Put titlebar resize for floating in titlebar_update_geometry_floating() function and call it for movemouse
This fix the problem when moving a window on a floating layout on screen N to non-floating layout on screen M
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c9450c6fbd
commit
31f6010eda
22
client.c
22
client.c
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@ -546,27 +546,7 @@ client_resize(Client *c, area_t geometry)
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{
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{
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if(!c->ismax)
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if(!c->ismax)
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c->f_geometry = geometry;
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c->f_geometry = geometry;
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titlebar_update_geometry_floating(c);
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switch(c->titlebar.position)
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{
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case Top:
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simplewindow_move_resize(c->titlebar.sw,
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geometry.x,
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geometry.y - c->titlebar.sw->geometry.height,
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geometry.width,
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c->titlebar.sw->geometry.height);
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break;
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case Bottom:
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simplewindow_move_resize(c->titlebar.sw,
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geometry.x,
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geometry.y + geometry.height + 2 * c->border,
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geometry.width,
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c->titlebar.sw->geometry.height);
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break;
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default:
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break;
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}
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titlebar_update(c);
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}
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}
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XConfigureWindow(globalconf.display, c->win,
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XConfigureWindow(globalconf.display, c->win,
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7
mouse.c
7
mouse.c
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@ -28,6 +28,7 @@
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#include "event.h"
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#include "event.h"
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#include "window.h"
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#include "window.h"
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#include "client.h"
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#include "client.h"
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#include "titlebar.h"
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#include "layouts/floating.h"
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#include "layouts/floating.h"
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#include "layouts/tile.h"
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#include "layouts/tile.h"
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#include "common/xscreen.h"
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#include "common/xscreen.h"
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@ -97,6 +98,7 @@ uicb_client_movemouse(int screen, char *arg __attribute__ ((unused)))
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{
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{
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geometry.x = ocx + (ev.xmotion.x - x);
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geometry.x = ocx + (ev.xmotion.x - x);
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geometry.y = ocy + (ev.xmotion.y - y);
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geometry.y = ocy + (ev.xmotion.y - y);
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if(abs(geometry.x) < globalconf.screens[screen].snap + area.x && geometry.x > area.x)
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if(abs(geometry.x) < globalconf.screens[screen].snap + area.x && geometry.x > area.x)
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geometry.x = area.x;
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geometry.x = area.x;
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else if(abs((area.x + area.width) - (geometry.x + c->geometry.width + 2 * c->border))
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else if(abs((area.x + area.width) - (geometry.x + c->geometry.width + 2 * c->border))
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@ -107,9 +109,14 @@ uicb_client_movemouse(int screen, char *arg __attribute__ ((unused)))
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else if(abs((area.y + area.height) - (geometry.y + c->geometry.height + 2 * c->border))
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else if(abs((area.y + area.height) - (geometry.y + c->geometry.height + 2 * c->border))
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< globalconf.screens[screen].snap)
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< globalconf.screens[screen].snap)
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geometry.y = area.y + area.height - c->geometry.height - 2 * c->border;
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geometry.y = area.y + area.height - c->geometry.height - 2 * c->border;
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geometry.width = c->geometry.width;
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geometry.width = c->geometry.width;
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geometry.height = c->geometry.height;
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geometry.height = c->geometry.height;
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client_resize(c, geometry);
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client_resize(c, geometry);
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titlebar_update_geometry_floating(c);
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while(XCheckMaskEvent(globalconf.display, PointerMotionMask, &ev));
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while(XCheckMaskEvent(globalconf.display, PointerMotionMask, &ev));
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}
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}
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else
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else
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26
titlebar.c
26
titlebar.c
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@ -56,6 +56,32 @@ titlebar_update(Client *c)
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draw_context_delete(ctx);
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draw_context_delete(ctx);
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}
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}
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void
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titlebar_update_geometry_floating(Client *c)
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{
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switch(c->titlebar.position)
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{
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default:
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return;
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case Top:
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simplewindow_move_resize(c->titlebar.sw,
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c->geometry.x,
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c->geometry.y - c->titlebar.sw->geometry.height,
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c->geometry.width,
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c->titlebar.sw->geometry.height);
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break;
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case Bottom:
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simplewindow_move_resize(c->titlebar.sw,
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c->geometry.x,
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c->geometry.y + c->geometry.height + 2 * c->border,
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c->geometry.width,
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c->titlebar.sw->geometry.height);
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break;
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}
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titlebar_update(c);
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}
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area_t
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area_t
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titlebar_update_geometry(Client *c, area_t geometry)
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titlebar_update_geometry(Client *c, area_t geometry)
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{
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{
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@ -25,6 +25,7 @@
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#include "structs.h"
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#include "structs.h"
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void titlebar_update(Client *);
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void titlebar_update(Client *);
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void titlebar_update_geometry_floating(Client *);
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area_t titlebar_update_geometry(Client *, area_t);
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area_t titlebar_update_geometry(Client *, area_t);
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Uicb uicb_client_toggletitlebar;
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Uicb uicb_client_toggletitlebar;
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