Merge branch 'second-try-no-offcreen' of https://github.com/actionless/awesome
This commit is contained in:
commit
674cd21b81
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@ -774,6 +774,13 @@ local function fit_in_bounding(obj, geo, args)
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return geo2.width == geo.width and geo2.height == geo.height
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end
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-- Remove border from drawable geometry
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local function remove_border(drawable, args, geo)
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local bw = (not args.ignore_border_width) and drawable.border_width or 0
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geo.width = geo.width - 2*bw
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geo.height = geo.height - 2*bw
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end
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--- Move a drawable to the closest corner of the parent geometry (such as the
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-- screen).
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--
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@ -827,17 +834,25 @@ end
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--- Place the client so no part of it will be outside the screen (workarea).
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--@DOC_awful_placement_no_offscreen_EXAMPLE@
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-- @client c The client.
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-- @tparam[opt=client's screen] integer screen The screen.
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-- @tparam[opt={}] table args The arguments
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-- @tparam[opt=client's screen] integer args.screen The screen.
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-- @treturn table The new client geometry.
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function placement.no_offscreen(c, screen)
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--HACK necessary for composition to work. The API will be changed soon
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if type(screen) == "table" then
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screen = nil
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function placement.no_offscreen(c, args)
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--compatibility with the old API
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if type(args) == "number" or type(args) == "screen" then
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gdebug.deprecate(
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"awful.placement.no_offscreen screen argument is deprecated"..
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" use awful.placement.no_offscreen(c, {screen=...})",
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{deprecated_in=5}
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)
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args = { screen = args }
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end
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c = c or capi.client.focus
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args = add_context(args, "no_offscreen")
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local geometry = area_common(c)
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screen = get_screen(screen or c.screen or a_screen.getbycoord(geometry.x, geometry.y))
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local screen = get_screen(args.screen or c.screen or a_screen.getbycoord(geometry.x, geometry.y))
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local screen_geometry = screen.workarea
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if geometry.x + geometry.width > screen_geometry.x + screen_geometry.width then
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@ -854,10 +869,9 @@ function placement.no_offscreen(c, screen)
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geometry.y = screen_geometry.y
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end
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return c:geometry {
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x = geometry.x,
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y = geometry.y
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}
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remove_border(c, args, geometry)
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geometry_common(c, args, geometry)
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return fix_new_geometry(geometry, args, true)
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end
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--- Place the client where there's place available with minimum overlap.
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@ -946,10 +960,7 @@ function placement.under_mouse(d, args)
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ngeo.x = math.floor(m_coords.x - ngeo.width / 2)
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ngeo.y = math.floor(m_coords.y - ngeo.height / 2)
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local bw = (not args.ignore_border_width) and d.border_width or 0
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ngeo.width = ngeo.width - 2*bw
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ngeo.height = ngeo.height - 2*bw
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remove_border(d, args, ngeo)
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geometry_common(d, args, ngeo)
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return fix_new_geometry(ngeo, args, true)
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@ -1051,11 +1062,7 @@ function placement.resize_to_mouse(d, args)
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pts.x_only and ngeo.y + ngeo.height or math.max(p2.y, p1.y)
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)
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local bw = (not args.ignore_border_width) and d.border_width or 0
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for _, a in ipairs {"width", "height"} do
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ngeo[a] = ngeo[a] - 2*bw
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end
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remove_border(d, args, ngeo)
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-- Now, correct the geometry by the given size_hints offset
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if d.apply_size_hints then
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@ -1101,7 +1108,6 @@ function placement.align(d, args)
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local sgeo = get_parent_geometry(d, args)
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local dgeo = geometry_common(d, args)
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local bw = (not args.ignore_border_width) and d.border_width or 0
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local pos = align_map[args.position](
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sgeo.width ,
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@ -1113,10 +1119,10 @@ function placement.align(d, args)
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local ngeo = {
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x = (pos.x and math.ceil(sgeo.x + pos.x) or dgeo.x) ,
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y = (pos.y and math.ceil(sgeo.y + pos.y) or dgeo.y) ,
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width = math.ceil(dgeo.width ) - 2*bw,
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height = math.ceil(dgeo.height ) - 2*bw,
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width = math.ceil(dgeo.width ) ,
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height = math.ceil(dgeo.height ) ,
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}
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remove_border(d, args, ngeo)
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geometry_common(d, args, ngeo)
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attach(d, placement[args.position], args)
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@ -1325,10 +1331,7 @@ function placement.scale(d, args)
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end
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end
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local bw = (not args.ignore_border_width) and d.border_width or 0
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ngeo.width = ngeo.width - 2*bw
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ngeo.height = ngeo.height - 2*bw
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remove_border(d, args, ngeo)
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geometry_common(d, args, ngeo)
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attach(d, placement.maximize, args)
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@ -1342,7 +1345,7 @@ end
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--
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-- {"top", "right", "left", "bottom"}
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--
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-- In that case, if there is room on the top of the geomtry, then it will have
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-- In that case, if there is room on the top of the geometry, then it will have
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-- priority, followed by all the others, in order.
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--
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-- @tparam drawable d A wibox or client
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@ -5,7 +5,7 @@ local c = client.gen_fake {x = -30, y = -30, width= 100, height=100} --DOC_HIDE
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print("Before:", "x="..c.x..", y="..c.y..", width="..c.width..", height="..c.height) --DOC_HIDE
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awful.placement.no_offscreen(c)--, {honor_workarea=true, margins=40})
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awful.placement.no_offscreen(c, {honor_workarea=true, margins=40})
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print("After:", "x="..c.x..", y="..c.y..", width="..c.width..", height="..c.height) --DOC_HIDE
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