doc: Add a porting guide.
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# Porting tips
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## From 3.5 to 4.0
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The
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**best advice is to start from the default `rc.lua` and backport any changes**
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you might have added to your `rc.lua`.
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This avoids most of the possible errors due to missing important changes.
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If you still wish to ignore this advice, first read the
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<a href="./89-NEWS.md.html">NEWS</a> section about the breaking changes. This
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document assumes you did.
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Be warned, even if it looks like it's working after changing some lines, **it wont
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supports dynamic screen changes and will have many subtle bugs**. The changes
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mentioned below **are important for the stability of your window manager**.
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Here is a diff of the 3.5.9 `rc.lua` with the 4.0 one. All changes due to
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new features and new syntaxes have been removed. A `-` in front of the line
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correspond to content of the 3.5 `rc.lua` and `+` its replacement in 4.0.
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This document does not cover the new features added in the Awesome 4 `rc.lua`,
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it only covers the minimal required changes to have a properly behaving config.
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To test during the port, we recommend the `Xephyr` X11 server.
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If Awesome4 **is not installed yet**, we recommand to install it in its own
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prefix to avoid conflicts in case you wish to stay on 3.5 for a little
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longer:
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cd path/to/awesome/code
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mkdir -p $HOME/.config/awesome4
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mkdir build -p
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cd build
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# Install in a local folder, this assumes all the dependencies are installed
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cmake -DCMAKE_INSTALL_PREFIX=$HOME/awesome4_test ..
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make -j4
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# Use a copy of rc.lua to avoid it being overwritten accidentally
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cp awesomerc.lua $HOME/.config/awesome4/rc.lua
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make install
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# Start Awesome in a 1280x800 window
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Xephyr :1 -screen 1280x800 &
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DISPLAY=:1 $HOME/awesome4_test/bin/awesome \
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-c $HOME/.config/awesome4/rc.lua \
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--search $HOME/awesome4_test/share/awesome/lib
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If Awesome 4 is **already installed**, then backup your old `rc.lua` and overwrite
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`~/.config/awesome/rc.lua` (replace this by another path if you use a custom
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XDH config local directory). And only execute:
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Xephyr :1 -screen 1280x800 &
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DISPLAY=:1 awesome
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Screens are now added and removed without reloading `rc.lua`. The wallpaper are
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now set in a signal callback.
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--- {{{ Wallpaper
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-if `beautiful.wallpaper` then
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- for s = 1, screen.count() do
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- `gears.wallpaper.maximized`(beautiful.wallpaper, s, true)
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- end
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-end
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--- }}}
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+local function set_wallpaper(s)
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+ -- Wallpaper
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+ if `beautiful.wallpaper` then
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+ local wallpaper = `beautiful.wallpaper`
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+ -- If wallpaper is a function, call it with the screen
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+ if type(wallpaper) == "function" then
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+ wallpaper = wallpaper(s)
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+ end
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+ `gears.wallpaper.maximized`(wallpaper, s, true)
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+ end
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+end
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+
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+-- Re-set wallpaper when a screen's geometry changes (e.g. different resolution)
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+`screen.connect_signal`("property::geometry", set_wallpaper)
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Tags need to be created for each screens, the old static initialization cannot
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work. Remove this section.
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--- {{{ Tags
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--- Define a tag table which hold all screen tags.
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-tags = {}
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-for s = 1, `screen.count`() do
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- -- Each screen has its own tag table.
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- tags[s] = awful.tag({ 1, 2, 3, 4, 5, 6, 7, 8, 9 }, s, layouts[1])
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- end
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--- }}}
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The textclock is now part of the `wibox` library, rename it.
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-- {{{ Wibar
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-- Create a textclock widget
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-mytextclock = `awful.widget.textclock`()
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+mytextclock = `wibox.widget.textclock`()
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Widgets were previously added to static global tables. This isn't going to
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behave correctly when screen are added and removed. Remove this section.
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-- Create a wibox for each screen and add it
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-mywibox = {}
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-mypromptbox = {}
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-mylayoutbox = {}
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-mytaglist = {}
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-mytasklist = {}
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Many functions have been converted to methods. The old functions are deprecated,
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they are still supported, but will be removed in the next release.
