Handle unsetting of .transient_for
When a window has a WM_TRANSIENT_FOR property that is later unset, awesome would still keep c.transient_for pointing to the previous "parent client". This commit fixes that. First, property_update_wm_transient_for() is fixed so that it unsets c->transient_for_window if the WM_TRANSIENT_FOR property is deleted. Additionally, this then calls client_find_transient_for() to update the c->transient_for pointer. Secondly (and a bit unrelated), this changes client_find_transient_for() so that it always sets c->transient_for. Previously, if updating this property would introduce a cycle in the transient_for relation, it would just leave c->transient_for with its old value. After this change, it gets explicitly set to NULL instead. Signed-off-by: Uli Schlachter <psychon@znc.in>
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parent
3aefce7ccb
commit
297003126d
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@ -983,7 +983,9 @@ client_find_transient_for(client_t *c)
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{
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int counter;
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client_t *tc, *tmp;
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lua_State *L = globalconf_get_lua_State();
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/* This might return NULL, in which case we unset transient_for */
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tmp = tc = client_getbywin(c->transient_for_window);
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/* Verify that there are no loops in the transient_for relation after we are done */
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@ -994,14 +996,16 @@ client_find_transient_for(client_t *c)
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counter = globalconf.stack.len+1;
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tmp = tmp->transient_for;
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}
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if (counter <= globalconf.stack.len)
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{
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lua_State *L = globalconf_get_lua_State();
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luaA_object_push(L, c);
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client_set_transient_for(L, -1, tc);
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lua_pop(L, 1);
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if (counter > globalconf.stack.len)
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{
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/* There was a loop, so unset .transient_for */
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tc = NULL;
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}
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luaA_object_push(L, c);
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client_set_transient_for(L, -1, tc);
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lua_pop(L, 1);
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}
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void
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10
property.c
10
property.c
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@ -107,9 +107,13 @@ property_update_wm_transient_for(client_t *c, xcb_get_property_cookie_t cookie)
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xcb_window_t trans;
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if(!xcb_icccm_get_wm_transient_for_reply(globalconf.connection,
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cookie,
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&trans, NULL))
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return;
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cookie,
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&trans, NULL))
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{
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c->transient_for_window = XCB_NONE;
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client_find_transient_for(c);
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return;
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}
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c->transient_for_window = trans;
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