Fix 1800 points bug and finally get beautiful support working
This commit (finally) fixes beautiful support, now it should work with beautiful and without. Another fixed serious bug is that no more enemies are spawned if the score is higher than 1800
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@ -25,7 +25,7 @@
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local wibox = wibox
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local widget = widget
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local awful = require("awful")
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local beautiful = awful.beautiful.get()
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local beautiful = require("awful.beautiful")
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local keygrabber = keygrabber
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local image = image
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@ -261,7 +261,7 @@ function enemies.handle ()
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if gamedata.enemies.number == 0 then
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enemies.setup()
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if gamedata.enemies.speed > 0 then gamedata.enemies.speed = gamedata.enemies.speed - 1 end
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if gamedata.enemies.speed > 1 then gamedata.enemies.speed = gamedata.enemies.speed - 1 end
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return false
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end
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@ -426,8 +426,8 @@ function game.highscore (score)
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end
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gamedata.highscore.window = wibox({ position = "floating",
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bg = beautiful.bg_focus or "#333333",
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fg = beautiful.fg_focus or "#FFFFFF" })
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bg = gamedata.btheme.bg_focus or "#333333",
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fg = gamedata.btheme.fg_focus or "#FFFFFF" })
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gamedata.highscore.window:geometry({ height = 20, width = 300,
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x = gamedata.field.x + math.floor(gamedata.field.w / 2) - 150,
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y = gamedata.field.y + math.floor(gamedata.field.h / 2) })
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@ -452,13 +452,13 @@ function run()
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gamedata.score = 0
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gamedata.name = ""
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gamedata.ammo = gamedata.ammo_max
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gamedata.btheme = beautiful.get()
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gamedata.player = player.new()
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gamedata.field.north = wibox({ position = "floating",
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bg = beautiful.bg_focus or "#333333",
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fg = beautiful.fg_focus or "#FFFFFF" })
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bg = gamedata.btheme.bg_focus or "#333333",
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fg = gamedata.btheme.fg_focus or "#FFFFFF" })
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gamedata.field.north:geometry({ width = gamedata.field.w + 10,
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height = 15,
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x = gamedata.field.x - 5,
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@ -474,16 +474,16 @@ function run()
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gamedata.field.north:widgets({ gamedata.field.caption, gamedata.field.status })
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gamedata.field.south = wibox({ position = "floating",
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bg = beautiful.bg_focus or "#333333",
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fg = beautiful.fg_focus or "#FFFFFF" })
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bg = gamedata.btheme.bg_focus or "#333333",
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fg = gamedata.btheme.fg_focus or "#FFFFFF" })
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gamedata.field.south:geometry({ width = gamedata.field.w, height = 5,
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x = gamedata.field.x,
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y = gamedata.field.y + gamedata.field.h - 5 })
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gamedata.field.south.screen = gamedata.screen
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gamedata.field.west = wibox({ position = "floating",
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bg = beautiful.bg_focus or "#333333",
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fg = beautiful.fg_focus or "#FFFFFF" })
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bg = gamedata.btheme.bg_focus or "#333333",
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fg = gamedata.btheme.fg_focus or "#FFFFFF" })
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gamedata.field.west:geometry({ width = 5,
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height = gamedata.field.h,
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x = gamedata.field.x - 5,
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@ -491,8 +491,8 @@ function run()
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gamedata.field.west.screen = gamedata.screen
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gamedata.field.east = wibox({ position = "floating",
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bg = beautiful.bg_focus or "#333333",
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fg = beautiful.fg_focus or "#FFFFFF" })
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bg = gamedata.btheme.bg_focus or "#333333",
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fg = gamedata.btheme.fg_focus or "#FFFFFF" })
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gamedata.field.east:geometry({ width = 5,
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height = gamedata.field.h,
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x = gamedata.field.x + gamedata.field.w,
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