Wibox: Add window type property
This adds a "type" property that makes it possible to set the window type as specified in EWMH. Signed-off-by: Uli Schlachter <psychon@znc.in>
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50c8377482
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@ -181,6 +181,11 @@ wibox_init(wibox_t *w)
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/* Update draw context physical screen, important for Zaphod. */
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/* Update draw context physical screen, important for Zaphod. */
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wibox_draw_context_update(w);
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wibox_draw_context_update(w);
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/* Set the right type property */
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uint32_t type = w->type;
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w->type = 0;
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window_set_type((window_t *) w, type);
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}
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}
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/** Refresh the window content by copying its pixmap data to its window.
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/** Refresh the window content by copying its pixmap data to its window.
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@ -708,6 +713,9 @@ luaA_wibox_new(lua_State *L)
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if(!w->geometry.height)
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if(!w->geometry.height)
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w->geometry.height = 1;
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w->geometry.height = 1;
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if(w->type == 0)
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w->type = _NET_WM_WINDOW_TYPE_NORMAL;
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luaA_object_connect_signal(L, -2, "property::border_width", luaA_wibox_need_update);
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luaA_object_connect_signal(L, -2, "property::border_width", luaA_wibox_need_update);
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return 1;
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return 1;
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@ -1177,6 +1185,10 @@ wibox_class_setup(lua_State *L)
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(lua_class_propfunc_t) luaA_wibox_set_height,
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(lua_class_propfunc_t) luaA_wibox_set_height,
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(lua_class_propfunc_t) luaA_wibox_get_height,
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(lua_class_propfunc_t) luaA_wibox_get_height,
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(lua_class_propfunc_t) luaA_wibox_set_height);
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(lua_class_propfunc_t) luaA_wibox_set_height);
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luaA_class_add_property(&wibox_class, "type",
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(lua_class_propfunc_t) luaA_window_set_type,
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(lua_class_propfunc_t) luaA_window_get_type,
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(lua_class_propfunc_t) luaA_window_set_type);
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signal_add(&wibox_class.signals, "mouse::enter");
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signal_add(&wibox_class.signals, "mouse::enter");
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signal_add(&wibox_class.signals, "mouse::leave");
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signal_add(&wibox_class.signals, "mouse::leave");
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@ -24,6 +24,7 @@
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#include "ewmh.h"
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#include "ewmh.h"
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#include "screen.h"
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#include "screen.h"
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#include "objects/window.h"
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#include "objects/window.h"
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#include "common/atoms.h"
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#include "common/luaobject.h"
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#include "common/luaobject.h"
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LUA_CLASS_FUNCS(window, window_class)
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LUA_CLASS_FUNCS(window, window_class)
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@ -237,6 +238,74 @@ luaA_window_get_type(lua_State *L, window_t *w)
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return 1;
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return 1;
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}
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}
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/** Set the window type.
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* \param w The window object.
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* \param type The window type to set
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*/
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void
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window_set_type(window_t *w, uint32_t type)
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{
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if(w->type != type)
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{
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w->type = type;
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if(w->window != XCB_WINDOW_NONE)
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xcb_change_property(globalconf.connection, XCB_PROP_MODE_REPLACE,
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w->window, _NET_WM_WINDOW_TYPE, XCB_ATOM_ATOM, 32, 1, &type);
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luaA_object_push(globalconf.L, w);
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luaA_object_emit_signal(globalconf.L, -1, "property::type", 0);
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lua_pop(globalconf.L, 1);
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}
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}
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/** Set the window type.
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* \param L The Lua VM state.
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* \param window The window object.
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* \return The number of elements pushed on stack.
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*/
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int
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luaA_window_set_type(lua_State *L, window_t *w)
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{
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uint32_t type;
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const char *buf = luaL_checkstring(L, -1);
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if(a_strcmp(buf, "desktop") == 0)
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type = _NET_WM_WINDOW_TYPE_DESKTOP;
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else if(a_strcmp(buf, "dock") == 0)
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type = _NET_WM_WINDOW_TYPE_DOCK;
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else if(a_strcmp(buf, "splash") == 0)
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type = _NET_WM_WINDOW_TYPE_SPLASH;
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else if(a_strcmp(buf, "dialog") == 0)
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type = _NET_WM_WINDOW_TYPE_DIALOG;
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else if(a_strcmp(buf, "menu") == 0)
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type = _NET_WM_WINDOW_TYPE_MENU;
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else if(a_strcmp(buf, "toolbar") == 0)
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type = _NET_WM_WINDOW_TYPE_TOOLBAR;
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else if(a_strcmp(buf, "utility") == 0)
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type = _NET_WM_WINDOW_TYPE_UTILITY;
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else if(a_strcmp(buf, "dropdown_menu") == 0)
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type = _NET_WM_WINDOW_TYPE_DROPDOWN_MENU;
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else if(a_strcmp(buf, "popup_menu") == 0)
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type = _NET_WM_WINDOW_TYPE_POPUP_MENU;
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else if(a_strcmp(buf, "tooltip") == 0)
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type = _NET_WM_WINDOW_TYPE_TOOLTIP;
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else if(a_strcmp(buf, "notification") == 0)
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type = _NET_WM_WINDOW_TYPE_NOTIFICATION;
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else if(a_strcmp(buf, "combo") == 0)
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type = _NET_WM_WINDOW_TYPE_COMBO;
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else if(a_strcmp(buf, "dnd") == 0)
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type = _NET_WM_WINDOW_TYPE_DND;
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else if(a_strcmp(buf, "normal") == 0)
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type = _NET_WM_WINDOW_TYPE_NORMAL;
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else
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{
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warn("Unknown window type '%s'", buf);
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return 0;
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}
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window_set_type(w, type);
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return 0;
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}
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static int
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static int
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luaA_window_set_border_width(lua_State *L, window_t *c)
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luaA_window_set_border_width(lua_State *L, window_t *c)
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{
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{
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@ -290,6 +359,7 @@ window_class_setup(lua_State *L)
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signal_add(&window_class.signals, "property::buttons");
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signal_add(&window_class.signals, "property::buttons");
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signal_add(&window_class.signals, "property::opacity");
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signal_add(&window_class.signals, "property::opacity");
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signal_add(&window_class.signals, "property::struts");
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signal_add(&window_class.signals, "property::struts");
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signal_add(&window_class.signals, "property::type");
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}
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}
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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@ -83,6 +83,8 @@ void window_class_setup(lua_State *);
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void window_set_opacity(lua_State *, int, double);
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void window_set_opacity(lua_State *, int, double);
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void window_set_border_width(lua_State *, int, int);
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void window_set_border_width(lua_State *, int, int);
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int luaA_window_get_type(lua_State *, window_t *);
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int luaA_window_get_type(lua_State *, window_t *);
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int luaA_window_set_type(lua_State *, window_t *);
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void window_set_type(window_t *, uint32_t);
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#endif
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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