangle A.
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-- @param dir The direction.
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-- @param gA The geometric specification for rectangle A.
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-- @param gB The geometric specification for rectangle B.
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-- @return True if B is in the direction of A.
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local function is_in_direction(dir, gA, gB)
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if dir == "up" then
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return gA.y > gB.y
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elseif dir == "down" then
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return gA.y < gB.y
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elseif dir == "left" then
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return gA.x > gB.x
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elseif dir == "right" then
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return gA.x < gB.x
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end
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return false
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end
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--- Calculate distance between two points.
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-- i.e: if we want to move to the right, we will take the right border
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-- of the currently focused screen and the left side of the checked screen.
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-- @param dir The direction.
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-- @param _gA The first rectangle.
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-- @param _gB The second rectangle.
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-- @return The distance between the screens.
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local function calculate_distance(dir, _gA, _gB)
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local gAx = _gA.x
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local gAy = _gA.y
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local gBx = _gB.x
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local gBy = _gB.y
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if dir == "up" then
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gBy = _gB.y + _gB.height
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elseif dir == "down" then
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gAy = _gA.y + _gA.height
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elseif dir == "left" then
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gBx = _gB.x + _gB.width
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elseif dir == "right" then
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gAx = _gA.x + _gA.width
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end
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return math.sqrt(math.pow(gBx - gAx, 2) + math.pow(gBy - gAy, 2))
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end
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--- Get the nearest rectangle in the given direction. Every rectangle is specified as a table
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-- with 'x', 'y', 'width', 'height' keys, the same as client or screen geometries.
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-- @deprecated awful.util.get_rectangle_in_direction
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-- @param dir The direction, can be either "up", "down", "left" or "right".
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-- @param recttbl A table of rectangle specifications.
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-- @param cur The current rectangle.
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-- @return The index for the rectangle in recttbl closer to cur in the given direction. nil if none found.
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-- @see gears.geometry
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function util.get_rectangle_in_direction(dir, recttbl, cur)
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local dist, dist_min
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local target = nil
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util.deprecate("gears.geometry.rectangle.get_in_direction")
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-- We check each object
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for i, rect in pairs(recttbl) do
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-- Check geometry to see if object is located in the right direction.
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if is_in_direction(dir, cur, rect) then
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-- Calculate distance between current and checked object.
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dist = calculate_distance(dir, cur, rect)
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-- If distance is shorter then keep the object.
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if not target or dist < dist_min then
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target = i
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dist_min = dist
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end
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end
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end
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return target
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return grect.get_in_direction(dir, recttbl, cur)
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end
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--- Join all tables given as parameters.
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@ -76,4 +76,76 @@ function gears.geometry.rectangle.get_by_coord(list, x, y)
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end
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end
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--- Return true whether rectangle B is in the right direction
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-- compared to rectangle A.
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-- @param dir The direction.
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-- @param gA The geometric specification for rectangle A.
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-- @param gB The geometric specification for rectangle B.
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-- @return True if B is in the direction of A.
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local function is_in_direction(dir, gA, gB)
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if dir == "up" then
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return gA.y > gB.y
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elseif dir == "down" then
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return gA.y < gB.y
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elseif dir == "left" then
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return gA.x > gB.x
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elseif dir == "right" then
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return gA.x < gB.x
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end
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return false
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end
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--- Calculate distance between two points.
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-- i.e: if we want to move to the right, we will take the right border
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-- of the currently focused screen and the left side of the checked screen.
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-- @param dir The direction.
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-- @param _gA The first rectangle.
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-- @param _gB The second rectangle.
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-- @return The distance between the screens.
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local function calculate_distance(dir, _gA, _gB)
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local gAx = _gA.x
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local gAy = _gA.y
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local gBx = _gB.x
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local gBy = _gB.y
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if dir == "up" then
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gBy = _gB.y + _gB.height
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elseif dir == "down" then
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gAy = _gA.y + _gA.height
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elseif dir == "left" then
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gBx = _gB.x + _gB.width
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elseif dir == "right" then
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gAx = _gA.x + _gA.width
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end
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return math.sqrt(math.pow(gBx - gAx, 2) + math.pow(gBy - gAy, 2))
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end
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--- Get the nearest rectangle in the given direction. Every rectangle is specified as a table
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-- with *x*, *y*, *width*, *height* keys, the same as client or screen geometries.
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-- @tparam string dir The direction, can be either *up*, *down*, *left* or *right*.
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-- @tparam table recttbl A table of rectangle specifications.
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-- @tparam table cur The current rectangle.
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-- @return The index for the rectangle in recttbl closer to cur in the given direction. nil if none found.
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function gears.geometry.rectangle.get_in_direction(dir, recttbl, cur)
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local dist, dist_min
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local target = nil
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-- We check each object
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for i, rect in pairs(recttbl) do
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-- Check geometry to see if object is located in the right direction.
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if is_in_direction(dir, cur, rect) then
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-- Calculate distance between current and checked object.
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dist = calculate_distance(dir, cur, rect)
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-- If distance is shorter then keep the object.
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if not target or dist < dist_min then
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target = i
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dist_min = dist
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end
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end
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end
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return target
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end
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return gears.geometry
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