naughty: add suspend() and resume()
This commit adds naughty.suspend() and naughy.resume() which allow suspension of notifications, which is useful e.g. when watching a movie, where notifications popping up all the time would be disturbing. While suspended, notifications are collected and displayed after naughty.resume() is called. Signed-off-by: Gregor Best <gbe@ring0.de> Signed-off-by: Julien Danjou <julien@danjou.info>
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@ -92,6 +92,9 @@ config.mapping = {
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-- Required for later access via DBUS
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-- Required for later access via DBUS
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local counter = 1
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local counter = 1
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-- True if notifying is suspended
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local suspended = false
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--- Index of notifications. See config table for valid 'position' values.
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--- Index of notifications. See config table for valid 'position' values.
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-- Each element is a table consisting of:
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-- Each element is a table consisting of:
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-- @field box Wibox object containing the popup
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-- @field box Wibox object containing the popup
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@ -102,7 +105,7 @@ local counter = 1
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-- @name notifications[screen][position]
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-- @name notifications[screen][position]
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-- @class table
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-- @class table
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notifications = {}
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notifications = { suspended = { } }
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for s = 1, capi.screen.count() do
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for s = 1, capi.screen.count() do
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notifications[s] = {
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notifications[s] = {
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top_left = {},
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top_left = {},
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@ -112,6 +115,21 @@ for s = 1, capi.screen.count() do
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}
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}
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end
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end
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--- Suspend notifications
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function suspend()
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suspended = true
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end
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--- Resume notifications
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function resume()
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suspended = false
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for i, v in pairs(notifications.suspended) do
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v.box.visible = true
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if v.timer then v.timer:start() end
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end
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notifications.suspended = { }
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end
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-- Evaluate desired position of the notification by index - internal
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-- Evaluate desired position of the notification by index - internal
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-- @param idx Index of the notification
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-- @param idx Index of the notification
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-- @param position top_right | top_left | bottom_right | bottom_left
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-- @param position top_right | top_left | bottom_right | bottom_left
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@ -172,6 +190,14 @@ end
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-- @return True if the popup was successfully destroyed, nil otherwise
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-- @return True if the popup was successfully destroyed, nil otherwise
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function destroy(notification)
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function destroy(notification)
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if notification and notification.box.screen then
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if notification and notification.box.screen then
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if suspended then
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for k, v in pairs(notifications.suspended) do
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if v.box == notification.box then
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table.remove(notifications.suspended, k)
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break
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end
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end
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end
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local scr = notification.box.screen
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local scr = notification.box.screen
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table.remove(notifications[notification.box.screen][notification.position], notification.idx)
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table.remove(notifications[notification.box.screen][notification.position], notification.idx)
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if notification.timer then
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if notification.timer then
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@ -298,7 +324,9 @@ function notify(args)
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if timeout > 0 then
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if timeout > 0 then
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local timer_die = capi.timer { timeout = timeout }
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local timer_die = capi.timer { timeout = timeout }
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timer_die:add_signal("timeout", die)
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timer_die:add_signal("timeout", die)
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timer_die:start()
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if not suspended then
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timer_die:start()
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end
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notification.timer = timer_die
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notification.timer = timer_die
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end
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end
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notification.die = die
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notification.die = die
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@ -408,6 +436,11 @@ function notify(args)
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-- insert the notification to the table
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-- insert the notification to the table
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table.insert(notifications[screen][notification.position], notification)
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table.insert(notifications[screen][notification.position], notification)
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if suspended then
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notification.box.visible = false
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table.insert(notifications.suspended, notification)
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end
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-- return the notification
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-- return the notification
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return notification
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return notification
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end
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end
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