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-mytaglist.buttons = awful.util.table.join(
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+local taglist_buttons = awful.util.table.join(
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- awful.button({ }, 1, `awful.tag.viewonly`),
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+ awful.button({ }, 1, function(t) t:`view_only`() end),
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- awful.button({ modkey }, 1, `awful.client.movetotag`),
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+ awful.button({ modkey }, 1, function(t)
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+ if `client.focus` then
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+ `client.focus:move_to_tag`(t)
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+ end
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+ end),
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`awful.button`({ }, 3, `awful.tag.viewtoggle`),
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- `awful.button`({ modkey }, 3, `awful.client.toggletag`),
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+ `awful.button`({ modkey }, 3, function(t)
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+ if client.focus then
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+ client.focus:toggle_tag(t)
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+ end
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+ end),
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- `awful.button`({ }, 4, function(t) `awful.tag.viewnext`(awful.tag.getscreen(t)) end),
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- `awful.button`({ }, 5, function(t) `awful.tag.viewprev`(awful.tag.getscreen(t)) end)
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+ `awful.button`({ }, 4, function(t) `awful.tag.viewnext`(t.screen) end),
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+ `awful.button`({ }, 5, function(t) `awful.tag.viewprev`(t.screen) end)
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)
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-mytasklist.buttons = awful.util.table.join(
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+local tasklist_buttons = awful.util.table.join(
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awful.button({ }, 1, function (c)
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if c == `client.focus` then
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c.minimized = true
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-- Without this, the following
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-- :isvisible() makes no sense
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c.minimized = false
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- if not c:isvisible() then
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- `awful.tag.viewonly`(c:tags()[1])
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+ if not c:isvisible() and c.`first_tag` then
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+ c.first_tag:view_only()
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end
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-- This will also un-minimize
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-- the client, if needed
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c:raise()
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end
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end),
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This section is **very important**. This is where adding and removing screens is
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handled (including during startup). Note that the `mysomething` table
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previously removed are replaced by custom screens attributes.
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-for s = 1, `screen.count`() do
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+`awful.screen.connect_for_each_screen`(function(s)
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+ -- Wallpaper
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+ set_wallpaper(s)
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+
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+ -- Each screen has its own tag table.
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+ awful.tag({ "1", "2", "3", "4", "5", "6", "7", "8", "9" }, s, awful.layout.layouts[1])
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+
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-- Create a promptbox for each screen
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- mypromptbox[s] = `awful.widget.prompt`()
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+ s.mypromptbox = `awful.widget.prompt`()
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-- Create an imagebox widget which will contains an icon indicating which layout we're using.
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-- We need one layoutbox per screen.
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- mylayoutbox[s] = `awful.widget.layoutbox`(s)
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+ s.mylayoutbox = `awful.widget.layoutbox`(s)
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- mylayoutbox[s]:buttons(`awful.util.table.join`(
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+ s.mylayoutbox:buttons(`awful.util.table.join`(
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`awful.button`({ }, 1, function () `awful.layout.inc`( 1) end),
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`awful.button`({ }, 3, function () `awful.layout.inc`(-1) end),
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`awful.button`({ }, 4, function () `awful.layout.inc`( 1) end),
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`awful.button`({ }, 5, function () `awful.layout.inc`(-1) end)))
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-- Create a taglist widget
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- mytaglist[s] = `awful.widget.taglist`(s, `awful.widget.taglist.filter.all`, mytaglist.buttons)
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+ s.mytaglist = `awful.widget.taglist`(s, `awful.widget.taglist.filter.all`, taglist_buttons)
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-- Create a tasklist widget
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- mytasklist[s] = `awful.widget.tasklist`(s, `awful.widget.tasklist.filter.currenttags`, mytasklist.buttons)
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+ s.mytasklist = `awful.widget.tasklist`(s, `awful.widget.tasklist.filter.currenttags`, tasklist_buttons)
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-- Create the wibox
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- mywibox[s] = `awful.wibox`({ position = "top", screen = s })
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+ s.mywibox = `awful.wibar`({ position = "top", screen = s })
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-- Widgets that are aligned to the left
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local left_layout = wibox.layout.fixed.horizontal()
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- left_layout:add(mylauncher)
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- left_layout:add(mytaglist[s])
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- left_layout:add(mypromptbox[s])
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+ left_layout:add(s.mytaglist)
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+ left_layout:add(s.mypromptbox)
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-- Widgets that are aligned to the right
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local right_layout = wibox.layout.fixed.horizontal()
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- if s == 1 then right_layout:add(wibox.widget.systray()) end
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+ right_layout:add(wibox.widget.systray())
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right_layout:add(mytextclock)
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- right_layout:add(mylayoutbox[s])
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+ right_layout:add(s.mylayoutbox)
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-- Now bring it all together (with the tasklist in the middle)
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local layout = wibox.layout.align.horizontal()
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layout:set_left(left_layout)
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- layout:set_middle(mytasklist[s])
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+ layout:set_middle(s.mytasklist)
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layout:set_right(right_layout)
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- mywibox[s]:set_widget(layout)
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+ s.mywibox:set_widget(layout)
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end)
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-- }}}
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`awful.util.spawn` is now called `awful.spawn`.
