awesome.kill: use luaL_checknumber

Fixes https://github.com/awesomeWM/awesome/issues/2534.
This commit is contained in:
Daniel Hahler 2019-01-03 13:25:37 +01:00
parent a2cd918603
commit 6f2ab576b8
1 changed files with 4 additions and 4 deletions

8
luaa.c
View File

@ -252,18 +252,18 @@ luaA_restart(lua_State *L)
return 0; return 0;
} }
/** Send a signal to a process identified by its process id. See /** Send a signal to a process.
* `awesome.unix_signal` for a list of signals.
* @tparam integer pid Process identifier. 0 and negative values have special * @tparam integer pid Process identifier. 0 and negative values have special
* meaning. See `man 3 kill`. * meaning. See `man 3 kill`.
* @tparam integer sig Signal number * @tparam integer sig Signal number.
* See `awesome.unix_signal` for a list of signals.
* @treturn boolean true if the signal was successfully sent, else false * @treturn boolean true if the signal was successfully sent, else false
* @function kill * @function kill
*/ */
static int static int
luaA_kill(lua_State *L) luaA_kill(lua_State *L)
{ {
int pid = lua_tonumber(L, 1); int pid = luaL_checknumber(L, 1);
int sig = luaA_checknumber_range(L, 2, 0, INT_MAX); int sig = luaA_checknumber_range(L, 2, 0, INT_MAX);
int result = kill(pid, sig); int result = kill(pid, sig);