awful.mouse: Move snap into a submodule

This commit is contained in:
Emmanuel Lepage Vallee 2016-04-22 01:59:02 -04:00
parent b5a1a8d6e5
commit 2624370cc0
2 changed files with 125 additions and 101 deletions

View File

@ -25,7 +25,8 @@ local capi =
}
local mouse = {
resize = require("awful.mouse.resize")
resize = require("awful.mouse.resize"),
snap = require("awful.mouse.snap"),
}
mouse.client = {}
@ -49,106 +50,6 @@ function mouse.drawin_under_pointer()
end
end
local function snap_outside(g, sg, snap)
if g.x < snap + sg.x + sg.width and g.x > sg.x + sg.width then
g.x = sg.x + sg.width
elseif g.x + g.width < sg.x and g.x + g.width > sg.x - snap then
g.x = sg.x - g.width
end
if g.y < snap + sg.y + sg.height and g.y > sg.y + sg.height then
g.y = sg.y + sg.height
elseif g.y + g.height < sg.y and g.y + g.height > sg.y - snap then
g.y = sg.y - g.height
end
return g
end
local function snap_inside(g, sg, snap)
local edgev = 'none'
local edgeh = 'none'
if math.abs(g.x) < snap + sg.x and g.x > sg.x then
edgev = 'left'
g.x = sg.x
elseif math.abs((sg.x + sg.width) - (g.x + g.width)) < snap then
edgev = 'right'
g.x = sg.x + sg.width - g.width
end
if math.abs(g.y) < snap + sg.y and g.y > sg.y then
edgeh = 'top'
g.y = sg.y
elseif math.abs((sg.y + sg.height) - (g.y + g.height)) < snap then
edgeh = 'bottom'
g.y = sg.y + sg.height - g.height
end
-- What is the dominant dimension?
if g.width > g.height then
return g, edgeh
else
return g, edgev
end
end
--- Snap a client to the closest client or screen edge.
-- @param c The client to snap.
-- @param snap The pixel to snap clients.
-- @param x The client x coordinate.
-- @param y The client y coordinate.
-- @param fixed_x True if the client isn't allowed to move in the x direction.
-- @param fixed_y True if the client isn't allowed to move in the y direction.
function mouse.client.snap(c, snap, x, y, fixed_x, fixed_y)
snap = snap or 8
c = c or capi.client.focus
local cur_geom = c:geometry()
local geom = c:geometry()
geom.width = geom.width + (2 * c.border_width)
geom.height = geom.height + (2 * c.border_width)
local edge
geom.x = x or geom.x
geom.y = y or geom.y
geom, edge = snap_inside(geom, capi.screen[c.screen].geometry, snap)
geom = snap_inside(geom, capi.screen[c.screen].workarea, snap)
-- Allow certain windows to snap to the edge of the workarea.
-- Only allow docking to workarea for consistency/to avoid problems.
if c.dockable then
local struts = c:struts()
struts['left'] = 0
struts['right'] = 0
struts['top'] = 0
struts['bottom'] = 0
if edge ~= "none" and c.floating then
if edge == "left" or edge == "right" then
struts[edge] = cur_geom.width
elseif edge == "top" or edge == "bottom" then
struts[edge] = cur_geom.height
end
end
c:struts(struts)
end
geom.x = geom.x - (2 * c.border_width)
geom.y = geom.y - (2 * c.border_width)
for _, snapper in ipairs(aclient.visible(c.screen)) do
if snapper ~= c then
geom = snap_outside(geom, snapper:geometry(), snap)
end
end
geom.width = geom.width - (2 * c.border_width)
geom.height = geom.height - (2 * c.border_width)
geom.x = geom.x + (2 * c.border_width)
geom.y = geom.y + (2 * c.border_width)
-- It's easiest to undo changes afterwards if they're not allowed
if fixed_x then geom.x = cur_geom.x end
if fixed_y then geom.y = cur_geom.y end
return geom
end
--- Move a client.
-- @param c The client to move, or the focused one if nil.
-- @param snap The pixel to snap clients.

