luaclass: add property array handling in classes

Signed-off-by: Julien Danjou <julien@danjou.info>
This commit is contained in:
Julien Danjou 2009-06-16 11:44:28 +02:00
parent 4ff51d5189
commit 537506a0c1
3 changed files with 60 additions and 0 deletions

View File

@ -22,6 +22,20 @@
#include "common/luaclass.h"
#include "common/luaobject.h"
struct lua_class_property
{
/** ID matching the property */
awesome_token_t id;
/** Name of the property */
const char *name;
/** Callback function called when the property is found in object creation. */
lua_class_propfunc_t new;
/** Callback function called when the property is found in object __index. */
lua_class_propfunc_t index;
/** Callback function called when the property is found in object __newindex. */
lua_class_propfunc_t newindex;
};
typedef struct
{
int id;
@ -85,6 +99,33 @@ luaA_openlib(lua_State *L, const char *name,
lua_pop(L, 2);
}
static int
lua_class_property_cmp(const void *a, const void *b)
{
const lua_class_property_t *x = a, *y = b;
return x->id > y->id ? 1 : (x->id < y->id ? -1 : 0);
}
BARRAY_FUNCS(lua_class_property_t, lua_class_property, DO_NOTHING, lua_class_property_cmp)
void
luaA_class_add_property(lua_class_t *lua_class,
awesome_token_t token,
const char *name,
lua_class_propfunc_t cb_new,
lua_class_propfunc_t cb_index,
lua_class_propfunc_t cb_newindex)
{
lua_class_property_array_insert(&lua_class->properties, (lua_class_property_t)
{
.id = token,
.name = name,
.new = cb_new,
.index = cb_index,
.newindex = cb_newindex
});
}
void
luaA_class_setup(lua_State *L, lua_class_t *class,
const char *name,

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@ -23,6 +23,11 @@
#define AWESOME_COMMON_LUACLASS
#include "common/signal.h"
#include "common/tokenize.h"
typedef struct lua_class_property lua_class_property_t;
ARRAY_TYPE(lua_class_property_t, lua_class_property)
#define LUA_OBJECT_HEADER \
signal_array_t signals;
@ -44,8 +49,12 @@ typedef struct
signal_array_t signals;
/** Allocator for creating new objects of that class */
lua_class_allocator_t allocator;
/** Class properties */
lua_class_property_array_t properties;
} lua_class_t;
typedef int (*lua_class_propfunc_t)(lua_State *, lua_object_t *);
int luaA_type(lua_State *, int);
const char * luaA_typename(lua_State *, int);
@ -57,6 +66,9 @@ void luaA_openlib(lua_State *, const char *, const struct luaL_reg[], const stru
void luaA_class_setup(lua_State *, lua_class_t *, const char *, lua_class_allocator_t,
const struct luaL_reg[], const struct luaL_reg[]);
void luaA_class_add_property(lua_class_t *, awesome_token_t, const char *,
lua_class_propfunc_t, lua_class_propfunc_t, lua_class_propfunc_t);
#define LUA_CLASS_FUNCS(prefix, lua_class) \
static inline int \
luaA_##prefix##_class_add_signal(lua_State *L) \

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@ -200,6 +200,13 @@ int luaA_object_emit_signal_simple(lua_State *);
return 1; \
}
#define LUA_OBJECT_EXPORT_PROPERTY(pfx, type, field, pusher) \
static int \
luaA_##pfx##_get_##field(lua_State *L, type *object) \
{ \
pusher(L, object->field); \
return 1; \
}
/** Garbage collect a Lua object.
* \param L The Lua VM state.