Add c:apply_size_hints() to client objects

This function gets a width and height of a client, applies the client's size
hints to these numbers and returns the result.

Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit is contained in:
Uli Schlachter 2015-02-14 15:12:46 +01:00
parent b4d677797a
commit 5d7d3fa6ce
2 changed files with 37 additions and 0 deletions

View File

@ -67,6 +67,14 @@ module("client")
-- @name geometry
-- @class function
--- Apply size hints to a size.
-- @param width Desired width of client
-- @param height Desired height of client
-- @return Actual width of client
-- @return Actual height of client
-- @name apply_size_hints
-- @class function
--- Return client struts (reserved space at the edge of the screen).
-- @param struts A table with new strut values, or none.
-- @return A table with strut values.

View File

@ -1775,6 +1775,34 @@ luaA_client_geometry(lua_State *L)
return luaA_pusharea(L, c->geometry);
}
/** Apply size hints to a lua-specified geometry.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lparam Desired width of client.
* \lparam Desired height of client.
* \lreturn Corrected width.
* \lreturn Corrected height.
*/
static int
luaA_client_apply_size_hints(lua_State *L)
{
client_t *c = luaA_checkudata(L, 1, &client_class);
area_t geometry = c->geometry;
if(!client_isfixed(c))
{
geometry.width = luaL_checknumber(L, 2);
geometry.height = luaL_checknumber(L, 3);
}
if (c->size_hints_honor)
geometry = client_apply_size_hints(c, geometry);
lua_pushnumber(L, geometry.width);
lua_pushnumber(L, geometry.height);
return 2;
}
static int
luaA_client_set_screen(lua_State *L, client_t *c)
{
@ -2308,6 +2336,7 @@ client_class_setup(lua_State *L)
{ "keys", luaA_client_keys },
{ "isvisible", luaA_client_isvisible },
{ "geometry", luaA_client_geometry },
{ "apply_size_hints", luaA_client_apply_size_hints },
{ "tags", luaA_client_tags },
{ "kill", luaA_client_kill },
{ "swap", luaA_client_swap },