Grab client keys on the client window (#496)
Before this, we grabbed the keys on the frame window. That meant we only got key events for things that nothing else grabbed directly on the key window. After this, we grab directly on the client window itself and so we "fight" with everything else which wants to grab keys. I don't actually know how the winner is decided... First come, first serve, the rest gets an error? Signed-off-by: Uli Schlachter <psychon@znc.in>
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parent
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2
event.c
2
event.c
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@ -666,7 +666,7 @@ event_handle_key(xcb_key_press_event_t *ev)
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/* get keysym ignoring all modifiers */
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/* get keysym ignoring all modifiers */
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xcb_keysym_t keysym = xcb_key_symbols_get_keysym(globalconf.keysyms, ev->detail, 0);
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xcb_keysym_t keysym = xcb_key_symbols_get_keysym(globalconf.keysyms, ev->detail, 0);
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client_t *c;
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client_t *c;
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if((c = client_getbyframewin(ev->event)))
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if((c = client_getbywin(ev->event)))
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{
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{
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luaA_object_push(L, c);
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luaA_object_push(L, c);
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event_key_callback(ev, &c->keys, L, -1, 1, &keysym);
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event_key_callback(ev, &c->keys, L, -1, 1, &keysym);
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@ -2474,7 +2474,7 @@ luaA_client_keys(lua_State *L)
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{
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{
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luaA_key_array_set(L, 1, 2, keys);
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luaA_key_array_set(L, 1, 2, keys);
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luaA_object_emit_signal(L, 1, "property::keys", 0);
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luaA_object_emit_signal(L, 1, "property::keys", 0);
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xwindow_grabkeys(c->frame_window, keys);
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xwindow_grabkeys(c->window, keys);
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}
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}
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return luaA_key_array_get(L, 1, keys);
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return luaA_key_array_get(L, 1, keys);
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