client, mouse: improve struts a bit
- struts are now additive - allow multiple docks at the edge of the screen, trigger is approaching workarea from inside Signed-off-by: Julien Danjou <julien@danjou.info>
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@ -72,14 +72,14 @@ end
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local function snap_inside(g, sg, snap)
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local edgev = 'none'
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local edgeh = 'none'
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if math.abs(g.x) < snap + sg.x and g.x > sg.x then
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if math.abs(g.x) < snap + sg.x and g.x >= sg.x then
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edgev = 'left'
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g.x = sg.x
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elseif math.abs((sg.x + sg.width) - (g.x + g.width)) < snap then
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edgev = 'right'
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g.x = sg.x + sg.width - g.width
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end
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if math.abs(g.y) < snap + sg.y and g.y > sg.y then
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if math.abs(g.y) < snap + sg.y and g.y >= sg.y then
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edgeh = 'top'
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g.y = sg.y
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elseif math.abs((sg.y + sg.height) - (g.y + g.height)) < snap then
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@ -115,18 +115,19 @@ function client.snap(c, snap, x, y, fixed_x, fixed_y)
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geom, edge = snap_inside(geom, capi.screen[c.screen].geometry, snap)
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geom, edge2 = snap_inside(geom, capi.screen[c.screen].workarea, snap)
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-- Allow certain windows to snap to the edge of the screen.
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-- Allow certain windows to snap to the edge of the workarea.
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-- Only allow docking to workarea for consistency/to avoid problems.
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if c.type == "utility" or c.type == "toolbar" or c.type == "dock" then
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local struts = c:struts()
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struts['left'] = 0
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struts['right'] = 0
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struts['top'] = 0
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struts['bottom'] = 0
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if edge ~= "none" and aclient.floating.get(c) then
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if edge == "left" or edge == "right" then
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struts[edge] = cur_geom.width
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elseif edge == "top" or edge == "bottom" then
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struts[edge] = cur_geom.height
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if edge2 ~= "none" and aclient.floating.get(c) then
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if edge2 == "left" or edge2 == "right" then
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struts[edge2] = cur_geom.width
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elseif edge2 == "top" or edge2 == "bottom" then
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struts[edge2] = cur_geom.height
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end
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end
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c:struts(struts)
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35
screen.c
35
screen.c
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@ -176,6 +176,7 @@ screen_area_get(int screen, wibox_array_t *wiboxes,
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area.height -= padding->top + padding->bottom;
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}
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/* struts are additive, to allow for multiple clients at the screen edge. */
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if(strut)
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{
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client_t *c;
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@ -184,36 +185,36 @@ screen_area_get(int screen, wibox_array_t *wiboxes,
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{
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if(c->strut.top_start_x || c->strut.top_end_x)
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{
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if(c->strut.top)
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top = MAX(top, c->strut.top);
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if (c->strut.top)
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top += c->strut.top;
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else
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top = MAX(top, (c->geometry.y - area.y) + c->geometry.height);
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top += c->geometry.height;
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}
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if(c->strut.bottom_start_x || c->strut.bottom_end_x)
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{
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if(c->strut.bottom)
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bottom = MAX(bottom, c->strut.bottom);
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if (c->strut.bottom)
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bottom += c->strut.bottom;
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else
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bottom = MAX(bottom, (area.y + area.height) - c->geometry.y);
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bottom += c->geometry.height;
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}
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if(c->strut.left_start_y || c->strut.left_end_y)
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{
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if(c->strut.left)
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left = MAX(left, c->strut.left);
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if (c->strut.left)
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left += c->strut.left;
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else
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left = MAX(left, (c->geometry.x - area.x) + c->geometry.width);
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left += c->geometry.width;
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}
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if(c->strut.right_start_y || c->strut.right_end_y)
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{
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if(c->strut.right)
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right = MAX(right, c->strut.right);
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if (c->strut.right)
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right += c->strut.right;
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else
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right = MAX(right, (area.x + area.width) - c->geometry.x);
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right += c->geometry.width;
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}
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}
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}
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/* swindow geometry includes borders. */
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if(wiboxes)
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for(int i = 0; i < wiboxes->len; i++)
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{
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@ -222,16 +223,16 @@ screen_area_get(int screen, wibox_array_t *wiboxes,
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switch(w->position)
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{
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case Top:
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top = MAX(top, (uint16_t) (w->sw.geometry.y - area.y) + w->sw.geometry.height + 2 * w->sw.border.width);
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top += w->sw.geometry.height;
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break;
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case Bottom:
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bottom = MAX(bottom, (uint16_t) (area.y + area.height) - w->sw.geometry.y);
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bottom += w->sw.geometry.height;
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break;
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case Left:
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left = MAX(left, (uint16_t) (w->sw.geometry.x - area.x) + w->sw.geometry.width + 2 * w->sw.border.width);
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left += w->sw.geometry.width;
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break;
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case Right:
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right = MAX(right, (uint16_t) (area.x + area.width) - w->sw.geometry.x);
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right += w->sw.geometry.width;
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break;
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default:
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break;
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