invaders: fix indention and spacing
this commits fixes invaders' indention and spacing (every \t has been replaced by 4 spaces)
This commit is contained in:
parent
16a2eadb66
commit
2a839ad875
|
@ -63,7 +63,8 @@ local shots = { }
|
|||
local enemies = { }
|
||||
|
||||
function player.new ()
|
||||
p = wibox({ position = "floating", bg = gamedata.solidbg or "#12345600" })
|
||||
p = wibox({ position = "floating",
|
||||
bg = gamedata.solidbg or "#12345600" })
|
||||
p:geometry({ width = 24,
|
||||
height = 16,
|
||||
x = gamedata.field.x + (gamedata.field.w / 2),
|
||||
|
@ -99,8 +100,12 @@ function player.fire()
|
|||
end
|
||||
|
||||
function shots.fire (x, y, color)
|
||||
local s = wibox({ position = "floating", bg = color })
|
||||
s:geometry({ width = 4, height = 10, x = x, y = y })
|
||||
local s = wibox({ position = "floating",
|
||||
bg = color })
|
||||
s:geometry({ width = 4,
|
||||
height = 10,
|
||||
x = x,
|
||||
y = y })
|
||||
s.screen = 1
|
||||
|
||||
for i = 1, gamedata.ammo_max do
|
||||
|
@ -114,8 +119,12 @@ end
|
|||
function shots.fire_enemy (x, y, color)
|
||||
if gamedata.enemies.shots.fired < gamedata.enemies.shots.max then
|
||||
gamedata.enemies.shots.fired = gamedata.enemies.shots.fired + 1
|
||||
local s = wibox({ position = "floating", bg = color })
|
||||
s:geometry({ width = 4, height = 10, x = x, y = y })
|
||||
local s = wibox({ position = "floating",
|
||||
bg = color })
|
||||
s:geometry({ width = 4,
|
||||
height = 10,
|
||||
x = x,
|
||||
y = y })
|
||||
s.screen = 1
|
||||
for i = 1, gamedata.enemies.shots.max do
|
||||
if not gamedata.enemies.shots[i] or gamedata.enemies.shots[i].screen == nil then
|
||||
|
@ -173,12 +182,15 @@ function shots.handle_enemy ()
|
|||
end
|
||||
|
||||
function enemies.new (t)
|
||||
e = wibox({ position = "floating", bg = gamedata.solidbg or "#12345600" })
|
||||
e:geometry({ height = gamedata.enemies.h, width = gamedata.enemies.w,
|
||||
e = wibox({ position = "floating",
|
||||
bg = gamedata.solidbg or "#12345600" })
|
||||
e:geometry({ height = gamedata.enemies.h,
|
||||
width = gamedata.enemies.w,
|
||||
x = gamedata.field.x,
|
||||
y = gamedata.field.y })
|
||||
e.screen = 1
|
||||
w = widget({ type = "imagebox", name = "enemy"..t })
|
||||
w = widget({ type = "imagebox",
|
||||
name = "enemy"..t })
|
||||
w.image = gamedata.enemies[t]
|
||||
|
||||
e.widgets = w
|
||||
|
@ -379,12 +391,14 @@ function game.quit()
|
|||
end
|
||||
|
||||
function game.highscore_show ()
|
||||
gamedata.highscore.window:geometry({ height = 140, width = 200,
|
||||
gamedata.highscore.window:geometry({ height = 140,
|
||||
width = 200,
|
||||
x = gamedata.field.x + math.floor(gamedata.field.w / 2) - 100,
|
||||
y = gamedata.field.y + math.floor(gamedata.field.h / 2) - 55 })
|
||||
gamedata.highscore.window.screen = 1
|
||||
|
||||
gamedata.highscore.table = widget({ type = "textbox", name = "highscore" })
|
||||
gamedata.highscore.table = widget({ type = "textbox",
|
||||
name = "highscore" })
|
||||
gamedata.highscore.window.widgets = gamedata.highscore.table
|
||||
|
||||
gamedata.highscore.table.text = " Highscores:\n"
|
||||
|
@ -444,12 +458,14 @@ function game.highscore (score)
|
|||
gamedata.highscore.window = wibox({ position = "floating",
|
||||
bg = gamedata.btheme.bg_focus or "#333333",
|
||||
fg = gamedata.btheme.fg_focus or "#FFFFFF" })
|
||||
gamedata.highscore.window:geometry({ height = 20, width = 300,
|
||||
gamedata.highscore.window:geometry({ height = 20,
|
||||
width = 300,
|
||||
x = gamedata.field.x + math.floor(gamedata.field.w / 2) - 150,
|
||||
y = gamedata.field.y + math.floor(gamedata.field.h / 2) })
|
||||
gamedata.highscore.window.screen = 1
|
||||
|
||||
gamedata.namebox = widget({ type = "textbox", name = "foobar" })
|
||||
gamedata.namebox = widget({ type = "textbox",
|
||||
name = "foobar" })
|
||||
gamedata.namebox.text = " Name: |"
|
||||
gamedata.highscore.window.widgets = gamedata.namebox
|
||||
|
||||
|
@ -504,10 +520,14 @@ function run(args)
|
|||
y = gamedata.field.y - 15 })
|
||||
gamedata.field.north.screen = 1
|
||||
|
||||
gamedata.field.status = widget({ type = "textbox", name = "status", align = "right" })
|
||||
gamedata.field.status = widget({ type = "textbox",
|
||||
name = "status",
|
||||
align = "right" })
|
||||
gamedata.field.status.text = gamedata.score.." | "..gamedata.ammo .. " "
|
||||
|
||||
gamedata.field.caption = widget({ type = "textbox", name = "caption", align = "left" })
|
||||
gamedata.field.caption = widget({ type = "textbox",
|
||||
name = "caption",
|
||||
align = "left" })
|
||||
gamedata.field.caption.text = " Awesome Invaders"
|
||||
|
||||
gamedata.field.north.widgets = { gamedata.field.caption, gamedata.field.status }
|
||||
|
@ -515,7 +535,8 @@ function run(args)
|
|||
gamedata.field.south = wibox({ position = "floating",
|
||||
bg = gamedata.btheme.bg_focus or "#333333",
|
||||
fg = gamedata.btheme.fg_focus or "#FFFFFF" })
|
||||
gamedata.field.south:geometry({ width = gamedata.field.w, height = 5,
|
||||
gamedata.field.south:geometry({ width = gamedata.field.w,
|
||||
height = 5,
|
||||
x = gamedata.field.x,
|
||||
y = gamedata.field.y + gamedata.field.h - 5 })
|
||||
gamedata.field.south.screen = 1
|
||||
|
|
Loading…
Reference in New Issue