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-- Standard program
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- `awful.key`({ modkey, }, "Return", function () `awful.util.spawn`(terminal) end),
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+ `awful.key`({ modkey, }, "Return", function () `awful.spawn`(terminal) end),
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Another dynamic screen related changes.
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-- Prompt
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- awful.key({ modkey }, "r", function () mypromptbox[mouse.screen]:run() end),
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+ awful.key({ modkey }, "r", function () `awful.screen.focused`().mypromptbox:run() end),
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`awful.prompt` now uses a more future proof arguments table instead of many
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optional arguments.
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awful.key({ modkey }, "x",
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function ()
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- `awful.prompt.run`({ prompt = "Run Lua code: " },
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- mypromptbox[mouse.screen].widget,
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- `awful.util.eval`, nil,
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- `awful.util.getdir`("cache") .. "/history_eval")
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- end),
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+ awful.prompt.run {
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+ prompt = "Run Lua code: ",
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+ textbox = `awful.screen.focused`().mypromptbox.widget,
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+ exe_callback = `awful.util.eval`,
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+ history_path = `awful.util.get_cache_dir`() .. "/history_eval"
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+ }
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+ end),
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Another function-to-method API change:
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- `awful.key`({ modkey, }, "o", `awful.client.movetoscreen` ),
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+ `awful.key`({ modkey, }, "o", function (c) c:`move_to_screen`() end),
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The `mod4+[1-9]` keybindings also have some changes related to deprecated
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functions.
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-- Bind all key numbers to tags.
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-- Be careful: we use keycodes to make it works on any keyboard layout.
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-- This should map on the top row of your keyboard, usually 1 to 9.
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for i = 1, 9 do
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-- View tag only.
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awful.key({ modkey }, "#" .. i + 9,
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function ()
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- local screen = `mouse.screen`
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- local tag = `awful.tag.gettags`(screen)[i]
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+ local screen = `awful.screen.focused`()
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+ local tag = `screen.tags`[i]
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if tag then
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- `awful.tag.viewonly`(tag)
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+ `tag:view_only`()
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end
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end),
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- -- Toggle tag.
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+ -- Toggle tag display.
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awful.key({ modkey, "Control" }, "#" .. i + 9,
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function ()
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- local screen = `mouse.screen`
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- local tag = `awful.tag.gettags`(screen)[i]
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+ local screen = `awful.screen.focused`()
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+ local tag = `screen.tags`[i]
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if tag then
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`awful.tag.viewtoggle`(tag)
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end
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for i = 1, 9 do
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awful.key({ modkey, "Shift" }, "#" .. i + 9,
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function ()
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if client.focus then
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- local tag = `awful.tag.gettags`(client.focus.screen)[i]
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+ local tag = `client.focus.screen.tags`[i]
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if tag then
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- `awful.client.movetotag`(tag)
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+ `client.focus:move_to_tag`(tag)
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end
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end
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end),
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- -- Toggle tag.
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+ -- Toggle tag on focused client.
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awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9,
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function ()
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if client.focus then
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- local tag = `awful.tag.gettags`(client.focus.screen)[i]
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+ local tag = `client.focus.screen.tags`[i]
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if tag then
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- `awful.client.toggletag`(tag)
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+ `client.focus:toggle_tag`(tag)
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end
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end
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- end))
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+ end),
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+ )
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end
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The default rules need to be changed to avoid having offscreen clients:
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awful.rules.rules = {
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-- All clients will match this rule.
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{ rule = { },
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properties = { border_width = beautiful.border_width,
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awful.rules.rules = {
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focus = awful.client.focus.filter,
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raise = true,
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keys = clientkeys,
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+ buttons = clientbuttons,
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+ screen = `awful.screen.preferred`,
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+ placement = `awful.placement.no_overlap`+`awful.placement.no_offscreen`
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The `tags` global table has been removed to support dynamic screens, you can
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now access tags by name.
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- -- properties = { tag = tags[1][2] } },
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+ -- properties = { screen = 1, tag = "2" } },
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@ -532,6 +532,8 @@ Many changes now cause a deprecation warning instead of breaking hard.
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However, it is important to take note of these changes in order to avoid new
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bugs.
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Also see the <a href="./17-porting-tips.md.html">porting tips</a>
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### There can be off-screen clients unless rc.lua is adapted
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@ -24,6 +24,7 @@ topics={
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'05-awesomerc.md',
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'06-appearance.md',
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'16-using-cairo.md',
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'17-porting-tips.md',
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'90-FAQ.md',
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'89-NEWS.md',
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}
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