better computing for margin

This commit is contained in:
Julien Danjou 2007-12-23 14:51:55 +01:00
parent ddbdbb2ed3
commit 2906ead93c
1 changed files with 10 additions and 9 deletions

View File

@ -37,37 +37,38 @@ typedef struct
static int
progressbar_draw(Widget *widget, DrawCtx *ctx, int offset,
int used __attribute__ ((unused)))
int used __attribute__ ((unused)))
{
VirtScreen vscreen = globalconf.screens[widget->statusbar->screen];
int location, width, pwidth, y, height;
int location, width, pwidth, margin, height;
Data *d = widget->data;
width = d->width - 6;
height = vscreen.statusbar->height / 2;
y = (vscreen.statusbar->height - height) / 2 - 1;
margin = (vscreen.statusbar->height - height) / 2 - 1;
width = d->width - (margin * 2);
location = widget_calculate_offset(vscreen.statusbar->width,
d->width,
offset,
widget->alignment) + 1;
widget->alignment) + margin;
pwidth = d->percent ? (width * d->percent) / 100 : 0;
draw_rectangle(ctx,
location + 1, y,
location + 1, margin,
width, height,
False, d->fg);
if(pwidth > 0)
draw_rectangle(ctx,
location + 1, y + 1,
location + 1, margin + 1,
pwidth, height - 2,
True, d->fg);
if(width - pwidth - 2 > 0)
draw_rectangle(ctx,
location + pwidth + 2, y + 1,
location + pwidth + 2, margin + 1,
width - pwidth - 2, height - 2,
True, d->bg);