use get_real_screen() in initcolor()
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7
config.c
7
config.c
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@ -497,12 +497,7 @@ get_numlockmask(Display *disp)
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static unsigned long
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initcolor(Display *disp, int scr, const char *colstr)
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{
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Colormap cmap;
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/* bypass screen if scr is a Xinerama screen number */
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if(XineramaIsActive(disp))
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cmap = DefaultColormap(disp, DefaultScreen(disp));
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else
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cmap = DefaultColormap(disp, scr);
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Colormap cmap = DefaultColormap(disp, get_real_screen(disp, scr));
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XColor color;
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if(!XAllocNamedColor(disp, cmap, colstr, &color, &color))
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die("awesome: error, cannot allocate color '%s'\n", colstr);
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