parse_color function refactoring:
- simplified parsing logic, - return nil for incorrect input, - update tests and doc.
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@ -22,51 +22,50 @@ local pattern_cache
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--- Parse a HTML-color.
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--- Parse a HTML-color.
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-- This function can parse colors like `#rrggbb` and `#rrggbbaa` and also `red`.
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-- This function can parse colors like `#rrggbb` and `#rrggbbaa` and also `red`.
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-- Thanks to #lua for this. :)
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-- Max 4 chars per channel. Thanks to #lua for this. :)
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--
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--
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-- @param col The color to parse
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-- @param col The color to parse
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-- @return 4 values which each are in the range [0, 1].
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-- @return 4 values representing color in RGBA format (each of them in [0, 1]
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-- range) or nil if input is incorrect.
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-- @usage -- This will return 0, 1, 0, 1
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-- @usage -- This will return 0, 1, 0, 1
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-- gears.color.parse_color("#00ff00ff")
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-- gears.color.parse_color("#00ff00ff")
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function color.parse_color(col)
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function color.parse_color(col)
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local rgb = {}
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local rgb = {}
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-- Is it a HTML-style color?
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if string.match(col, "^#%x+$") then
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if string.match(col, "^#%x+$") then
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-- Get all hex chars
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local hex_str = col:sub(2, #col)
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for char in string.gmatch(col, "[^#]") do
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local channels
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table.insert(rgb, tonumber(char, 16) / 0xf)
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if #hex_str % 3 == 0 then
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channels = 3
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elseif #hex_str % 4 == 0 then
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channels = 4
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else
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return nil
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end
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end
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-- Merge consecutive values until we have at most four groups (rgba)
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local chars_per_channel = #hex_str / channels
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local factor = 0xf
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if chars_per_channel > 4 then
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while #rgb > 4 do
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return nil
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local merged = {}
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end
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local key, value = next(rgb, nil)
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local dividor = 0x10^chars_per_channel - 1
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local next_factor = (factor + 1)*(factor + 1) - 1
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for idx=1,#hex_str,chars_per_channel do
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while key do
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local channel_val = tonumber(hex_str:sub(idx,idx+chars_per_channel-1), 16)
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local key2, value2 = next(rgb, key)
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table.insert(rgb, channel_val / dividor)
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local v1, v2 = value * factor, value2 * factor
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end
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local new = v1 * (factor + 1) + v2
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if channels == 3 then
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table.insert(merged, new / next_factor)
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table.insert(rgb, 1)
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key, value = next(rgb, key2)
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end
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rgb = merged
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factor = next_factor
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end
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end
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else
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else
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-- Let's ask Pango for its opinion (but this doesn't support alpha!)
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local c = Pango.Color()
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local c = Pango.Color()
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if c:parse(col) then
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if not c:parse(col) then
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rgb = {
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return nil
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c.red / 0xffff,
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c.green / 0xffff,
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c.blue / 0xffff,
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}
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end
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end
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rgb = {
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c.red / 0xffff,
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c.green / 0xffff,
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c.blue / 0xffff,
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1.0
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}
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end
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end
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-- Add missing groups (missing alpha)
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assert(#rgb == 4, col)
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while #rgb < 4 do
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table.insert(rgb, 1)
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end
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return unpack(rgb)
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return unpack(rgb)
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end
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end
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@ -42,6 +42,26 @@ describe("gears.color", function()
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test(0x7f, 0xff, 0x00, 0xff, "chartreuse")
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test(0x7f, 0xff, 0x00, 0xff, "chartreuse")
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end)
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end)
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describe("invalid input", function()
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local function test_nil(input)
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local output = color.parse_color(input)
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assert.is_nil(output)
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end
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it("nonexisting color", function()
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test_nil("elephant")
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end)
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it("invalid format", function()
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test_nil('#f0f0f')
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end)
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it("too long", function()
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test_nil("#00000fffff00000fffff")
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end)
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end)
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describe("different lengths", function()
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describe("different lengths", function()
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local function gray(e, e_a, input)
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local function gray(e, e_a, input)
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local o_r, o_g, o_b, o_a, unused = color.parse_color(input)
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local o_r, o_g, o_b, o_a, unused = color.parse_color(input)
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