Fix awful.ewmh to handle window gravities

Since commit b2aaefd095, we correctly handle window gravities when
the border width of a client changes. Since most windows out there have a
NorthWest gravity, this means that most windows do not have this problem.
However, e.g. mplayer uses gravity "Static" and this causes this issue (any
gravity other than NorthWest will do).

This affects the fullscreen handling in awful.ewmh. The code has to set the
border width before it changes a client's geometry so that the move when the
border width changes doesn't matter.

No new integration test for this since I didn't find anything usable with a
non-NorthWest gravity. A test would be easy to write, just test if `c.fullscreen
= true ; c.fullscreen = false` restores the previous window geometry.

Fixes: https://github.com/awesomeWM/awesome/issues/697
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
Uli Schlachter 2016-02-15 21:15:41 +01:00
parent 8802560c4a
commit 4b9584fdb1
1 changed files with 2 additions and 2 deletions

View File

@ -70,11 +70,11 @@ local function fullscreen(window, set)
if set then
store_geometry(window, "fullscreen")
data[window].fullscreen.border_width = window.border_width
window:geometry(screen[window.screen].geometry)
window.border_width = 0
window:geometry(screen[window.screen].geometry)
elseif data[window] and data[window].fullscreen then
window:geometry(data[window].fullscreen)
window.border_width = data[window].fullscreen.border_width
window:geometry(data[window].fullscreen)
end
end