screen: Update the documentation
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@ -47,14 +47,79 @@
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* The primary screen can be accessed as `screen.primary`.
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* Each screen has a set of properties.
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*
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* @tfield table geometry The screen coordinates. Immutable.
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* @tfield table workarea The screen workarea.
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* @tfield int index The screen number.
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* @tfield table outputs If RANDR information is available, a list of outputs
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* for this screen and their size in mm.
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* @table screen
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*/
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/**
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* The primary screen.
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*
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* @tfield screen primary
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*/
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/**
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* The screen coordinates.
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*
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* **Immutable:** true
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* @property geometry
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* @param table
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* @tfield integer table.x The horizontal position
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* @tfield integer table.y The vertical position
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* @tfield integer table.width The width
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* @tfield integer table.height The height
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*/
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/**
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* The screen number.
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*
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* An integer greater than 1 and smaller than `screen.count()`. Please note that
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* the screen order isn't always mirroring the screen logical position.
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*
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* **Immutable:** true
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* @property index
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* @param integer
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*/
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/**
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* If RANDR information is available, a list of outputs
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* for this screen and their size in mm.
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*
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* Please note that the table content may vary.
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*
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* **Signal:**
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*
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* * *property::outputs*
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*
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* **Immutable:** true
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* @property outputs
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* @param table
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* @tfield table table.name A table with the screen name as key (like `eDP1` on a laptop)
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* @tfield integer table.name.mm_width The screen physical width
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* @tfield integer table.name.mm_height The screen physical height
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*/
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/**
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* The screen workarea.
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*
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* The workarea is a subsection of the screen where clients can be placed. It
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* usually excludes the toolbars (see `awful.wibox`) and dockable clients
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* (see `client.dockable`) like WindowMaker DockAPP.
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*
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* It can be modified be altering the `wibox` or `client` struts.
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*
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* **Signal:**
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*
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* * *property::workarea*
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*
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* @property workarea
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* @see client.struts
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* @see drawin.struts
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* @param table
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* @tfield integer table.x The horizontal position
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* @tfield integer table.y The vertical position
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* @tfield integer table.width The width
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* @tfield integer table.height The height
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*/
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/** Get the number of instances.
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*
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* @return The number of screen objects alive.
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@ -752,17 +817,15 @@ screen_class_setup(lua_State *L)
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NULL,
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(lua_class_propfunc_t) luaA_screen_get_workarea,
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NULL);
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/**
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* @signal property::workarea
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*/
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signal_add(&screen_class.signals, "property::workarea");
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/**
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* @signal primary_changed
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* @signal .primary_changed
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*/
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signal_add(&screen_class.signals, "primary_changed");
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/**
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* This signal is emitted when a new screen is added to the current setup.
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* @signal added
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* @signal .added
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*/
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signal_add(&screen_class.signals, "added");
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}
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