123
lib/awful/mouse/snap.lua Normal file
View File

@ -0,0 +1,123 @@
---------------------------------------------------------------------------
--- Mouse snapping related functions
--
-- @author Julien Danjou &lt;julien@danjou.info&gt;
-- @copyright 2008 Julien Danjou
-- @release @AWESOME_VERSION@
-- @submodule awful.mouse.snap
---------------------------------------------------------------------------
local aclient = require("awful.client")
local capi = {
root = root,
mouse = mouse,
screen = screen,
client = client,
mousegrabber = mousegrabber,
}
local module = {}
local function snap_outside(g, sg, snap)
if g.x < snap + sg.x + sg.width and g.x > sg.x + sg.width then
g.x = sg.x + sg.width
elseif g.x + g.width < sg.x and g.x + g.width > sg.x - snap then
g.x = sg.x - g.width
end
if g.y < snap + sg.y + sg.height and g.y > sg.y + sg.height then
g.y = sg.y + sg.height
elseif g.y + g.height < sg.y and g.y + g.height > sg.y - snap then
g.y = sg.y - g.height
end
return g
end
local function snap_inside(g, sg, snap)
local edgev = 'none'
local edgeh = 'none'
if math.abs(g.x) < snap + sg.x and g.x > sg.x then
edgev = 'left'
g.x = sg.x
elseif math.abs((sg.x + sg.width) - (g.x + g.width)) < snap then
edgev = 'right'
g.x = sg.x + sg.width - g.width
end
if math.abs(g.y) < snap + sg.y and g.y > sg.y then
edgeh = 'top'
g.y = sg.y
elseif math.abs((sg.y + sg.height) - (g.y + g.height)) < snap then
edgeh = 'bottom'
g.y = sg.y + sg.height - g.height
end
-- What is the dominant dimension?
if g.width > g.height then
return g, edgeh
else
return g, edgev
end
end
--- Snap a client to the closest client or screen edge.
-- @param c The client to snap.
-- @param snap The pixel to snap clients.
-- @param x The client x coordinate.
-- @param y The client y coordinate.
-- @param fixed_x True if the client isn't allowed to move in the x direction.
-- @param fixed_y True if the client isn't allowed to move in the y direction.
function module.snap(c, snap, x, y, fixed_x, fixed_y)
snap = snap or 8
c = c or capi.client.focus
local cur_geom = c:geometry()
local geom = c:geometry()
geom.width = geom.width + (2 * c.border_width)
geom.height = geom.height + (2 * c.border_width)
local edge
geom.x = x or geom.x
geom.y = y or geom.y
geom, edge = snap_inside(geom, capi.screen[c.screen].geometry, snap)
geom = snap_inside(geom, capi.screen[c.screen].workarea, snap)
-- Allow certain windows to snap to the edge of the workarea.
-- Only allow docking to workarea for consistency/to avoid problems.
if c.dockable then
local struts = c:struts()
struts['left'] = 0
struts['right'] = 0
struts['top'] = 0
struts['bottom'] = 0
if edge ~= "none" and c.floating then
if edge == "left" or edge == "right" then
struts[edge] = cur_geom.width
elseif edge == "top" or edge == "bottom" then
struts[edge] = cur_geom.height
end
end
c:struts(struts)
end
geom.x = geom.x - (2 * c.border_width)
geom.y = geom.y - (2 * c.border_width)
for _, snapper in ipairs(aclient.visible(c.screen)) do
if snapper ~= c then
geom = snap_outside(geom, snapper:geometry(), snap)
end
end
geom.width = geom.width - (2 * c.border_width)
geom.height = geom.height - (2 * c.border_width)
geom.x = geom.x + (2 * c.border_width)
geom.y = geom.y + (2 * c.border_width)
-- It's easiest to undo changes afterwards if they're not allowed
if fixed_x then geom.x = cur_geom.x end
if fixed_y then geom.y = cur_geom.y end
return geom
end
return setmetatable(module, {__call = function(_, ...) return module.snap(...) end})