screen_getbycoord: fallback to nearest screen
This removes the handling of negative x/y from `screen_coord_in_screen`, which was added in0f840d2e
and does not make sense in screen_coord_in_screen. Ref:50982fc082 (commitcomment-12358053)
. Ref: https://github.com/awesomeWM/awesome/pull/331.
This commit is contained in:
parent
50982fc082
commit
27fb170744
|
@ -35,6 +35,7 @@
|
|||
#include "objects/client.h"
|
||||
#include "objects/drawin.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <xcb/xcb.h>
|
||||
|
@ -297,8 +298,19 @@ screen_getbycoord(int x, int y)
|
|||
if(screen_coord_in_screen(*s, x, y))
|
||||
return *s;
|
||||
|
||||
/* No screen found, let's be creative. */
|
||||
return globalconf.screens.tab[0];
|
||||
/* No screen found, find nearest screen. */
|
||||
screen_t * nearest_screen = globalconf.screens.tab[0];
|
||||
int nearest_dist = INT_MAX;
|
||||
foreach(s, globalconf.screens)
|
||||
{
|
||||
int dist = sqrt(pow((*s)->geometry.x - x, 2) + pow((*s)->geometry.y - y, 2));
|
||||
if( dist < nearest_dist )
|
||||
{
|
||||
nearest_dist = dist;
|
||||
nearest_screen = (*s);
|
||||
}
|
||||
}
|
||||
return nearest_screen;
|
||||
}
|
||||
|
||||
/** Are the given coordinates in a given screen?
|
||||
|
@ -310,8 +322,8 @@ screen_getbycoord(int x, int y)
|
|||
bool
|
||||
screen_coord_in_screen(screen_t *s, int x, int y)
|
||||
{
|
||||
return (x < 0 || (x >= s->geometry.x && x < s->geometry.x + s->geometry.width))
|
||||
&& (y < 0 || (y >= s->geometry.y && y < s->geometry.y + s->geometry.height));
|
||||
return (x >= s->geometry.x && x < s->geometry.x + s->geometry.width)
|
||||
&& (y >= s->geometry.y && y < s->geometry.y + s->geometry.height);
|
||||
}
|
||||
|
||||
/** Get screens info.
|
||||
|
|
Loading…
Reference in New Issue