Remove raise call from mouse.client.move
This makes move consistent with 'resize' which doesn't raise either. Signed-off-by: Uli Schlachter <psychon@znc.in>
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@ -165,8 +165,6 @@ function mouse.client.move(c, snap)
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return
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end
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c:raise()
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local orig = c:geometry()
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local m_c = capi.mouse.coords()
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local dist_x = m_c.x - orig.x
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